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Originally Posted by Thorren
I made a post about this a couple months back and it basically got ignored. Absolutely fantastic game. Very fresh and fun for an RTS. It'll be the benchmark Starcraft 2 is based upon, and ST2 is gonna have to be fucking good to beat Sins at the moment. Eagerly looking forward to the Sins expansion as well.
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SC2 and Sins aren't in the same category. If anything, Sins is a more full realization of the simultaneous mode in Age of Magic. While there is no question Sins is a harbinger of of changes to come in both turn based and RTS games and the first in what is hopefully an emergent sphere of gaming, it can in no way be stated as a benchmark for either genre.
Well, in no way except development. Having read why its shortcomings exist(budget), this stands out as the first PC game in years that hasn't forced me to ask "How the fuck did this get past paper?", for any of its core features.
I'm hoping for a lot with subsequent patches. Pirates in particular need an entire rework, preferably along the lines of the rebels special.I'd also like to see them work with their own secret bidding system vice using the open bounty. The current mechanic of just using the open bounty system and "crunch time" bidding is aggravating because for about a minute you have to eye not the battles or the main game but the bidding sub game only to be snipped or just run out of time on the second timer. It would be much better and more strategic to have the pirates have secret bids so as to make players bid not in a "one-up" style but in a "what am I willing to pay" style. The current fly in pattern also allows pirates to be picked off en route to a target as opposed to just flying in at full strength like the aforementioned rebels. With mechanics as they currently are, pirates are little more than a nuisance after the first 12-24 minutes of gameplay.
The micro game needs a few touches too. While the game is excellent in both its strategic and tactical play, the sheer scale of the game requires that one side often be sacrificed for another.Really my only complaint is that for a game that operates on the scale it does with all the potential simultaneous battles, the AI does a remarkably terrible job managing abilities at times. Because of this, a few key tweaks in mass controls like the ability to control masses of specials quickly as opposed to one at a time are almost vital to really getting the best out of your fleets.
Add in a better tutorial, smarter routing, the ability to lock-out levels of development/superweapons , turning off RA auto-cast by default and a few more mass selection abilities ( again inspired by RA which should probably be removed) would fix just about every major problem with the game that has nothing to do with the lack of a story mode.
It's still a solid 9.5/10 game. Best in a long time.