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01-24-2008, 04:04 PM
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Don't be a Dumbass
Character: Valeros
Posts: 1,651
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Re: Age of Conan
All that is left is for WAR to flop, and the circle will be complete.
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01-25-2008, 05:52 AM
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Retired?
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Re: Age of Conan
Not sure if this was posted.. but here's the official reason AoC was delayed.
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It feels to me I am the Herald of bad news (no, it is not a new class). Rather, I am the grey faced postman always arriving with the bills. I am the guy with a yellow post-it on your windshield confessing a fender bender. I am the only one in the elevator when the door opens, and a pretty lady enters reaching for her nose. It seems I only write to you with bad news – that’s all I do! I want to write this update to encourage you – we are on the right track, and by Crom we are close to the finish!
Although you might not see it this way, and you are frustrated, we delay because - it is right. It is the right thing to do! Naturally I sound righteous, haughty and bordering on arrogant when I say this: This is the right thing to do. You want something better than what you would have gotten in March. You deserve something better! I want to apologize – not for what we did but because some of you might have gotten upset. For that I am sorry. For this decision, and every one leading up to it – I stand by it 100%! This game will rock!
Ok, enough with the emotions, though I simply needed to get this off my chest. Why do we delay again? It is simple and it is complex:
- The level of bugs.
The previous delay was for a major reason – the combat control and balance. This is no longer the case. We have the big things under control, although not all has reached beta in the speed I would have liked to have seen! It is now simply getting in the things we did, polished. We have continued to receive fantastic feedback for the previous changes. See this article for instance: http://www.computerandvideogames.com....php?id=178652 if you worry that the game has not progressed. The previous delay was correct and time spent wisely, so is this - and so will this time be spent!
The simplicity of this explanation (bugs) as the reason behind the delay is that you have heard it before by all major players in the industry and by all others making computer software. Bugs are controllable on a statistical level, but I guess sometimes statistics don’t really reflect the experience. Although we have seen bugs go down as predicted by statistics, the increase in polish didn’t really follow suit. This discrepancy can only be explained that the bugs we have fixed aren’t by themselves flawless. Two bugs out of beta and one in. Again a well known phenomena. The added time should now deal with it. We are on the right track.
I guess you saw we hosted a large community event at the end of last week, giving the awesome Conan fan- sites a chance to see, ask and learn as much as they could about the nuts and bolts of the game. (And meet so many of you really cool people – how did you like the Stygian restaurant?) This event was all about giving as much info as we were asked (in addition to us presenting a lot ourselves;-). I think it’s safe to say that many of us had a great time at the event, but since so much info came out of it I also see the need to clarify some things. I am creating a State of the game update so you can learn more about how we are moving ahead. Today, however, I wanted to speak about the additional eight weeks of development, and the new release date.
Reading your concerns and replies about the delay on our forums I see, and understand, that many of you are concerned about the status of the game. I also see that many of you support our decision in pushing it back, since you have played enough MMO’s to understand. Like me, you know that the last stretch of polish is what makes or breaks our MMO straight-after-launch-first-impression. Like me, many of you know that making games is not an exact science. We are dealing with emotions, and fun, and technology and what have you.
Launching in March was our clear goal, even up to last week. As a listed company we are forced to deal with release dates in a different manner, especially since a lot of our value is based on Age of Conan. And whenever something changes, we need to inform the market first. Most of our people only found out this morning due to legal requirements. The final decision was something I and some of our key management people made over the weekend. The premise was simple. As we now moved into the home stretch, we took that last, long look at the state of the game. How would it be come March? Would it become like we intended it to be if we launched in March? The final word from our CEO came on Saturday evening, after we discussed this through the day. And here we are.
Let me be very clear about this; as opposed to our last pushback in August we are not about redesigning parts of the game this time around. Now we are on the final stretch, with the goal plain in sight. I have assured you before, but we are neither the first nor the last gaming company to add more development time to our game in the last stretch. That is not an excuse though, but ultimately it’s the quality which matters. That is the only yardstick which truly matters. This additional time is about hope. In only four more months you will know if we made the right move. I feel confident we have!
Yours truly,
Gaute
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LINK
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Last edited by Niber; 01-25-2008 at 05:56 AM.
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01-25-2008, 08:59 AM
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Regular
Character: Pantheya
Server: LDL
Posts: 803
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Re: Age of Conan
So the crafting system received some criticism when it was unveiled, here is FC response. This is what I like about FC. They tell you straight out it's not going to be completely redone or to expect miracles.
Quote:
So, Gaute just came up here and we had a chat about the feedback on crafting coming out of the reveals from the fansite event.
First, it’s fair to say we’re not going to completely overhaul the game for an SWG/UO/Old EQ2 style crafting system given our current timeline, budget, and so forth. That option is simply not feasible without delaying the game a year or years.
