A few questions mainly about PvP servers.
How exactly does the flagging/immunity system work? I was pretty sure i understood it perfectly, but then some weird shit happened; a group of people were able to attack my group at any time, but we couldn't and kept getting "Illegal target" message.
As far as i understood, stealth/cloaking/whatever effects can't really be used to open on someone since you can be seen from a huge range and targeted/attacked normally. Does the level difference affect the vision range after 20m?
Loot and pvp, if i kill someone who had a named at low hp and finish it off, who will get the loot rights?
So, mounts can be used to pvp normally? Aren't there some restrictions? Seems kinda dumb.
I'm pretty confused about what to do on scout classes, DW or weapon+shield? What exactly shields provide? It is worth sacrificing the shield for another weapons? What are the DW mechanics for offhand weapon besides the 33% aspd penalty? I'm talking mainly about pvp here.
Deities, if for example i take an evil deity and betray, will i need to choose a new one?
How exactly does the Bristlebane's Deck of the King's Court work? Is the card permanent until you use it? Can you carry a bunch of them?
And finally, what exactly a newcomer is supposed to do besides storing everything in bank before going out? With the massive amount of twinked people running in packs two shotting everyone without any fear of dying, and on top of that getting reward for it in form of drops/writs, at least as a fae i can run to a safe place before immunity expires. Should i lock exp as soon as i can and grind AA/level crafting?
Thanks.
Last edited by Terpsichore; 01-11-2010 at 05:44 PM.
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