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Old 08-01-2009, 07:44 AM  
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Default Re: Paladin Class Issues

rofl for saying some are you ment to be great pallys..

Divine Favor
Priority: Medium

Problem:
The 12s or 6s daze/stifle is just a rediculous drawback to this spell

This spell got fixed along time ago if you dont know how to stop the daze/stilfe ect then you should go back to pally school tbh lol..

Aura of the Crusader
Priority: Medium

Problem:
This ability does not work against incurable effects making the useage entirely hit and miss....HAHA well its Incurable yet you want to be able to cure incureble dot rofl ? how much easy do you want it to be tbh..

How much OP do you want us to be ? we can solo shit that only class would dream off and yet ppl ask for more ?

Think i better sut up befor the Kids start posting about me being so wrong..

P.S why do you think soe dont care about what you say? becasue they know how good pallys really are what they neeed and dont need....dont forget its not pallys job to MT and take loads spike dmg its gaurds we are made to OT (not saying we cant MT all mobs in EQ but its not what soe wanted put it that way..hance reason why they dont give them uber reduce spike dmg spells/buffs..
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Old 08-01-2009, 08:10 AM  
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Default Re: Paladin Class Issues

lesser paladins like yourself might enjoy sucking guard/SOE cock but i prefer making them cry.

plz die in a fire kkthx
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Old 08-01-2009, 09:57 AM  
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Default Re: Paladin Class Issues

Quote:
Originally Posted by sabrewulf View Post
rofl for saying some are you ment to be great pallys..

Divine Favor
Priority: Medium

Problem: The 12s or 6s daze/stifle is just a rediculous drawback to this spell

This spell got fixed along time ago if you dont know how to stop the daze/stilfe ect then you should go back to pally school tbh lol..

Aura of the Crusader
Priority: Medium

Problem: This ability does not work against incurable effects making the useage entirely hit and miss....HAHA well its Incurable yet you want to be able to cure incureble dot rofl ? how much easy do you want it to be tbh..

How much OP do you want us to be ? we can solo shit that only class would dream off and yet ppl ask for more ?

Think i better sut up befor the Kids start posting about me being so wrong..

P.S why do you think soe dont care about what you say? becasue they know how good pallys really are what they neeed and dont need....dont forget its not pallys job to MT and take loads spike dmg its gaurds we are made to OT (not saying we cant MT all mobs in EQ but its not what soe wanted put it that way..hance reason why they dont give them uber reduce spike dmg spells/buffs..
I think you have the wrong end of the stick here sabrewulf. While there are people here that do know about the /cancel for DF it doesn't mean that all pally's do nor does it mean that they need to go back to school (or have to do a completely rendom search of forum boards just incase such a thing happenes to exsist because chances are they haven't heard that it can be done.) It should be without the stifle from the start, what other tank class has to cancel an ability just to get it to work in a way that doesn't hand your own butt to you?

I don't think it's wrong to want that.

While I agree that having the Aura of the crusader knocking off incureables would make it over powered, the call for having the immunity fire off anyway is not.

To be honest this is a game Mech issue, it should be that in curable look slightly different to normal dots making it easier to distinqush if the spell has a point in being fired off or not. Dev's are leaning heavily on incurables at the moment I'm hoping that will stop soon.

I'd like to know where SOE said that Guards are the only MT (at the moment SK's are doing it better than them.) It should be that we are interchangable for MT but have different flavours to how we do it. We don't have the abilities for spike and stuff, so we are asking for them, here and now.
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Old 08-01-2009, 11:16 AM  
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Default Re: Paladin Class Issues

Where is a good rate a retard thread when you need it....

Asshole.
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Old 08-01-2009, 11:37 AM  
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Default Re: Paladin Class Issues

Divine Aura:

Honestly I don't see this as much of a issue... sure is cast time is a tad too long but its useable.... the 50% health thingy is easily overcome with lots of health so it stops the majority of attacks even in raids. The only issue with it being the not stopping of high powered "deathtouch" type of attacks but changing it to block 100% of attacks is asking too much... SKs are aleady overpowered as it is and this tweak will ony push them further away from us and not balance the classes.

I see Divine aura as "useable and balanced"... but if people prefer it I'l add it to the list.
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Old 08-01-2009, 01:25 PM  
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Default Re: Paladin Class Issues

Quote:
Originally Posted by sabrewulf View Post
rofl for saying some are you ment to be great pallys..

