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Old 02-20-2009, 02:31 PM  
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Default Re: Taunt Spam Macro

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Originally Posted by Vainamoinen View Post
Thank god it isn't as efficient. Problem is, it could be efficient enough in many cases.
yeah. timing auto attacks adds an element of depth imo, and on test autoattack just isnt important enough to worry about timing, keep those taunts going !
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Old 02-20-2009, 06:17 PM  
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Default Re: Taunt Spam Macro

Honestly I don't understand what the big deal is. There's nothing stopping tanks from making a similar macro right now.

The only difference is that the macro becomes better because a large portion of fighter TPS is being moved from gear into spell quality. I know that I'm not exactly pleased at the thought that an ad3 fighter with awesome gear is going to have roughly the same TPS output as an ad3 fighter with shitty gear.

But timing autoattacks? Timing autoattacks has always been great for maximizing DPS, but I find it very dubious to believe it significantly impacts TPS because you can actually use those taunts instead of doing nothing. Especially since crusaders were upgrade to have CA-quality cast/recovery timers.
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Old 02-20-2009, 06:25 PM  
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Default Re: Taunt Spam Macro

Yes, you could do it now but Auto-attacks contribute such a big chunk of DPS that you're only shooting yourself in the foot spamming an all-taunt macro.

Once we get thrown into defensive stance with its penalties, Auto-Attack timing becomes meaningless and mashing one key over and over again will do the trick.

Yes, there are exceptions to this, but its much easier to mash the one key and sometimes hit sigil, aura, holy ground. So you can bot tank 90% of the time. The other 10% you have to cast a couple other abilities.

For the record, the only combat macro I currently run has verdict and excoriation lumped together. The rest are for gear swapping, group messages with buffs, thumbsup, etc...
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Old 02-20-2009, 07:40 PM  
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Default Re: Taunt Spam Macro

Yeah, the only combat macro I use currently is our DoT attack + Kerra "claw" mitigation debuff, since they've got the same 1 min recast, and I'd only use them on a mob who I'd expect to live for a while.

But if we're at the point now where you're better off not interrupting the timing of your taunts to autoattack, rather than not interrupting the timing of your autoattacks to taunt... yeah, tanking just went easymode. And people used to bitch about Amends. I guess now all the tanks have the same magic button to push...
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Old 02-20-2009, 11:24 PM  
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Default Re: Taunt Spam Macro

For core purpose of a tanking class you could press one button to maintain excellent control of aggro. If you mix it up, of course you can bring some "utility" level DPS when you've got TPS to spare in groups of sub-par DPSers... but, generally is the risk worth it when playing with equally capable DPSers?

Stepping back a bit... I feel like I may have just glanced behind the great and powerful Oz's curtain to find the bumbling retard failing to use his non-existent Jedi mind tricks on me. This is starting to look like the tail wagging the dog.

There is no revamp, just a shuffling of cards while playing the same old game.

Playing a tanker is starting to feel a lot like playing a healer. During combat, just spam a button or two when it's up and have a hotbar of special-case utilities.

I bet with the healer revamp SoE will make cast timing more important to minimize spamming.

hmmmmm... Maybe they are just shuffling playing paradigms around to mix-up a plaid game?

Man I love mashing the same button over and over. It gives me plenty of time to socialize and multi-slack while surf'in teh webs. In any case it sure will be a lot easier to box a whole team of accounts in the new system until the healer stuff comes along...
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Old 02-21-2009, 12:19 AM  
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Default Re: Taunt Spam Macro

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Originally Posted by Stonestrong View Post
If you are going to make a macro like that to play why don't you just buy a bot program and use that cause you obviously a lazy pile of fail........
I never thought i'd say this.. but.. i'm beginning to <3 you stone
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Old 02-21-2009, 12:28 AM  
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Default Re: Taunt Spam Macro

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I never thought i'd say this.. but.. i'm beginning to <3 you stone
Ty Sir!
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Old 02-22-2009, 12:17 AM  
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Default Re: Taunt Spam Macro

I think I'm just going to make macros with Clarion on all of my CAs. Clicking something every 4.5 seconds is meh.
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Old 02-22-2009, 11:59 AM  
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Default Re: Taunt Spam Macro

Maybe this has been brought up, maybe not, but wheres the scalablity?

What I mean is, say we all got our taunts mastered...great...our threat is basically capped then ya? sooo, what happens when the DPS starts going over our cap? is it ALWAYS going to be over the highest DPS and thus we have NO challenge? or is there a break point where the DPS is going to have to be self capped by players because tanks will be numerically hindered and unable to create enough threat to allow those top DPS's from maxing out.

Ive seen parses from our best guilds and seeing DPS of 12-15k per member and the to 5-8 are in that range, am I gonna be able to maintain threat? at least with amends and aggro transfers, those huge dps'rs transfer alot of that hate to the tank.

seems if it doesnt have some scale to it, Sony is gonna be forcewd to max us out well above current DPS parses or were going to drag down the raid wide DPS based on our taunts.
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Old 02-23-2009, 09:43 AM  
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Default Re: Taunt Spam Macro

With the threat meter, it will be the responsibility of all DPS to stay below whatever threat level you are putting out, I suppose. So if you are putting out the theoretical max threat possible and they outproduce that, they will have to throttle back. Thus reducing raid DPS and making end game content harder! Redesigning content will be easier, they will just tune down your threat so the content is still challenging!

See what I did there?

Now you are thinking with SOE Portals!

:-D
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