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Old 02-23-2008, 09:09 PM  
Will Jones Fitness, LLC
 
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Default Noob Pally Questions

I couldn't find these answers in the Noob forum so here goes:

1. How do "+ spell damage" items affect our spells?

a. Does this affect our Dot(s)

b. Does this affect min damage, max damage, or both?



2. When it comes to gear, should I worry about Int and Wis?

a. Mastercrafted gear gives +str,sta, and agi. Should I compensate by getting "caster" jewelry or should continue piling on these said stats?



3. When raiding (tanking), what is the pally "oh shit" button? (i.e. warriors have temporary mit/defense buffs or better)

a. Is this a self-heal situation to prevent death?

b. How can you prevent casting interrupts?



4. When raiding (dps), it seems a standard auto attack with ca's/spells in between is the way to go, is this correct?

a. Anyone know a general ZW parse % for auto attacks and ca's/spells?




Thanks for any information you can provide.
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Old 02-26-2008, 03:46 AM  
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Default Re: Noob Pally Questions

Quote:
Originally Posted by Red Wizard View Post
I couldn't find these answers in the Noob forum so here goes:

1. How do "+ spell damage" items affect our spells?

a. Does this affect our Dot(s)

b. Does this affect min damage, max damage, or both?



2. When it comes to gear, should I worry about Int and Wis?

a. Mastercrafted gear gives +str,sta, and agi. Should I compensate by getting "caster" jewelry or should continue piling on these said stats?



3. When raiding (tanking), what is the pally "oh shit" button? (i.e. warriors have temporary mit/defense buffs or better)

a. Is this a self-heal situation to prevent death?

b. How can you prevent casting interrupts?



4. When raiding (dps), it seems a standard auto attack with ca's/spells in between is the way to go, is this correct?

a. Anyone know a general ZW parse % for auto attacks and ca's/spells?




Thanks for any information you can provide.
1. The amount listed is added to your spells

a. no

b. yes


2. INT and WIS or lack thereof wouldn't influence whether or not I'd wear a piece of gear. STA, Protection (Shield), Mitigation (Armor), AGI, and STR are the stats you should worry about.

a. Paladins aren't "casters" they are plate fighters. Most of your damage will be from melee, not spells. It's not that our spells aren't crucial, and of course every pally should have 8 points in Legionnaire's Wrath, but lots of Paladins are mediocre because they try to be SKs. Have you seen how shit SKs are?


3. Holy Touch is a 4k instant heal on a 15 minute timer. We also get Divine Favor which is so useless it will proc and you will die anyway and then ask yourself, "why didn't Divine Favor proc?" Then you'll check your logs and you'll see that it did. Grats. This is the only area that makes us sub par compared to Guardians with regards to tanking - we lack their clutch survival abilities. If the fact that Guardians are superior MTs bothers you, stop now and go roll one. Paladins aren't designed to be MTs anyway. Your oh shit buttons are Sigil of Heroism and Holy Ground.

a. see above

b. increase your focus (not that it matters, whenever I need to cast Sacrament of Bayle I just ask jesus to please let it land, and when it finally gets interrupted 0.01 seconds from landing, I get real pissed at jesus. But c'mon, who can stay pissed at jesus?)

-Nektulos.Galavant
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Last edited by Galavant; 02-26-2008 at 03:58 AM.
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Old 02-26-2008, 04:51 AM  
Mezelast
 
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Default Re: Noob Pally Questions

The cap on spell damage is 1/2 the base amount of the spell. It applies to both min and max. For dots, sum up the total damage it does over the full duration, and then do the 1/2 calculation. The difference is that all SD is applied to the initial hit, and the other ticks stay at the same amount.

For example, say you have a nuke that does 1000-2000 damage. If you equipped +500 SD (without increasing int or base damage or anything like that) the spell would become 1500-2500.

If you added another +500 SD it would become 1500-3000; your low end will be capped but your high end would still be able to increase.

However, if you added yet another +500 SD it would do nothing. Both your min and your max would be capped at 1.5 their original amount.

There are two exceptions to this; one is critting. Critting increasing your base spell damage...so if you crit for 30% your 1500-3000 spell would do 1950-3900, so you'd be able to add 450 to your low end and the full 500 to your high end. So you'd end up with a spell that does 2400-4400.

The other is increasing your base spell/CA damage, but there's only a couple things in the game that'll do this for you. Good luck battling others for a Dark Orb of the Chosen or a Bloodthirsty choker

So morale of the story is get as much +spelldamage until your spell maximum is close to being capped out, since paladins usually have close to 100% spell crit they can utilize higher amounts of SD than it would appear at first glance.

I'm curious as to why more raid paladins do not go WIS line purely for the end ability. At first glance it looks like a 2% base increase, so not only would you get 2% more dps, you'd also unlock an additional 2% if you're overcapped on spelldamage. Is it not a base increase? My pally doesn't have enough SD to test it yet
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Last edited by Mezelline; 02-26-2008 at 05:03 AM.
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Old 02-26-2008, 09:26 AM  
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Default Re: Noob Pally Questions

A few things to add...

Quote:
Originally Posted by Red Wizard View Post
a. Does this affect our Dot(s)

I could be wrong, but +spell may effect the first tick of a DoT.



2. When it comes to gear, should I worry about Int and Wis?

INT, yes. WIS, not so much.

a. Mastercrafted gear gives +str,sta, and agi. Should I compensate by getting "caster" jewelry or should continue piling on these said stats?

Vanguard is +STR/AGI/STA. Check out Devout, Righteous, Reverent, and Plate. Devout is a good idea for OT/support roll.

3. When raiding (tanking), what is the pally "oh shit" button? (i.e. warriors have temporary mit/defense buffs or better)

Divine Aura (end ability in STA-line) is a good one, but woefully (and stupidly) limited. This will, unfortunately, not do you much good past T2 as the mobs begin hitting for >50% of your max HP.
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