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Old 12-06-2007, 05:56 PM  
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Default Re: Class Balance in PvP: EQ2 vs DAOC vs WoW

Guild A is suppose to have x4 to block... and crowd control...

PvP is honestly a joke now in this game... Its just a time pass when u are bored of raiding or something else i guess...

Last edited by nisox; 12-06-2007 at 05:57 PM.
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Old 12-06-2007, 08:40 PM  
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Default Re: Class Balance in PvP: EQ2 vs DAOC vs WoW

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Originally Posted by Kradun View Post
The huge problem I see coming from this is PvE. When people are fighting mobs(especially in RoK where shit hits stupid hard).

<snip>

Guild A is fighting a consteded. A single player from guild B aoes guild A's main tank group... Main tank group wipes nearly instantly because all of the sudden the main tank's DPS drops by half, the heals are cut by half. The main tank will either lose aggro, or will die to insufficient heals. Player b now goes off and grabs some 24+ tokens.
This already happens. I pretty much wiped a whole raid by myself when they were fighting Hurricanus. They killed me, but Hurricanus finished them off anyways.

Like someone said earlier in the thread, this idea (cut heals/dmg) was already used in GU36, they cut things by 30% or so. All I'm suggesting is that they do it again.
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Old 12-06-2007, 09:58 PM  
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Default Re: Class Balance in PvP: EQ2 vs DAOC vs WoW

Hurricanus is a joke. That guild must have sucked... I'm talking RoK here where mobs will DOUBLE ATTACK for 25k on pull and then start hitting you for 10k plus when stabalized. Who knows what Avatars will do.

I imagine that someone would just pact of the cheetah someone into a raid hit the main tank and run away(With the way rendering works an outside raid still has trouble catching runners.). That would absolutely cripple one of the most important groups in a raid. At least now, you can still kill things with pvp on you.

Quote:
Like someone said earlier in the thread, this idea (cut heals/dmg) was already used in GU36, they cut things by 30% or so. All I'm suggesting is that they do it again.
But besides that stuff. Yea, I agree longer combat would make for a much better PvP game.
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