In terms of Fear not all guilds have enough healers in their roster, so its not necessarilly that "your healers suck". My guild runs well balanced raids nearly all the time but sometimes not. However healers have to be really switched on for cures etc and if they arent you go south pretty fast.
Fear Immunity needs an extra edge as a final AA ability since good healers make it unnecessary, perhaps a stun or AE % resist on top of it? Also Leadership + skills needs to be replaced with something useful such as a mana regen. HP regen is useless unless they increase it by an order of magnitude (x10 times). 1000hp/6 secs is worth having as a group regen, not 100hp/6secs.
Ok so the wrap up is, even with maxxed +38 to skills it makes almost no difference to hit rate on orange mobs? And Fear Immunity isnt much advantage?
Alright then, that makes this a major issue for the devs to deal with, it loses us a niche that should be very useful is not only should you tank better against orange raid mobs with +38 skills and Fear Immunity but your whole group should do better. Or did they just give it to us because +ministration reduces mana cost on heals, back to the sword and symbol model again!
This sounds like the ROK epic proc all over again, sword and symbol class template!
