Quote:
Originally Posted by sabrewulf
rofl for saying some are you ment to be great pallys..
Divine Favor
Priority: Medium
Problem: The 12s or 6s daze/stifle is just a rediculous drawback to this spell
This spell got fixed along time ago if you dont know how to stop the daze/stilfe ect then you should go back to pally school tbh lol..
Aura of the Crusader
Priority: Medium
Problem: This ability does not work against incurable effects making the useage entirely hit and miss....HAHA well its Incurable yet you want to be able to cure incureble dot rofl ? how much easy do you want it to be tbh..
How much OP do you want us to be ? we can solo shit that only class would dream off and yet ppl ask for more ?
Think i better sut up befor the Kids start posting about me being so wrong..
P.S why do you think soe dont care about what you say? becasue they know how good pallys really are what they neeed and dont need....dont forget its not pallys job to MT and take loads spike dmg its gaurds we are made to OT (not saying we cant MT all mobs in EQ but its not what soe wanted put it that way..hance reason why they dont give them uber reduce spike dmg spells/buffs..
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I think you have the wrong end of the stick here sabrewulf. While there are people here that do know about the /cancel for DF it doesn't mean that all pally's do nor does it mean that they need to go back to school (or have to do a completely rendom search of forum boards just incase such a thing happenes to exsist because chances are they haven't heard that it can be done.) It should be without the stifle from the start, what other tank class has to cancel an ability just to get it to work in a way that doesn't hand your own butt to you?
I don't think it's wrong to want that.
While I agree that having the Aura of the crusader knocking off incureables would make it over powered, the call for having the immunity fire off anyway is not.
To be honest this is a game Mech issue, it should be that in curable look slightly different to normal dots making it easier to distinqush if the spell has a point in being fired off or not. Dev's are leaning heavily on incurables at the moment I'm hoping that will stop soon.
I'd like to know where SOE said that Guards are the only MT (at the moment SK's are doing it better than them.) It should be that we are interchangable for MT but have different flavours to how we do it. We don't have the abilities for spike and stuff, so we are asking for them, here and now.