Divine Favor
Priority: Medium

Problem: The 12s or 6s daze/stifle is just a rediculous drawback to this spell

This spell got fixed along time ago if you dont know how to stop the daze/stilfe ect then you should go back to pally school tbh lol..

Listen you fucking piece of pvp shit, everyone knows you can right click it off or even make a macro now, don't pretend like you are in the know. The point is we shouldnt have to do this shit, when trying to stay alive and hold aggro.


Aura of the Crusader
Priority: Medium

Problem: This ability does not work against incurable effects making the useage entirely hit and miss....HAHA well its Incurable yet you want to be able to cure incureble dot rofl ? how much easy do you want it to be tbh..

How much OP do you want us to be ? we can solo shit that only class would dream off and yet ppl ask for more ?

Think i better sut up befor the Kids start posting about me being so wrong..

P.S why do you think soe dont care about what you say? becasue they know how good pallys really are what they neeed and dont need....dont forget its not pallys job to MT and take loads spike dmg its gaurds we are made to OT (not saying we cant MT all mobs in EQ but its not what soe wanted put it that way..hance reason why they dont give them uber reduce spike dmg spells/buffs..

Right, because pallies are really OP compared to oh say Shadowknights ?

How about you go shut the fuck up and go take a bath with your toaster. If you don't want to participate in this discussion I don't give a fuck but some people are trying to be constructive and they don't need your faggotry smelling the thread up.
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Old 08-01-2009, 01:26 PM  
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Default Re: Paladin Class Issues

Quote:
Originally Posted by boli View Post
Divine Aura:

Honestly I don't see this as much of a issue... sure is cast time is a tad too long but its useable.... the 50% health thingy is easily overcome with lots of health so it stops the majority of attacks even in raids. The only issue with it being the not stopping of high powered "deathtouch" type of attacks but changing it to block 100% of attacks is asking too much... SKs are aleady overpowered as it is and this tweak will ony push them further away from us and not balance the classes.

I see Divine aura as "useable and balanced"... but if people prefer it I'l add it to the list.

I agree, I think DA is fine other than the casting time. Instant cast would be great but its still very effective if your reaction time is perfect, like mine.....
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Old 08-01-2009, 03:44 PM  
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Default Re: Paladin Class Issues

Quote:
Originally Posted by Stonestrong View Post
I agree, I think DA is fine other than the casting time. Instant cast would be great but its still very effective if your reaction time is perfect, like mine.....
wellp its too bad perfect is a step down from mine ;)

also i don't think we need nearly as much change as has been listed

i think our most glaring flaw is of course our tso endline.. with a proper fix to that a lot of our other minor problems as a class will seem insignificant..

yes i would like a better myth clicky pet and the stifle taken off of divine favor so i don't have to waste a macro button for it but still..

we're not so bad off.. sks are just really really well off.. at least in the tso endline department
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Old 08-01-2009, 09:27 PM  
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Default Re: Paladin Class Issues

Quote:
Originally Posted by boli View Post
Digging through the other thread; and adding my own thoughts we have these as the current class issues, all relatively small fixes in comparision but all viable concerns.

Power Issues
Priority: Medium / Low

Problem: In order to be effective a Paladin has to invest heavily in power proc gear; whilst this is a suitable gear solution in this expansion there still remains the disparity betweeen power useage and overall effect gained from most of a paladin's spell collection.

Suggested fix: Re-evaluate the power costs for most of the combat arts/spells and compare them to equivilent ones from warriors/brawlers/SKs, and you'll see a disparity in that we often expend the same power for less damage. Reducing the power costs to closer match the output effect. Add this to the fact we are casting heals as well causes us to be complete power hogs.

Alternative Fix: Modify or add power procs to some of our spells; mainly to help those paladins who do not yet have access to power proc gear.



Any other suggestions / corrections?; then maybe we can post this bad boy up on the official forums
A month ago I would have put this at the top of the list. Even with a coercer and dirge I could not stay powered. The Jewel of Many Colors off Anashti is amazing for all Pallys who have access. It cured my power problems 100%
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Old 08-01-2009, 10:26 PM  
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Default Re: Paladin Class Issues

I'd rate Power Issues as High. I don't think any other class burns through power as fast as a Paladin.

Paladin healing is a joke. Either make it not a joke, or replace the whole concept of Paladin healing with something useful.
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