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01-03-2008, 11:07 PM
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paper thin light weight troll
Character: Valindor
Posts: 1,138
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Re: Track & PvP
[quote:Darkhain;395159]But the problem is that scout got almost everything :
-track
-evac - Shared by wizards, shadowknights, wardens and anyone who carries certain items.
-snare - Shared by pretty much all the mages, druids, shadowknights, Berserkers and anyone who is either a tinkerer, or carries the snare-clicky wand.
-poisons - Provide debuffs (shared by everyone), heals (shared by anyone with a heal potion), damage (uh... yeah everyone) or a snare (see above)
-debuff - (everyone has these)
-best dps - (Your Warlocks suck if you think this)
-tank mitigation - (Your tanks suck if you think this) [/quote]
So there you have it folks, scouts get tracking as their only skill which no one else has easy access to. QUIT CRYING ALREADY.
__________________
'The bait isn't supposed to eat the fish!'
Last edited by Paikis; 01-03-2008 at 11:08 PM.
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01-04-2008, 05:16 AM
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L337 Poster
Character: Sakana
Guild: Hadouken
Server: Nagafen
Posts: 1,147
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Re: Track & PvP
Im pretty sure player versus player issues is a forum for nagafen only, venekor doesn't have pvp, its bot ganking - kindly refrain from posting until you come to a real pvp server and witness real pvp.
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01-04-2008, 05:22 AM
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paper thin light weight troll
Character: Valindor
Posts: 1,138
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Re: Track & PvP
I'm pretty sure you've never played on Venekor, and as such your opinion is worth about as much as the dirt on the underside of my JBoots. Kindly stop posting your worthless drivel and go DIAF... kindly.
__________________
'The bait isn't supposed to eat the fish!'
Last edited by Paikis; 01-04-2008 at 05:24 AM.
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01-04-2008, 07:50 AM
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Regular
Character: Darkhain
Guild: Extreme Suspects
Posts: 339
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Re: Track & PvP
Quote:
Originally Posted by Paikis
[quote:Darkhain;395159]But the problem is that scout got almost everything :
-track
-evac - Shared by wizards, shadowknights, wardens and anyone who carries certain items.
-snare - Shared by pretty much all the mages, druids, shadowknights, Berserkers and anyone who is either a tinkerer, or carries the snare-clicky wand.
-poisons - Provide debuffs (shared by everyone), heals (shared by anyone with a heal potion), damage (uh... yeah everyone) or a snare (see above)
-debuff - (everyone has these)
-best dps - (Your Warlocks suck if you think this)
-tank mitigation - (Your tanks suck if you think this) [/quote]
So there you have it folks, scouts get tracking as their only skill which no one else has easy access to. QUIT CRYING ALREADY.
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i'm talking about classes not items, because items anyone could use them, so that means a scout can have for example 2 evacs.
-track
-evac 15m/ uninterruptable
-snare quick cast, cast while moving (and don't tell a bersi can snare, because 1 it's a short buff, 2 it as 4,9proc/min, 3 it's snare yourself if you don't have the wis end line )
-poisons = unique = more dps, debuff, mana drain, heal, snare, etc
-scout debuff are mostly the best
-best dps, ok a warlock is not bad but they don't have all what scouts have
-tank and scout have almost the same amount of % mitigation and hp.
That's all why scouts are the best pvp class and easy pvp class. BTW CA > spell, because of casting time and resistability.
If they fix the mitigation curve, at least for pvp, and reduce the snare reduction debuff, than I'll be happy.
I good player can be pretty good in pvp with any class, but if he plays a scout he'll be better than with an other class.
edit : and when I talk about scouts, it's about rogues and predators.
__________________
EQ2flames was actually a very intelligent place to be until YOU showed up. - Rinion
Last edited by Darkhain; 01-04-2008 at 07:51 AM.
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01-04-2008, 09:20 AM
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PSI Rockin
Character: Nihlathak
Guild: Mortis Victum
Server: Nagafen
Posts: 744
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Re: Track & PvP
i'm talking about classes not items, because items anyone could use them, so that means a scout can have for example 2 evacs.If you don't use items to balance the playing field then it's your own fault that skills you do not have cause you to lose in PvP. I carry a signet for stifle, stun, root, AE's, and a greater life signet. You can't just say "Ignore the utility items and then look at this"
-track
-evac 15m/ uninterruptable Mezz interrupts evac TYVM
-snare quick cast, cast while moving (and don't tell a bersi can snare, because 1 it's a short buff, 2 it as 4,9proc/min, 3 it's snare yourself if you don't have the wis end line )
-poisons = unique = more dps, debuff, mana drain, heal, snare, etc
-scout debuff are mostly the best Basing this on...? Have you ever had cataclysmic mind on you, fool?
-best dps, ok a warlock is not bad but they don't have all what scouts have No, they have manashield and focus casting and null mail for soloing and insane usefulness in group and raid pvp.
-tank and scout have almost the same amount of % mitigation and hp. As stated before, you have a shitty tank if you think this. This is just fucking wrong, and you're a retard if you assume it.
That's all why scouts are the best pvp class and easy pvp class. BTW CA > spell, because of casting time and resistability. CA's get missed, parried, dodged, blocked, and riposted. They do not get a hastened reuse time when this happens as spells do with resists.
If they fix the mitigation curve, at least for pvp, and reduce the snare reduction debuff, than I'll be happy.
I good player (U bad typer, btw) can be pretty good in pvp with any class, but if he plays a scout he'll be better than with an other class.
edit : and when I talk about scouts, it's about rogues and predators.
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