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Old 10-26-2007, 07:39 AM  
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Default Re: Age of Conan

But all the complexity in the world won't save you when your combat system is retarded.
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Old 10-26-2007, 11:30 AM  
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Default Re: Age of Conan

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Originally Posted by Morara View Post
But all the complexity in the world won't save you when your combat system is retarded.
True. But I don't agree, the combat system don't suck at all. Guess it comes down to taste. I at least like to control the combat movements more then just auto attack.
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Old 10-26-2007, 12:07 PM  
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Default Re: Age of Conan

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But all the complexity in the world won't save you when your combat system is retarded.
That's not really true. The combat systems in AO, SWG and EVE were really nothing special at all, yet each of those games' depth and complexity made them amazing MMOs.

If the game is good enough in all other aspects, I can live with lame combat. I mean, I've been living with lame combat for 3 years of EQ2.

They are trying to do something new in AoC with combat, no one really knows if it'll fly yet. But honestly, worst case scenario is that it will be just like all the other MMOs out there in terms of fighting mobs.

And at least they are trying, just look at the myriad of games (WoW, EQ2, VG, WAR, etc.) that are all using the exact same combat systems used by EQ1 back 10 years ago without even trying to innovate.
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Old 10-26-2007, 12:31 PM  
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Default Re: Age of Conan

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i'm pretty sure he was joking. AoC is significantly more complex than either EQ2 or Vanguard in every possible way.
To be honest I was not joking

The fact of the matter is that EQ or Vanguard is too much game for an X box system to run.

EQ2 has lots and lot of details, from AA trees for 24 different classes, 100’s of spells for each class… (AoC what 8 classes?)

Ton more races and armor and weapons.

EQ2 as such little detail things I am not going to list them all, that you will never see in AoC.

EQ2 combat factors In just tones of stuff, dozens of buffs and effects pary, dodge, resists, haste, attack, …ect ect……if you really think about it, it’s a complex system.

AoC..your going to run up and swing your sword like any other X box game, or your going to hit a serious of keys to make a spell,,, it’s a very simple system. even an AoC dev would say "simple to learn hard to Master"

I was over on SWG and when they did the NGE thing, everyone was saying that they did that so it would run on the PS2..that they sold out dumbing down the game for the PS2.

A Dev told me,,,no way that PS2 could handle the database of SWG….EQ is much more complex then SWG.

No I never seen a complex game come out on a console yet, point one out now that is as complex in nature and I will take a look.

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Old 10-26-2007, 12:42 PM  
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Default Re: Age of Conan

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Originally Posted by arieste View Post
That's not really true. The combat systems in AO, SWG and EVE were really nothing special at all, yet each of those games' depth and complexity made them amazing MMOs.

If the game is good enough in all other aspects, I can live with lame combat. I mean, I've been living with lame combat for 3 years of EQ2.

They are trying to do something new in AoC with combat, no one really knows if it'll fly yet. But honestly, worst case scenario is that it will be just like all the other MMOs out there in terms of fighting mobs.

And at least they are trying, just look at the myriad of games (WoW, EQ2, VG, WAR, etc.) that are all using the exact same combat systems used by EQ1 back 10 years ago without even trying to innovate.
I hate to keep disagreeing with you but,,,,EQ1 and Eq2 combat systems are very different in the details and how they work ((though they are both turn base systems))

AoC combat system is the same that all console games employ ((and there are tons more console games then like eq)) a more fast paced, non turn, real time system,,,ie,,,,((pick any x box game out there))

Furthermore,,,the reason games like wow and eq, eq2 use a turn base system,,is because they can. With turn base combat you are able to put in a more complex system with just tons of factors,,,cures, debufs, buffs, spell level, spell level within that level, ect ect,,,

You dont have the luxory of turn combat system in a console game because of size of the data base you need, or at least not as complex as those games

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Old 10-26-2007, 01:01 PM  
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Default Re: Age of Conan

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Originally Posted by Stinkfinger View Post
I hate to keep disagreeing with you but,,,,EQ1 and Eq2 combat systems are very different in the details and how they work ((though they are both turn base systems))

