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Old 11-26-2007, 03:17 PM  
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Default Re: Crazy Ideas That Could Improve PvP

Only things I agree with are evacs (and they're really not that bad, their cooldown is just way, way too short for pvp). God powers are no worse than fully Fabled raiders, the rest are fucking stupid.

You want a crazy idea that would dramatically improve PvP? If someone's on your /recent list and they initiate combat on you, they are instantly removed from /recent, rewarding you full infamy, status, and loot if you successfully defend yourself.

The current rez-pushing PvP is just fucking retarded, because rest assured if there's an even fight and you barely scrape out a win, the person you killed WILL hunt you to the end of the zone for the next thirty minutes as they have absolutely nothing to lose.
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Old 11-26-2007, 03:18 PM  
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Default Re: Crazy Ideas That Could Improve PvP

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I have to say I have always found it odd that if a hunter killed a general that the hunter wouldnt get any fame.... You should get more reward not less. Then again try and find a better system
They definitely would get fame. The restrictions on fame gain are only for higher titles attacking lower titles. An untitled will always gain fame from every kill he makes in PvP, but a Slayer will only gain fame from killing Hunters and above.
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Old 11-26-2007, 05:37 PM  
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Default Re: Crazy Ideas That Could Improve PvP

Have fame decay over time.
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Old 11-26-2007, 06:54 PM  
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Default Re: Crazy Ideas That Could Improve PvP

Good except for the 1st one. Has potential but needs to be looked at more in detail.
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Old 11-26-2007, 07:14 PM  
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Default Re: Crazy Ideas That Could Improve PvP

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Originally Posted by Calbiyum View Post
Good except for the 1st one. Has potential but needs to be looked at more in detail.
wow you posting like that is like dave chapelle doing his serious white person voice.
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Old 11-27-2007, 06:56 AM  
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Default Re: Crazy Ideas That Could Improve PvP

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They definitely would get fame. The restrictions on fame gain are only for higher titles attacking lower titles. An untitled will always gain fame from every kill he makes in PvP, but a Slayer will only gain fame from killing Hunters and above.
Last time I checked a Hunter could only get fame from non-titled, Hunter and Slayers... have things changed in the last month?

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Originally Posted by Slyk View Post
- Restrictions on different numbered groups engaging other groups. Examples: 1 player can only engage 1 or 2 players. 6 players can only engage 5, 6 or 7 players. x2 - 12 players can only engage 10-14 players, x3 - 18 players can only engage 15-21 players, x4 - 24 players can only engage 20-24 players.
- Locked PvP fights, engage someone and like a mob the encounter is locked, no outside help, no yelling for help.
- Removal of permanent immunity outside of cities, 30 seconds on zoning and immunity the length of revive sickness on revive or rez.
- Disable the use of all god abilities in pvp.
- No evacs while being attacked by pvp.

I know, I know they're pretty crazy ideas but I think it'd take a lot of the bullshit out of pvp.
1. No, wont fix anything, people will just drop group members.
2. No, will allow exploitation and perma-immunity to boxers.
3. Yes. Also only 10 seconds (or none) immunity on evac.
4. Meh... yes, but really don't care one way or another.
5. Yes... but see below.

Suggestions:
1. ANY combat actions put both parties into combat (no evaccing now!)
2. Because of this, you have to evade your oponent for 30 seconds to get out of combat, you can't simply run away while not attacking them for 30 seconds and then evac. If they manage to hit you, your 30 seconds starts over. No cloud-hopping, no using carpets, no griffon, no zoning. All the usual 'I'm in combat' tricks.
3. Scrap the fame system. Give titles based on kills only. Also, reduce the recent list to 15 minutes.
4. Remove the ability to see your deaths, being able to see them simply encourages running. Also, no loses for death. None. Killing someone spawns (note: does not remove from your kill) a random amount of coin in their chest, along with whatever tokens you get.
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Old 11-27-2007, 11:13 AM  
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Default Re: Crazy Ideas That Could Improve PvP

I disagree with all of those ideas except perhaps the one about permanent immunity. They would make PvP like the controlled dueling on PvE servers.
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Old 11-27-2007, 03:25 PM  
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Default Re: Crazy Ideas That Could Improve PvP

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Also, no loses for death. None. Killing someone spawns (note: does not remove from your kill) a random amount of coin in their chest, along with whatever tokens you get.
Sounded interesting up until this point.

WoW did the whole PvP combat thing like you're describing -- if you were hit, you were in combat, and you couldn't sit down and eat and regen through everything.

EQ2 makes the mistake of allowing regen to continue through getting wailed on. Buy some provisioner food, appropriate tier-totems, etc, and you can out-regen most attacks as long as you have at least some modifier to movespeed.
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Old 11-27-2007, 07:25 PM  
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Default Re: Crazy Ideas That Could Improve PvP

Crazy Idea: take evac completely away from all scouts and SKs and just leave in the hands of wizzies and wardens.

Result: scouts with track but no evac, will have to rely on their run-speed to get away.

*track distance would need to be lengthened as I currently can see farther than I can track
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Old 11-27-2007, 08:10 PM  
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Default Re: Crazy Ideas That Could Improve PvP

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Originally Posted by Slyk View Post
- Restrictions on different numbered groups engaging other groups. Examples: 1 player can only engage 1 or 2 players. 6 players can only engage 5, 6 or 7 players. x2 - 12 players can only engage 10-14 players, x3 - 18 players can only engage 15-21 players, x4 - 24 players can only engage 20-24 players. no no no
- Locked PvP fights, engage someone and like a mob the encounter is locked, no outside help, no yelling for help. no no no no no x5
- Removal of permanent immunity outside of cities, 30 seconds on zoning and immunity the length of revive sickness on revive or rez. lol fuck no u moron
- Disable the use of all god abilities in pvp. no
- No evacs while being attacked by pvp. no

I know, I know they're pretty crazy ideas but I think it'd take a lot of the bullshit out of pvp.
stop crying for nef's welkam to pvp
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