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Old 04-16-2008, 07:54 AM  
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Default +heals/+heal crit

For all those that know the game's math better than me:

What's the limit on +heal/+healcrit? As in after this amount it's pointless to go for more. (I r mystic if the title didn't give it away.)


Thank you.
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Old 04-16-2008, 09:11 AM  
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Default Re: +heals/+heal crit

The cap on Heal Crit is, drum roll please.








100%!


The cap on +Spell Damage/+Heal/+CA Damage is based on how much your abilities do. Take the BASE amount and divide 2 and you get how much +Whatever you can add.
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Old 04-16-2008, 01:44 PM  
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Default Re: +heals/+heal crit

Quote:
Originally Posted by Pinski View Post
The cap on +Spell Damage/+Heal/+CA Damage is based on how much your abilities do. Take the BASE amount and divide 2 and you get how much +Whatever you can add.
The other thing to consider is that you may receive more benefit from +heal on some abilities and not others.

As Pinski said, the cap you can increase any heal by is 50%. Take this as an example.

Assume you have two heals
Heal 1) 100-200 HP
Heal 2) 200-400 HP

If you have +50 heal it would look like this..
Heal 1) 150(cap)-250 HP
Heal 2) 250-450 HP

If you have +100 heal it would look like this...
Heal 1) 150(cap) - 300(cap)
Heal 2) 300(cap) - 500

If you have +150 heal it would look like this...
Heal 1) 150(cap) - 300(cap)
Heal 2) 350(cap) - 550

Notice that by adding an additional +50 to healing, Heal 1 didn't change because it was already at the hard cap. Also note that low end and high end work seperately from each other as far as the caps go.

**Note: I really hope I got this right**
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