+ Reply to Thread
Page 1 of 8 123 ... LastLast
Results 1 to 10 of 80
  1. #1
    "That Guy" Maergoth's Avatar
    Join Date
    Feb 2008
    Posts
    1,315
    Character
    Maergoth
    Guild
    RIPilibrium
    Server
    Crushbone, I guess

    Default Basic Paladin's Guide to Success

    There is nothing more frustrating than not being able to look for something on the forums and be told exactly what to do and exactly how to do it. After a PM from an incredibly awesome scrub, I decided a thorough scrub guide from the #1 scrub around would be a decent idea. Roll film.

    Paladins right now are very polarized. You have to know exactly what you want to do in order to set yourself up for it. In AAs, in gear/stats, and in play style. This guide is geared towards alts, people who aren't in big super awesome guilds, and people who want basics. Everything is up for debate and situational. We're not wizards.

    First up is stats/gearing Reuse speed is king, but hard to come by. Take it where you can get it. I would suggest you adorn for casting speed. It's cheap. The cap is 100%, but casting speed reforges AMAZINGLY well. Land yourself at around 80% solo. Make sure you're critting the content you're participating in (I'm not entirely sure about the number for the heroic content or easymode raids)

    This is the general order of things in terms of ease and usefulness. I prefer to cap things out one at a time, rather than trying to get everything at once. Start at the top, and don't work down the list until you've got enough.

    Crit Chance (Get it capped for whatever content you're doing. 650 is the current cap.)
    Reuse speed (Cap is at 100% total. This will affect your spending of AAs)
    Haste/MA (200 cap for both, 100-150 in each is the goal. Buffs add A LOT.)
    Casting speed (Easy to cap, helps everything along)
    Mitigation (15000 Solo is ideal. Cap is 17. If you consistently have a druid and go over, adjust.)
    *Crit bonus / Potency (Very rarely will you have to choose between taking these instead of other blue stats)
    DPS mod (600 cap. Large quantities required)
    Ability Modifier ( Debatable, but pretty effective. 2-3k is a good place to be. Ability mod cap is per spell. +50% base value)
    Flurry/AE auto (Whichever you prefer. At this point, you're capped on all of the above.)
    Spell Double Cast (I haven't gotten this far yet. I chose to work on the above instead.)

    You'll have the option of choosing between potency on armor and mitigation on armor in the latest expansion. Most of the time, you should take the mitigation. Just try to keep your potency up with a couple big armor pieces (BP alone is ~40 potency, for example). It helps your damage and your aggro. Procs are unaffected by potency though, so if you're leaning heavily on them, you can afford to lose a little extra.

    AAs.. the entire ballpark spec is posted below. (ADORN/REFORGE YOUR ABILITY REUSE FIRST) Details follow. The point assignments for reuse-based AAs are based on 85-90% reuse speed.. More reuse = less points spent there.

    In your crusader tree, Strength Agi Stamina is the way to go. Trample provides amazing AE Auto and max out the divine aura duration. 2 points in Crusader's Faith, because when Crusader's Faith is up, you're basically immune to death minus one-shots. My spec works well, check it out.

    In your paladin tree, I would DEFINITELY suggest you take Raid Armament and rez enhancement. We're amazing at rezzing ( Make a mega macro with 24 different rez macros. One for each member of your raid, and the top one blank for when you need to rez someone specific)

    In your shadows tree, enhance your diety pet on the first line instead of mana pool. CAST THAT ****, IT'S AWESOME. In the second line, only put 1 into rescue (It's probably capped on reuse. Reuse cap is 50% reduction (3 minutes can go down to 1.5, etc)

    In your heroic tree, this depends on what you want to do. The top line doesn't really matter. The second one does. KEEP 10 in REUSE. That's huge. Put 10 points in crit bonus, 6 in potency. Use some remaining points to max reuse on stonewall if necessary. If no need, put 2 more in potency. Put 10 in Crusader's Faith In the last line, Zealous Smite all the way. If you're doing almost entirely heroic content, you can (with a little knowledge) pull points out of other places and pick up Soul Claim also, which isn't terrible.

