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Old 09-16-2007, 06:53 AM  
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Default Re: Why have a pally in a raid?

hehe well I think good pally MT group is of course your normal templar, defiler, dirge, pally, and then put in coercer and either brigand or swashy. If you don't have coercer, having brigand and swashy both in there rocks socks. Amends on brigand (double up dispatch is lots of aggro fun) and swashy transfering hate.
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Old 09-16-2007, 02:44 PM  
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Default Re: Why have a pally in a raid?

We've used two different ones.

Paladin, dirge, defiler, templar, warden, warlock
and
Paladin, dirge, defiler, templar, coercer, warlock
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Old 09-17-2007, 03:50 PM  
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Default Re: Why have a pally in a raid?

We usually use a fury instead of the warden when using a 3 healer setup, since the fury buffs are more Paladin DPS friendly. Warden is the better choice probably for survivability, however.

We've started using the coercer group setup Jalathan listed this past week and it worked for everything except for Mayong. Mayong just did too much damage for the 6 healers we had, defiler/templar in MT group, to handle. We did about 33% dmg to him but people were dying and healing him so when we whiped he was around 92% HP. Next time we'll likely try a Warden/Defiler/Templar setup with a Dirge and Warlock. We might have to try bringing 7 healers too. We brought 7 the week before and zoomed through the zone, but didn't really get to try Mayong because we didn't have Blessed Spikes for the coffins.

If we can get our Swashbuckler to DPS enough consistently, we'll start using one, but it hasn't panned out to date when we've tried. Might be fine now though when we use the coercer instead of a druid.

If you can drop the druid and survive, a coercer is a good switch for the hate gain/hate transfer buff, the DPS increasing buffs, and the power regen, among other things.
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Old 09-17-2007, 04:01 PM  
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Default Re: Why have a pally in a raid?

aye, I meant fury, not warden. I've used a warden personally for raids I've MTed

I did learn something on the labs run I did last night though Thar... Fury buffs + Illusionist int buff + Smite Evil Critting = mobs agry at the OT

Wound up having several fights over 1k dps, but wound up at little over 600 for the zone due to pulling agro and not getting my shield on fast enough... I really have got to get a better one hander so I can leave that piece of crap 2 hander at home...
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