AoC combat system is the same that all console games employ ((and there are tons more console games then like eq)) a more fast paced, non turn, real time system,,,ie,,,,((pick any x box game out there))

Furthermore,,,the reason games like wow and eq, eq2 use a turn base system,,is because they can. With turn base combat you are able to put in a more complex system with just tons of factors,,,cures, debufs, buffs, spell level, spell level within that level, ect ect,,,

You dont have the luxory of turn combat system in a console game because of size of the data base you need, or at least not as complex as those games
First of all, AoC is not a console game It's a PC game which may or may not get an Xbox port after release. And don't worry about disagreeing with me, as long as we keep it civil I am fan of Funcom due to playing AO for years and still considering it to be the greatest MMO ever made, but i'm not a totally blind fanboi who can't look at a game's potential pitfalls seriously. that being said, back to the discussion.

I played FFXI (another console port MMO) for a couple of weeks and while I totally hated it, I do not see how it was any less complex than EQ2. It had lots of classes, lots of abilities and worked pretty much the same (in general) as EQ2. Furthermore it had a much larger world.

The difference between AoC and EQ2 combat system is that (simply put) in EQ2 if you want to do a "quick slash", you target the mob, hit the "quick slash" CA button on your toolbar and a "quick slash" is performed, MOB resistances and your skills are then factored in a calculation and hit/miss/damage is done.

In AoC the difference is that rather than hitting the "quick slash" CA button, you hit the "quick slash" starter button, you then need to hit "up+down+down+left" and the "quick slash" is performed in the direction your are facing, positioning, mob resistances and your skills are then factored in a calculation and hit/miss/damage is done.

I fail to see how the former system is more complex than the latter.

But when talking about complexity, I was actually talking about the game world itself. Where EQ2 just has basic pve option - dungeons/raids/hunting and duel-based pvp, AoC will have all those and additional city building and siege (hive AI) pve as well as full fledged persistent siege PvP - which basically gives an AoC player more than 3 times the end-game options of an EQ2 player. This stuff is pretty much proven since it was previously done (on a lesser scale) in Funcom's previous MMO and proved to work very well.

The reason I say AoC is more complex is simply because it will have EVERYTHING a game like EQ2 has and a lot more.

(oh and i think AoC has 14 or 16 classes. I think they started with 24 but then combined some of them to make each class more diverse and avoid repetition. All the skills from all the original classes remained and were just redistributed.)
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Old 10-26-2007, 09:41 PM  
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Default Re: Age of Conan

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Originally Posted by Stinkfinger View Post
To be honest I was not joking

The fact of the matter is that EQ or Vanguard is too much game for an X box system to run.

EQ2 has lots and lot of details, from AA trees for 24 different classes, 100’s of spells for each class… (AoC what 8 classes?)

Ton more races and armor and weapons.

EQ2 as such little detail things I am not going to list them all, that you will never see in AoC.

EQ2 combat factors In just tones of stuff, dozens of buffs and effects pary, dodge, resists, haste, attack, …ect ect……if you really think about it, it’s a complex system.

AoC..your going to run up and swing your sword like any other X box game, or your going to hit a serious of keys to make a spell,,, it’s a very simple system. even an AoC dev would say "simple to learn hard to Master"

I was over on SWG and when they did the NGE thing, everyone was saying that they did that so it would run on the PS2..that they sold out dumbing down the game for the PS2.

A Dev told me,,,no way that PS2 could handle the database of SWG….EQ is much more complex then SWG.

No I never seen a complex game come out on a console yet, point one out now that is as complex in nature and I will take a look.
The games you mentioned didn't have awful combat, though SWG did after NGE, and surprise, nobody liked NGE.
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Old 12-08-2007, 08:52 AM  
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Default Re: Age of Conan

new trailer up:

Age Of Conan: Hyborian Adventures
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Old 12-08-2007, 11:24 AM  
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Default Re: Age of Conan

Whats the word on the launch date for AOC ?
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Old 12-08-2007, 02:54 PM  
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Default Re: Age of Conan

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Whats the word on the launch date for AOC ?
still march. i don't think they'll move it back again... with GnH canned and WAR pushed back, march is looking like a really good launch window too.
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