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Old 07-07-2008, 01:59 PM  
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Default Re: hate/staying alive problems

Not a lot of ranged pulling in RE2, but when I do, its always Verdict + Excoriation (macro'ed) - the rest is Prayer + body pull.

These dudes hit hard in RE2 - lots of double attacks, AoE double attacks, etc... so the healers have to be on their toes. I've been in a few PuGs where the healing is not up to snuff and my health is usually running in the red or yellow - even while healing myself. This is a good instance to figure out who the lazy healers on the server are, that's for sure.

As for hate, I find it tough at times to manage between a chain dps'er and a clothie. Good burst dps from the chain wearer, but when the big nukes hit (and aren't resisted) hate can flip-flop. For the most part, I amends the clothie and get off Rescue or Holy Ground when/if the Scout peels - seeing as they can usually take a hit or two. Stoneskinned-equipped casters will also buy you an extra hit or 2.

BTW, Gleete = da MAN!
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Last edited by Vainamoinen; 07-08-2008 at 11:42 AM.
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Old 07-07-2008, 04:48 PM  
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Default Re: hate/staying alive problems

I hate the Bee Gees too.
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Old 07-08-2008, 11:44 AM  
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Default Re: hate/staying alive problems

Hey. You can now edit posts a bajillion hours after the fact.

I think that represents the final death throes of 'Flames.

BTW, Andy Gibb will rise from the grave and kill you.
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Old 07-14-2008, 11:09 AM  
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Default Re: hate/staying alive problems

Had similar Hate issues in RE2~ the clothie was topping the parses for the most part, but I would lose aggro when the pimped Ranger double-attacked at certain points in the fight. In the end- like Vainamoinen- I kept Amends on the clothie because the Ranger could take a hit or two, hopefully giving me a few seconds to use Rescue or Holy Ground. He's used to dying anyways.
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Old 07-15-2008, 08:38 AM  
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Default Re: hate/staying alive problems

sigil on pull if non amended people still pull agro after that (rarely) i normaly just let them die and then laugh
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Old 07-15-2008, 02:04 PM  
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Default Re: hate/staying alive problems

Quote:
Originally Posted by Scayre View Post
I agree Verdict is the best pull ability we have, assuming there are no social aggro issues. The only time I am frustrated with aggro is when there are 2 dpsers in the group that are each sometimes spot on with putting out damage, but alternatively seem to go to sleep. A good amends target needs to be spot on with damage for EVERY encounter. It gets frustrating when an amends target decides to semi-afk, or just not try.
As a warlock, in a fast moving group, it's not for lack of trying, it's usually that my good shit still has the recast timers still counting down
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Old 07-15-2008, 05:21 PM  
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Default Re: hate/staying alive problems

Quote:
Originally Posted by Vainamoinen View Post
Hey. You can now edit posts a bajillion hours after the fact.

I think that represents the final death throes of 'Flames.

BTW, Andy Gibb will rise from the grave and kill you.
Question for PM response. Isn't the extended edit a +1k post perk? I'd wager, you lost ads too?

Carry on.
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Old 07-29-2008, 03:06 AM  
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Default Re: hate/staying alive problems

Hey guys just a quick question for ya along the same lines as the OP. I pretty much just blamed myself for being poorly equipped when I died repeatedly in RE2, but maybe it was just the healers slacking after reading some these replys. In defensive stance self buffed with my ideal gear on that I have to provide suvivablity and enough dps to hold aggro easily, I am at 4456 54.5% mit and 10092 60.5% avoidance with Base: 33.8%, block 26.6%, parry 18.7%.

Should that be ample for an 80 defiler and 80 fury to keep alive in there?

Last edited by Archy; 07-29-2008 at 03:43 AM.
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Old 07-29-2008, 03:30 AM  
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Default Re: hate/staying alive problems

Quote:
Originally Posted by Archy View Post
Hey guys just a quick question for ya along the same lines as the OP. I pretty much just blamed myself for being poorly equipped when I died repeatedly, but maybe it was just the healers slacking after reading some these replys. In defensive stance self buffed with my ideal gear on that I have to provide suvivablity and enough dps to hold aggro easily, I am at 4456 54.5% mit and 10092 60.5% avoidance with Base: 33.8%, block 26.6%, parry 18.7%.

Should that be ample for an 80 defiler and 80 fury to keep alive in there?
if your talking about heroic instances that is more than enough and your healers are slacking
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Old 07-29-2008, 03:44 AM  
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Default Re: hate/staying alive problems

Yep I meant for RE2. Just edited and fixed it. Thanks
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