    In the prestige tree, things are a little different than they were last expansion. Faith is a powerful reflect due to the damage boost. If you are taking damage.. or CAN take damage without upsetting someone, take left side. Leave out Faith's Aura. Take the stamina HP bonus instead, and get consecrate.

    In the DRAGON tree, This is pretty straight forward. Your extra points will go here. Ideally you finish out both the defensive line and the utility line. The extra snap from Provocation is amazing and long range. You want one point in taunt damage at the far right so your taunts can trigger things like VC and other procs.



    IF you are put into a main tank position, or you find yourself having to deal with LARGE amounts of incoming damage, the left side provides very powerful tools for doing so. But the right side has fallen out a bit with the changes to our reckless stance. I stay mostly in defensive, but I switch back and forth. It's part of being a Paladin right now.

    Your AAs should look something like this:

    Basic Paladin AA (1 Point for Reuse)

    And your gear should ideally be identical to mine

    Maergoth [95 Paladin] - Antonia Bayle - EQ2U - Character Details


    War Rune (Red / Purple adorns)

    These are a mess right now and really depend on your situation. Try to obtain them with reforging in mind. Large chunks of stats like Spirit of the Jester or Screams of Battle are very powerful if you're not getting Jcap and BC. Relentless Conviction is still very good also, and the 50% chance to resist control effects. Play this by ear depending on what you need at the moment.

    Deity Information - There is no right answer for which deity you should choose. For tanking, pick Tribunal or Bristlebane. For DPS, pick Sol Ro or Rallos. They each have different benefits (I use bristlebane because death immunity with swindle fate and +20% max health and power from deck of cards). Tribunal has a mitigation blessing, and a heal reactive... neither are super powerful right now.

    General CA/Spell priority - Precast holy ground if you're not tanking anything. Don't hit them mob with it to avoid gaining that one hate position. It's good to cast while jousted out for red text, etc.

    You can open up with encounter taunt and AOEs for multiple mobs (Faster cast/reuse if adds die slow, and higher damage/reuse if they're living for like, 5 seconds). If you have timewarp running, skip the encounter taunt, Doom Judgment, and hammer ground. If there are 4 or more mobs, use every AOE every time it's up. Charge up Divine Territory ahead of time and MAKE SURE its up for adds if you're spec'ing for it.

    Faithful Cry and Holy Strike for single targets (Both can be timewarped!) Harbinger of justice hits hard. You should be getting max charges for it every 10 seconds. Don't use it right before adds spawn.

    If you're NOT full charges of Harbinger of Justice / Divine Territory.. Zealous Smite. Every time. It grants 6 charges per group member (For some reason). And is great for building charges quickly. You shouldn't save it for this purpose or anything, just keep it in mind. Great to use right after emptying your charges.

    The more efficiently you use your harbinger of justice / divine territory, the better your parse will look. And with a good parse comes good aggro. I am currently not spec'd for this, but if you do, you have to do it properly.

    ----

    Spell/CA Efficiency Chart (Thanks Mahgnus. Still a legend.)

    All values used in this chart are from expert spells with 6300 Str, 100% Cast Speed, 93.5% Recovery, 225 Potency, 2000 +Ability Mod. The chart also assume all DoTs are given full duration. Your results will vary some as your stats change an example would be, the more potency and +ability mod you have would adjust large dmg attacks in the list some. However, the change will not be overly different from this chart. At which point if you can achieve those numbers, you don't need my chart anyhow

