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Old 04-13-2009, 09:29 AM  
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Character: Boli
Guild: Ascend
Server: Runnyeye

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Default Re: thread is dying

As for defence:
Pallys > SK over sustained damage; but SKs have better tools to deal with spike damage than we do.

Paladins do actually fair quite well in the whole scheme of things.. but SKs on the whole are better; afterall... if both tanks can hold agro and surrive it it just comes down to who does the most dps doing so and offers more to the raid/group... in which SKs win.

But here is my opinion on the difference between the two classes on an easy to understand scale of 1 - 5

Agro AoE Sustained: P 3, SK 5
Agro AoE Snap: P 4, SK 5
Agro Single Sustained P 5, SK 4
Agro Single Snap P 5, SK, 5
Defence (sustained damage): P 5, SK 3
Defence (Spike Damage): P 3, SK 5
DPS (Single) P 3, SK 5
DPS (AoE) P 4, SK 5
DPS whilst Tanking: P 3, SK 5
Buffs/Utility to Raid/Group P 2, SK 4

Total:
P 37 / 50
SK 46 / 50

Now of course this is just gonna invite all the pally bashers to claim paladins need a nerf and we should be 25/50 on this "imaginary scale" so I'm just gonna say "kiss my ass" and "learn to play" in advance :P

As for all the SK bashers... we all know they need some tuning down.. even they are the first to admit that a few things need tweaking down and/or other classes being brought up to their level.

Last edited by boli; 04-14-2009 at 01:10 PM.
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Old 04-14-2009, 11:23 AM  
Awesomesauce
 
Character: Fantas
Guild: Shoukin
Server: Najena

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Default Re: thread is dying

Quote:
Originally Posted by Avanguardia View Post
I think I might be the only paladin on all of najena now that raids...
Just transfered to Najena, you now have some company friend.
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Old 04-14-2009, 02:41 PM  
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Character: Maergoth
Guild: Strike?
Server: Lucan D'lere

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Default Re: thread is dying

To be honest.. I like my class, I play it better than nearly all SKs on lucan play theirs, I'll never take back seat to one tanking or DPS and I could care less about the actual restrictions of our class.

Play a pally, do it well.. and there will always be a want to have you around.

I am fully capable of outparsing our SK, and do so often. They aren't THAT much ahead of us in DPS, and that is the only benefit they have over us.

Also, use your heals noobs.. you'd be suprised how much of a survivability gain it is, even if not noticeable first-person.
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Old 04-15-2009, 06:02 PM  
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Character: Jeal
Guild: Equilibrium
Server: Unrest

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Default Re: thread is dying

Agro AoE Sustained: P 5, SK 4
Agro AoE Snap: P 4, SK 5
Agro Single Sustained P 5, SK 4
Agro Single Snap P 5, SK, 5
Defence (sustained damage): P 5, SK 3
Defence (Spike Damage): P 4, SK 5
DPS (Single) P 4.5, SK 5
DPS (AoE) P 4.5, SK 5
DPS whilst Tanking: P 4.5, SK 5
Buffs/Utility to Raid/Group P 4, SK 3

Total:
P 46.5 / 50
SK 44 / 50

for sustained aoe aggro : amending a warlock doing 17k for 4 mins plus doing 7k in defensive > sk amending no one and doing 8-10k in offensive on the same fight *shrugs

for raid/group utility : 840 mit to raid anyone?.. oh yeah i can cure my healers when they get 10 min casting time dots .. and i can rez.. hrm?.. healz my group much?.. yeah our utility over sk's only ability aka dm
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Last edited by Jeal; 04-15-2009 at 06:06 PM.
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