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Old 01-31-2009, 05:21 AM  
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Default Fighter update on hold!

EverQuest II Producer’s Letter, January 2009
<SCRIPT> document.title="EverQuest II Players - News - Article 2053"; </SCRIPT>

Hello there! Hard to believe it's the end of January already; it still feels like we just shipped The Shadow Odyssey just last week. And here I am again, with a brief update for all of you folks who love EQII so much.
First, let me thank you for your support on The Shadow Odyssey. It truly was a labor of love for the entire team, and we've been enjoying your comments about it, and watching you devour the content we toiled so long over. But now that we've got that out the door, we're looking ahead. Last summer, at Fan Faire, we discussed making some changes to the Fighter classes, in order to bring them back in line with our original vision, where all fighters manage their own aggro, instead of relying on other group members to channel them some hate. Making some of these changes will broaden the desirability of all fighter classes, and help increase their role in groups, without altering others.
We released the first part of these changes last year, and placed the second group of them out on our Test Server several weeks ago. The response has been tremendous, on both sides of the coin. Chris Kozak, who has been shepherding these changes, has been communicating with folks on our forums about what he has been looking at, what changes he wants to make. He has also been doing some ad-hoc testing with players on the Test Server, where these changes are currently implemented. The whole team has been taking feedback from you, both from our in-game /feedback function, as well as the posts in our forums, and even information posted in other forums.
There are still some things we want to make sure that we address properly, and we recognize that there are some people who don't quite understand what our goals are. With that in mind, we're going to postpone releasing these changes to the live servers, while we continue to evaluate the feedback that you are giving us. We truly appreciate all of the data that you provide, and most particularly from those who have joined the excellent folks on the Test server in running through these changes, both on their own, and in conjunction with the devs. In fact, if you play a fighter class now, and haven't been on the Test Server to experience these changes yourself, we'd certainly encourage you to do so, as your informed opinions are very valuable to us. Once we're more comfortable with releasing the second part of the fighter revamp, which will include the Hate Meter, we'll certainly let you know, but in the meantime, please keep play-testing, and continue to give us your thoughts.
In the meantime, we've got some other exciting things coming up in the next several weeks. Everyone's favorite love holiday, Erollisi Day starts on February 10, and will run for a week, with an exciting new quest line. We've also got the next expansion for Legends of Norrath, Against the Void, which will expand the epic journey of the Ethernauts.
Just around the corner, we've got some hotly anticipated releases coming in our game updates, including some new solo content, more x2 content, some more x4 raids, additional tradeskill content, and a revamp of an old zone...all this and more coming your way soon! There's not a doubt in my mind that you're going to be blown away throughout this year in EverQuest II.
~ Bruce "Froech" Ferguson
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Old 01-31-2009, 06:24 AM  
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Default Re: Fighter update on hold!

Heh.... figures :P
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Old 01-31-2009, 08:28 AM  
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Default Re: Fighter update on hold!

yay.. bitching works.. ;)
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Old 01-31-2009, 11:55 AM  
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Default Re: Fighter update on hold!

tbh Really dissapointed to hear this.

Paladins on test = huge single target agro, adequate multi target, parry on def stance. Hate on heals. a very nice Divine Favour. Taunts meaning somthing and more skill involved in holding agro. More dps in offensive stance. And a loss of the crutches that is amends.

Its a sad loss tbh hopefully not forever.

Suppose I better go back to concentrating on my DPS for now then.

Just hope some of the people that were bitching have a go on test sometime as I suspect half of them havent set foot on there (not directed at Vulkan btw)

Funnyest bitching I saw was from the people who two box whining cos they would have to tank in def stance and have to concentrate more on the tank character to keep agro up. ROFL ideally the game should be balanced based on a person on each toon.
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Old 01-31-2009, 01:41 PM  
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Default Re: Fighter update on hold!

Stonebama talked to this guy just the other day!!! go Stonebama,




CHANGE !!!!!!!!!!!!!!!
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Old 01-31-2009, 01:44 PM  
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Default Re: Fighter update on hold!

I'm really disappointed too about that as as main tank\ primary offtank this could be awesome update for us.. i hope they keep adjusting stuff but won't scratch the whole idea or it will be totally meh.
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Old 02-26-2009, 09:20 PM  
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Default Re: Fighter update on hold!

In case you folks missed it yesterday, Kiara is now on point for the fighter changes and being interactive with the community. These changes are still in the pipeline incomming in the very near future. Now is the time to /testcopy add and/or pipe up if you have thoughts on the matter.
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Old 02-27-2009, 12:34 AM  
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Default Re: Fighter update on hold!

Actually, I tried, and couldn't log in to the test server. Well, I could log in, just not with the /testcopied character. I should try again.
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Old 02-28-2009, 10:15 PM  
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Default Re: Fighter update on hold!

If you cant see the copied character on test copy. Create a toon on there. Log to char select and your copied toon should appear.
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Old 03-02-2009, 01:43 PM  
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Default Re: Fighter update on hold!

I did that, and the character appeared, then it could not connect. I suspect it was because I did /testcopy from my guild hall, and it could not zone me into the guild hall on the test server, because the guild doesn't exist there.
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