    Single Target

    821,574 - Faithful Cry (H)
    224,384 - Clarion IX (H)
    160,274 - Sneering Assault (H)
    122,376 - Righteousness VII (H)
    89,960 - Consecration IV
    87,166 - Heroic Dash VII (H)
    68,227 - Faithful Cry
    62,478 - Castigate III (3 cures)
    46,859 - Castigate III (2 cures)
    41,131 - Holy Strike VI
    38,839 - Lance
    31,239 - Castigate III (1 cure)
    30,564 - Refusal of Atonement V
    29,130 - Zealous Smite
    27,684 - Righteousness VII (Undead)
    26,576 - Clarion IX
    24,580 - Lance, 2 Ticks
    24,476 - Righteousness VII
    23,482 - Ancient Wrath
    23,123 - Combat Leadership (10)x6
    18,466 - Divine Vengeance VII
    18,331 - Joust (10)
    16,202 - Judgment VIII
    15,,600 - Master Rage
    15,410 - Combat Leadership (4)x6
    15,619 - Castigate III
    14,413 - Sneering Assault
    14,158 - Swift Axe (10)
    13,485 - Smite Evil
    13,431 - Joust (4)
    13,242 - Doom Judgment V
    12,392 - Legionnaires Smite (10)
    11,241 - Power Cleave VII
    10,527 - Swift Axe (4)
    10,169 - Legionnaires Smite (4)
    9,686 - Penitent Kick VIII
    8,717 - Faith Strike VIII
    6,586 - Decree IV
    5,807 - Heroic Dash VII (H)
    5,552 - Holy Circle VII
    4,494 - Hammer Ground (10)
    3,853 - Combat Leadership (10)
    2,996 - Hammer Ground (4)
    2,568 - Combat Leadership (4)

    Mutli Target (3)

    821,574 - Faithful Cry (H)
    562,302 - Castigate III (3 cures)
    367,128 - Righteousness VII (H)
    269,880 - Consecration IV
    224,384 - Clarion IX (H)
    160,274 - Sneering Assault (H)
    140,577 - Castigate III (2 cures)
    116,517 - Lance
    93,717 - Castigate III (1 cure)
    87,390 - Zealous Smite
    87,166 - Heroic Dash VII (H)
    73,740 - Lance, 2 Ticks
    68,227 - Faithful Cry
    46,857 - Castigate III
    41,131 - Holy Strike VI
    40,455 - Smite Evil
    39,726 - Doom Judgment V
    30,564 - Refusal of Atonement V
    27,684 - Righteousness VII (Undead)
    26,576 - Clarion IX
    24,476 - Righteousness VII
    23,482 - Ancient Wrath
    23,123 - Combat Leadership (10)x6
    19,758 - Decree IV
    18,466 - Divine Vengeance VII
    18,331 - Joust (10)
    16,656 - Holy Circle VII
    16,202 - Judgment VIII
    15,600 - Master Rage
    15,413 - Combat Leadership (4)x6
    14,410 - Sneering Assault
    14,158 - Swift Axe (10)
    13,482 - Hammer Ground (10)
    13,431 - Joust (4)
    12,392 - Legionnaires Smite (10)
    11,241 - Power Cleave VII
    10,527 - Swift Axe (4)
    10,169 - Legionnaires Smite (4)
    9,686 - Penitent Kick VIII
    8,988 - Hammer Ground (4)
    8,717 - Faith Strike VIII
    5,807 - Heroic Dash VII (H)
    3,853 - Combat Leadership (10)
    2,568 - Combat Leadership (4)



    ----

    Play styles vary too greatly to pinpoint. All I can do is recommend you check out some of my raiding videos
    *May contain partial nudity.. but probably not. Just offensive language.
    Maergoth <-- Live Streaming
    Big End-Game Paladin Cinema <-- Archive of recordings
    Adblock Plus is your friend.

    ----

    There are a few little tricks I can recommend:
    1. Macro EVERY emergency or twitch-click ability with /cancel_spellcast in front of it. Intercept, Lay hands, ALL of your saves. It saves you the keystroke of hitting escape, or having to wait for a spell cast to finish.

