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Old 08-29-2007, 12:35 PM  
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Default Re: Age of Conan

Vanguards system aren't all that. my computer was close to a year old by the time vanguard hit and its was far from over the top when I bought it either.. and I could run the game on balanced in wild and lower in towns. Vanguard failed on a hole lot other reason probably because the game sucked overall

Most game can played one a computer that isn't the newest and finest whit some simple tweaks and if you want to play PC for games you should artlist learn of to put in some ram and a graphic card its not that big of a Job heck its on most towers just like Lego.

if you want easy just put cd in player buy a fucking consol
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Old 08-29-2007, 10:26 PM  
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Default Re: Age of Conan

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It really doesn't matter why PC's are getting beat...they are being obliterated. PC games made up like 12% of total games sales last year...thats IT and the margin is getting wider. The smart business idea is to stop making PC games all together. Keeping a broad market is the only way they'll stay afloat in the next few years.
and the most profitable video game made in the past 10 years is?

(i don't actually know, but WoW would be my guess - PC Game)
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Old 08-30-2007, 06:37 AM  
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Default Re: Age of Conan

It's not even in question the dispute between console vs PC.


In a few years, they will be one and the same. Upgradeable consoles with online gaming capability = PC.


People put too much focus on console vs pc. But I guarantee that head to head, PC gamers have better reaction in terms of hand/eye coordination. In fact it's been proven.

The reason consoles are winning is because exactly what Laodaron said. Consoles are easier to market, and people are fucking stupid.

I guess the main reason being, people are stupid. Most people custom build computers in some way; some build it ALL themselves, while some take templates from say, dell or something, customizing the parts. You can't make a commercial about PC's the way you can make a commercial about an Xbox. Even a simple magazine ad that just has XBOX printed on it is easier than marketing a gaming computer. People see that and say WOW! I can play games on that! And buy it. Simple as that why consoles are smoking the PC.

With the PC, it's more about instant gratification. When new consoles come out, they ARE cheaper and USUALLY have better graphics quality than the average users PC. But after a few years, when those same consoles are out, the graphics get dated and there's nothing you can do except wait for them to botch another release of their new-age console. It's all hypno bullshit. But we all know this argument, buy some more RAM or a new vid card for your pc and you can play the next best thing. It can be more expensive, sure. But most of the time, the reality is...it isnt.

Figure the cost of an upgrade to a computer to play the next wave of PC games costs, oh... 400 bucks. That's less than any console that hits the shelves, and you don't have to wait for it.

But look at games for consoles. Mario games, only for Nintendo platforms, Halo...only for the Xbox....etc etc etc etc. If you really like this game, but it's only for this platform, you gotta go out and spend 400+ on that console, plus the cost of the game. But wait! You really like THAT game that just came out, so now you gotta go buy THAT console to play it. What the hell are people thinking? Not just consumers, but everyone.


PC games aren't dying, they're just getting overshadowed. The quality of games is dropping on all platforms, not any single platform.


Pc's just don't have the marketing, and they need to figure out how to do it eventually.

But one day in the near future, the whole system is going to collapse, and there's going to be one system for all games. No war lasts forever.
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Old 08-30-2007, 04:09 PM  
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Default Re: Age of Conan

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Originally Posted by arieste View Post
and the most profitable video game made in the past 10 years is?

(i don't actually know, but WoW would be my guess - PC Game)
Halo 2 sold 7 million copies at $20-$50. Yes "WoW has 9 million subscribers" but how many of them are from China and paid about $3.95 for a copy of the client?

The Legend of Zelda for the NES sold 6.5 million long before consoles got big.

GTA Vice City sold 13 million copies.

It's hard to argue the math.
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Old 08-30-2007, 04:59 PM  
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Default Re: Age of Conan

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Originally Posted by RadarX View Post
Halo 2 sold 7 million copies at $20-$50. Yes "WoW has 9 million subscribers" but how many of them are from China and paid about $3.95 for a copy of the client?

The Legend of Zelda for the NES sold 6.5 million long before consoles got big.

GTA Vice City sold 13 million copies.

It's hard to argue the math.

One still has to purchase the initial account no? And expansions. I'd venture to say it's a close competitor and given the pre-order numbers at one of the EB games stores in town for the next WoW expansion...well it's allot
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Old 08-30-2007, 06:54 PM  
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Default Re: Age of Conan

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One still has to purchase the initial account no? And expansions. I'd venture to say it's a close competitor and given the pre-order numbers at one of the EB games stores in town for the next WoW expansion...well it's allot
I'm assuming by initial account you are talking the $3.75 in China and the $20 here in the US. Yes you do. I'm looking at total unit sales because I don't know where you would even begin to grasp what they make in subs considering the two different models the east and the west make.

Well if we're going to count expansions lets just add GTA San Andreas to GTA Vice City. Also add Halo 2 to Halo 3 which has gone gold before even releasing. And these are games that really haven't heavily penetrated the Asian market. If they did? There is no telling.

I can't argue WoW is probably the second most successful PC game of all time (it still loses to the Sims) but overall console games are still dwarfing it. Maybe if they found a way to include subscriptions into the sales figures it would help companies start investing in PC development more.
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Old 08-30-2007, 08:21 PM  
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Default Re: Age of Conan

With Halo 3 are you counting just the console numbers or the PC ones too?

I think you're right the sub numbers make it confusing for the numbers however, while it may cost me $50-70 for the initial purchase of my console game an MMO company makes far more from me in the long run. So in my opinion sales numbers don't mean as much as subs vs number of copies sold.
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Old 08-31-2007, 09:12 AM  
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Default Re: Age of Conan

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With Halo 3 are you counting just the console numbers or the PC ones too?

I think you're right the sub numbers make it confusing for the numbers however, while it may cost me $50-70 for the initial purchase of my console game an MMO company makes far more from me in the long run. So in my opinion sales numbers don't mean as much as subs vs number of copies sold.
*adjusts collar* I uhhh I dunno...I just read *cough* Coyote's blog about it.

I'm not really a huge Halo fan. I owned the first one and played the second one being mostly unimpressed. I'm surprised people even buy it on the PC.

As for subs vs box sales it really depends on your business model. Guildwars for example has their entire model based on boxed sales. Also take into consideration how much more monthly costs are for an MMOG vs a console game. When a console game ships, it's done. I agree with you in my case anyway, I know MMOG companies make more off me.
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Old 08-31-2007, 09:26 AM  
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Default Re: Age of Conan

Yes, and I do believe Guild Wars just hit 4mil sold? I don't see how they are making money by not charging a sub but meh. Business models are necessary in order to coorelate profits true but unless we were on the inside I doubt we'd know the exact cost and exact profit so all we can do is speculate which is fun :D
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Old 08-31-2007, 10:11 AM  
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Default Re: Age of Conan

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Yes, and I do believe Guild Wars just hit 4mil sold? I don't see how they are making money by not charging a sub but meh. Business models are necessary in order to coorelate profits true but unless we were on the inside I doubt we'd know the exact cost and exact profit so all we can do is speculate which is fun :D
I don't know how they do it, either.

Arenanet has 114 employees, and I can't figure how their share of the box money can make their operation float, unless there's considerable overlap between them and their parent corp NCSoft.

If I had to guess, Lineage supports more than just itself.
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