Quote:
Originally Posted by Pinski
The cap on +Spell Damage/+Heal/+CA Damage is based on how much your abilities do. Take the BASE amount and divide 2 and you get how much +Whatever you can add.
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The other thing to consider is that you may receive more benefit from +heal on some abilities and not others.
As Pinski said, the cap you can increase any heal by is 50%. Take this as an example.
Assume you have two heals
Heal 1) 100-200 HP
Heal 2) 200-400 HP
If you have +50 heal it would look like this..
Heal 1) 150(cap)-250 HP
Heal 2) 250-450 HP
If you have +100 heal it would look like this...
Heal 1) 150(cap) - 300(cap)
Heal 2) 300(cap) - 500
If you have +150 heal it would look like this...
Heal 1) 150(cap) - 300(cap)
Heal 2) 350(cap) - 550
Notice that by adding an additional +50 to healing, Heal 1 didn't change because it was already at the hard cap. Also note that low end and high end work seperately from each other as far as the caps go.
**Note: I really hope I got this right**