    2. Make a mega macro for rezzing. You'll be the first to rez EVERY time without fail if you make that macro. Again, just fill a macro with rez spell casts, and input the name of every raid/group member. It takes a little maintenance, but it's worth it.

    3. SPAM AOES. When adds are due, stop worrying about DPS. Back into the center point of the raid, and spam Ancient Wrath. Adds tend to stick to people, and the only way to prevent that is to frontload your aggro and SNAP. Divine Territory works well for this. Coercive Shout is your friend. Ask for it.

    4. Use ACT. Make timers/triggers for tons of stuff. AOEs, red texts, time warp, whatever. It's a powerful tool.
    Here is an example trigger:

    <Spell N="DS" T="14" OM="F" R="F" A="F" WV="0" RD="T" M="T" Tt="" FC="-16776961" RV="0" C=" General" RC="F" SS="" WS="tts Down" />

    <Trigger R="DS" SD="" ST="0" CR="F" C=" General" T="T" TN="DS" Ta="T" />

    Paste that into the XML snippits box in the options. Both of those. And add a command line in a Devout Sacrament macro that says "/DS"

    You can make macros for many things this way, but DS is the most important since it doesn't show in maintained. Basically you're telling ACT that seeing "DS" in chat is important with one of the lines, and the other is telling ACT that when it sees that important thing, to start a timer. Simple.

    5. Aura of the Crusader works on everything it's supposed to. Don't be bad and argue it. If a CURABLE detrimental hits you and PREVENTS you from taking action, use aura of the crusader. Just twitch click it. Don't examine anything, don't even look. 9 times out of 10, you'll be all better. Effects that apply "No Hostile" and "No Beneficial" don't count.

    6.Become VERY familiar with the range of Holy Ground. Practice it in your free time. Lots of times an add will spawn and you'll grab the named with it if you're not careful. DO NOT run the mob around. Spin it away from the raid, yell at the main tank to grab it back, and don't do it again.

    7. Ward accumulation is a thing. If you're tanking and an AOE is due, and you're not sure if it's going to kill you, use Stonewall. Wards will build up on you while you're blocking and your chance of survival will increase, even if block chance doesn't DIRECTLY reduce AOE damage.

    8. If you ARE using the left side prestige and Faith, make absolutely sure you INTERCEPT the main tank EXACTLY when the AOE hits. You'll stoneskin his damage, and add it to your total reflect amount. Also stand in front of the mob for that. And if you're tanking the mob, take your shield off.

    (You can make a macro for this. /unequip secondary. And then have a second part of the macro casting faith, and a third part putting the shield back on. Since you cant unequip and re-equip instantly, you can click the macro again in 2s to put the shield back on. By then, faith will be about to come down)

    Furthermore, if you're taking LARGE amounts of damage, you can click temp buffs that raise your HP while you are charging faith up for the group. It will raise the cap, which is determined by your own health UPON DAMAGE TRIGGER.

    9. Smoldering Adornments of Avoidance. Best adorn ever, dirt cheap. Forerunner's Magnitudes are also amazing. Best temp adorn in the universe. Worth the investment.

    10. Tinkerer tools are amazing. Overclocked Manastone, Defibrillating heart stopper. Buy them!

    11. Take Consecrate as your grandmaster. It's your highest DPS yield.

    12. If you're down the left prestige line and you use Devout Sacrament for damage reduction, IMMEDIATELY cast holy aid to try to refresh it. You can accurately assess the remaining time on the 12 second damage reduction by looking at the time remaining on Holy Aid. It's better than digging through your buff window. (Holy aid has a 25 second recast for me. When Holy Aid is half way into the cooldown, I know that my Sacrament DR is probably gone.)

    13. Try to squeeze in your taunts to stack increments of HP. It is worth it.

    14. When you have to use a save, use whichever has the fastest recast first. (Don't use Divine Aura if Stonewall will suffice, etc)

    15. Buy avoidance food/drink from the broker. It's usually treasured and crafted. Get the parry stuff.

    16. Put a " /auto 2 " macro on Faithful Cry. When Faithful Cry is down, it will activate your auto ranged attack. Saves you a slot on your hotbars, and makes it easy to quick bow a mob.

