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Old 04-26-2009, 08:29 AM  
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Default Cavalier’s Call

Update notes tuesday 14th of April

Crusader

* Cavalier’s Call will now work correctly.

Has anyone tested this since it has been altered... initially it gave only like +8 wisdom to raid/group... does it affect the healing now.. or is it still only the wisdom?

I would rather check if someone has actually looked into it before I blow 40p on testing it.
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Old 04-26-2009, 09:20 AM  
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Default Re: Cavalier’s Call

Each point increases raidwide base heal by 0.2%, I have 4 points in there so I'm at 6% now on the master.

Works the same now for the SK raidwide base spell damage btw.
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Old 04-26-2009, 10:28 PM  
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Default Re: Cavalier’s Call

5 Points for 1% still seems kind of lame, I won't be respeccing to get this.....
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Old 04-27-2009, 02:44 AM  
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Default Re: Cavalier’s Call

There are better places to spend points. Don't waste the money respeccing for it.
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Old 04-27-2009, 03:07 AM  
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Default Re: Cavalier’s Call

maybe if it were 1% per point..
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Old 04-27-2009, 03:42 AM  
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Default Re: Cavalier’s Call

5 points is 1.2% more taking it to 6.2% but yes it is too weak. I don't understand why its not 1% per point tbh, 10% total wouldnt be overpowered.
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Old 04-27-2009, 04:05 AM  
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Default Re: Cavalier’s Call

bah that sucks... well its not overpowered to get 5% more base healing to the raid but I have feeling its so low as it would be overpowered to give the raid 5% more base spell damage.

nice to know SKs screwed us again :P
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Old 04-27-2009, 04:49 AM  
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Default Re: Cavalier’s Call

Ya if it went to 10% it would be worth it no doubt...
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Old 04-27-2009, 12:52 PM  
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Default Re: Cavalier’s Call

5% on a 5,000 hp ward = 250hp (on one person does't make a difference, but throughout the raid helps a lot.

6% on a 5,000 hp ward = 300hp (such a small change it is useless for the 5 points it takes)

10% (theoretically if it were 1% per point) on a 5,000 hp ward = 500hp (nice boost, when that is spread throughout the raid that is a substantial increase making it worthwhile.)
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