Secondly, it’s also not possible to change the current crafting system to one where you have to go to a forge/crafting area/whatever all the time, because it would require overhauling entire playfields, completely designing these dedicated crafting areas from the ground up, and also FUBAR our launch timeline.
Thirdly, the advancement system will remain centered around completing quests and storylines and not through making 10,000 Lesser Fancypants.
So, there are two options:
The Current System
In the current system, you can craft anything anywhere. Though it does require a player city for higher-end gear, when you have 10 iron and 3 wood (or whatever!), you can stand in the middle of the forest and make a sword. While we acknowledge it may not be immersive, the goal with this was to make crafting easier for everyone to enjoy, rather than just the dedicated crafters.
The Harder-Core System
After some initial conversations and reading through the feedback, it may be possible for us to do a system like this: Tier 1 items will still be craftable anywhere, so everyone will still be able to do some crafting. Tier 2 and Tier 3 items (the highest quality items) will require a player city and will require traveling to that player city to actually craft them. Some crafting skills will still be doable anywhere (alchemy was mentioned, though you would still need to be in a guild with a player city to make high end items), but more realistic things like armor and weapons would require you to go to your player city and do the crafting there.
The survey is here: http://crafting.speedsurvey.com with the password: cottoncap
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01-25-2008, 09:22 AM
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QUEEN HATSHEPSUT
Character: Broomhilde (Retired)
Guild: WOW
Server: As Much as I hate to admit it, WOW is the Best.
Posts: 511
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Re: Age of Conan
The delays sound reasonable to me. Also AOC has alot of cash to spend (They got something like 30million additional dollars several month ago) so they don't HAVE to release too early in order to get some income in (like VG and TR did).
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Alliance Priest~World of Warcraft
Destruction Zealot~WarHammer Online
WARNING: Do NOT give your nude pix to Internetz Gaming Boyz!
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01-25-2008, 10:39 AM
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Regular
Character: Drychnath
Guild: unguilded
Server: Kithicor
Posts: 500
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Re: Age of Conan
Yay, crafting on the run... I remember in eq1 I would be making SoW potions to sell on my way everywhere, /auctioning "Come to Heigelyac's Potion Palace, SoW Potions 5 for 40. It's a deal every day, invisibles for 12gp each..." it was so used car salesman style and I got a chuckle doing it....
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EQ2: Avenger Drychnath Malcherion (retired)
WoW: Sanguinus - Turalyon
AoC: Drychnath - Omm
The Internet is like a herd of performing elephants with diarrhea -- massive, difficult to redirect, awe-inspiring, entertaining, and a source of mind-boggling amounts of excrement when you least expect it." -Gene Spafford
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01-25-2008, 12:41 PM
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Rapes Face
Character: Tinkiwinki!
Guild: Two Dwarves One Mug
Server: Burning Legion
Posts: 754
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Re: Age of Conan
wooot! most disappointing game of 2008 is almost upon us!!
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01-28-2008, 11:40 AM
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Regular
Character: Jubilee
Guild: Havoc
Server: Nagafen
Posts: 100
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Re: Age of Conan
The long a game is delay the more pressured they are to release it finished or not.
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J-Unit
Havoc
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02-05-2008, 03:20 PM
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Regular
Server: unrest
Posts: 165
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Re: Age of Conan
I'm already pissed that they seem to have pretty much given up on crafting.
They are all like "we just don't give a shit, so it will be a get the stuff, mash the button, BAMN, its done system. We don't care enough to make it complicated or rewarding."
Basically every MMO has crafting, so they put it in as a half assed side thought, as far as I can tell.
I guess they are putting all of their effort into pretty graphics, "gore factor", Their "unique" combat system, and digital boobies. Content and Crafting be damned!!!
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02-05-2008, 03:57 PM
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Character: Wapcaplet - WAR
Guild: Banana Hammer
Server: Skull Throne
Posts: 833
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Re: Age of Conan
I can't play for more than a half an hour or so. It just all seems so drab.
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Quote:
Originally Posted by Grind
I recall when beta testing LOTRO that the game looked like a bucket full of smashed assholes.
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02-05-2008, 08:25 PM
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Regular
Character: Kythik
Guild: Homeless
Server: Permafrost
Posts: 183
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Re: Age of Conan
Quote:
Originally Posted by psylitar
I'm already pissed that they seem to have pretty much given up on crafting.
They are all like "we just don't give a shit, so it will be a get the stuff, mash the button, BAMN, its done system. We don't care enough to make it complicated or rewarding."
Basically every MMO has crafting, so they put it in as a half assed side thought, as far as I can tell.
I guess they are putting all of their effort into pretty graphics, "gore factor", Their "unique" combat system, and digital boobies. Content and Crafting be damned!!!
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Digital Boobies w/o nipples for us americans! lol
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