    17. Put an "equip shield" macro in front of Stonewall. It will take your two hander off, equip a shield and cast stonewall in one button. Great for when you've got a 2 hander on and need to tank in a pinch.

    18. If you are using the INT line (I do for raiding, I don't need the reforging that strength provides), use Devout Sacrament alongside Legionnaire's Conviction. Since LC reflects all the damage the paladin reduces and not just the damage reduced by LC, using other damage reductions will greatly increase the damage being dealt by LC. Melee damage included.



    If you have any other questions or anything to contribute, go for it.
    Last edited by Maergoth; 07-19-2014 at 03:36 AM.
    Basic Paladin's Guide to Success
    http://www.twitch.tv/maergoth/
    Big End-Game Paladin Cinema
    Quote Originally Posted by matin View Post
    wow it sickens me to even believe your a person, no human being would say this

    shame on you

  2. #2
    Junior Member
    Join Date
    May 2011
    Posts
    8
    Character
    Guild
    Server

    Default Re: Basic Paladin's Guide to Success

    This should be stickied

  3. #3
    "That Guy" Maergoth's Avatar
    Join Date
    Feb 2008
    Posts
    1,315
    Character
    Maergoth
    Guild
    RIPilibrium
    Server
    Crushbone, I guess

    Default Re: Basic Paladin's Guide to Success

    Added some war rune information as well. The order is a little questionable, but it really depends on your current stats. Those are the ones worth getting though. The rest are basically trash.
    Basic Paladin's Guide to Success
    http://www.twitch.tv/maergoth/
    Big End-Game Paladin Cinema
    Quote Originally Posted by matin View Post
    wow it sickens me to even believe your a person, no human being would say this

    shame on you

  4. #4
    "That Guy" Maergoth's Avatar
    Join Date
    Feb 2008
    Posts
    1,315
    Character
    Maergoth
    Guild
    RIPilibrium
    Server
    Crushbone, I guess

    Default Re: Basic Paladin's Guide to Success

    And more misc tips
    Basic Paladin's Guide to Success
    http://www.twitch.tv/maergoth/
    Big End-Game Paladin Cinema
    Quote Originally Posted by matin View Post
    wow it sickens me to even believe your a person, no human being would say this

    shame on you

  5. #5
    -=-=-=-=-=- boli's Avatar
    Join Date
    Jun 2007
    Posts
    1,794
    Character
    Boli
    Guild
    Server
    Splitpaw

    Default Re: Basic Paladin's Guide to Success

    Also... if you have time one good method to maxing out your AA is to spec into the ones that increase your reuse speed LAST... once you have your best gear equiped and taken the 10% ability reuse in herioc tree.


    Plus... do not neglect spell reuse speed (can adorn into it or reforge). even "CA's" like Stonewall are effected and there is something awesome about having Stonewall on a 45s reuse

    And put 10 in Stonewall (IF you're going down the left PRESTIGE line that adds more duration on it). Otherwise, put 10 in crit bonus and 8 in potency in the previous line. In the last line, Zealous Smite all the way.
    I didn't spec this but can lower recast to 45s easy with a few spell reuse reforging; which effect your other spells (and often CAs as well!)
    Last edited by boli; 12-09-2012 at 09:27 AM.

  6. #6
    Cute 'n Blue Lemilla's Avatar
    Join Date
    Jun 2009
    Posts
    256
    Character
    Inyala
    Guild
    Fate
    Server
    Splitpaw

    Default Re: Basic Paladin's Guide to Success

    Nice guide. Lots of usefull information for other tank classes as well.

