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Clerics = Average soloers, large heals, their main heals don't happen if a ward is up?
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clerics use reactives, these heal X, after theyve taken damage. if the ward from the shaman eats every single point of damage then theres no effect on the health-bar of your target, so the reactive is not triggered at all. on the other hand if theres currently no ward present, a reactive works kind of like a small ward against every hit (but you cannot prevent lethal strikes with it)
as for solo speed.. if you mean the time it takes to kill things solo, your best bet is an inquisitor. you will even be able to take out mobs designed to be killed in groups later in the game... if youve got the right equip. im not saying wardens couldnt do that as well, which they can, but they tend to need like 30 minutes to kill a heroic guy which doesnt take 2 minutes with an inquisitor (im exagerating on that part, but warden do friggin low damage and it takes forever to kill something)
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Templar/mystic/warden have slightly better heals then their evil counterparts, while the evil counterparts have slightly more offensive power.
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first: both druids are consiered neutral, you can play a fury or a warden in both freeport/neriak or at the tree-huggers.
considering templars, the above statement is correct. where an inquisitor got reactive damage spells (target takes damage for doing a specific action... theres 3 reactives for that: when inflicting damage to anyone else, when using a combat art and when using a benefitial spell), the templar got additional heal procs and a ward against magic damage
as for druids.. a fury usually has TONS of wis and int, meaning a huge power pool and does lots of damage when using its spells... whereas the warden has got melee abilities which need STR to use and do less damage then fury-nukes afaik. comparing the healpower... a warden got multiple HOTs (heal over time, cast once, ticks small heals every X seconds) which all need to be kept running to reach a nice heal-amount. whereas the fury only got one single-target and one group-HOT which are not important at all because they have way better heals: a heal, beeing cast very quick, and the heal triggering 10sec after casting it... triggering a groupheal of 2000 per target (avg.). the other one is a heal which is very quick and can be reused often which does more healing, when the target healed is below 50% health (you can bring a non-tank from orange to green/full with one cast of that spell)
as for shamans: defiler exceed mystics by far. theyve got more warding power, more important debuffs and do buff more hitpoints. mystics on the other hand do also use STR like wardens to do some damage and buff strength and some other nice groupbuffs, which dont necesarily belong to a tank-group in a raid-environment