    For the war runes, these are the upgrades from CoE:
    \aITEM -1415617149 726072372:Relentless Conviction\/a
    \aITEM 572891845 -191844749:Harrowed Madness\/a
    \aITEM 1599376805 1331612953:Truespirit's Legacy\/a
    \aITEM 1776231105 -279271097:Ethereal Strike\/a
    \aITEM -1907323346 -2031667632:Utter Annihilation\/a

    \aITEM 41032249 527340412:Sublime Viciousness\/a isn't usuable by fighters though, and neither is the DoV version.
    Yes, I play as cute little faeries with blue and pink wings, with flowers in their hair.

  7. #7
    Junior Member
    Join Date
    May 2011
    Posts
    8
    Character
    Guild
    Server

    Default Re: Basic Paladin's Guide to Success

    On a typical tank and spank DPS race boss (I know abilities and encounters have different requirements)

    What do you cast first and then what are the first few abilities you cast and then what do you cast as soon as its up(IE important stuff) A fight where you need get aggro fast and keep it so DPS can go all out ASAP.


    Same thing but for AOE trash.
    Last edited by Magusrex; 12-09-2012 at 11:07 AM.

  8. #8
    "That Guy" Maergoth's Avatar
    Join Date
    Feb 2008
    Posts
    1,315
    Character
    Maergoth
    Guild
    RIPilibrium
    Server
    Crushbone, I guess

    Default Re: Basic Paladin's Guide to Success

    Precast holy ground if you're not tanking anything. Don't hit them mob with it to avoid gaining that one hate position. It's good to cast while jousted out for red text, etc.

    If you have full charges for Divine Territory / Harbinger of justice, then you can open up with encounter taunt then AOEs for multiple mobs (Doesn't matter which, ancient wrath, decree, etc). If you have timewarp running, skip the encounter taunt.

    Faithful Cry and Holy Strike for single targets (Both can be timewarped!)

    If you're NOT full charges.. Zealous Smite. Every time. It grants 6 charges per group member (For some reason). And is great for building charges quickly.

    Always cast your Harbinger of justice / Divine Territory stuff AS SOON as they get max (60) increments.
    Last edited by Maergoth; 12-09-2012 at 02:49 PM.
    Basic Paladin's Guide to Success
    http://www.twitch.tv/maergoth/
    Big End-Game Paladin Cinema
    Quote Originally Posted by matin View Post
    wow it sickens me to even believe your a person, no human being would say this

    shame on you

  9. #9
    "That Guy" Maergoth's Avatar
    Join Date
    Feb 2008
    Posts
    1,315
    Character
    Maergoth
    Guild
    RIPilibrium
    Server
    Crushbone, I guess

    Default Re: Basic Paladin's Guide to Success

    OP updated with some casting priorities etc.

    It has more details than my reply, since I can't edit my reply :/

    I chose to use the DoV war runes because they have added small things to the different effects that make them a little harder to identify. Throwing random amounts of HP on stuff, etc.

    The DoV ones are the base effects that people should be hunting, and can go on every piece of gear that is currently in use. Some of the new ones cannot.

    I'll post some CoE war runes when I find some specifically worth mention. They all seem like direct upgrades though.
    Last edited by Maergoth; 12-09-2012 at 03:18 PM.
    Basic Paladin's Guide to Success
    http://www.twitch.tv/maergoth/
    Big End-Game Paladin Cinema
    Quote Originally Posted by matin View Post
    wow it sickens me to even believe your a person, no human being would say this

    shame on you

  10. #10
    Cute 'n Blue Lemilla's Avatar
    Join Date
    Jun 2009
    Posts
    256
    Character
    Inyala
    Guild
    Fate
    Server
    Splitpaw

    Default Re: Basic Paladin's Guide to Success

    Yeah, they are all just direct upgrades or just the exact same thing in some cases. Discretion got a good amount of crit chance added to it so might be worth something though.

    Here's the full list: http://data.soe.com/xml/get/eq2/item...:show=gamelink
    Yes, I play as cute little faeries with blue and pink wings, with flowers in their hair.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Sponsor Ads