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Old 12-17-2007, 04:16 AM  
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Default Re: Nerf/Monk incombat run speed pls.

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Originally Posted by Lillin View Post
A monk has nothing for ranged really. Monks having sprint is just a way to have a fighting chance against ranged attackers at the cost of more power.

Sure some monks will run away, but some scouts/sk's/casters evac, some druids cheeta off, some classes always have something another class thinks is unfair.
he has a point
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Old 12-17-2007, 09:02 PM  
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Default Re: Nerf/Monk incombat run speed pls.

Kerrans don't have a 50% run speed buff?

To use Tsunami you have to be in combat for the riposte part of it to work, as a while ago it was taken out that to riposte you must be incombat.. caused a big problem with putting people in combat. Tsunami is also only for melee damage.

I've used the tactic alot while I've been leveling up. I don't have track and its nice to be able to escape and not just be another tank token. Especially when a group of oranges is wailing on me, its nice to be able to tsunami, ward, cure and then leg it. I don't mind dying fairly but I disapprove of being ganked and I'd rather avoid it. I have really enjoyed denying 80's a token and fame ;>

Ill run if someone zergs me, or people zerg in a group fight. I'll run if I'm fighting 1v1 and another fp/exile turns up. I dont run from fair fights, I'll fight anyone whos not level 80 or orange or an amazingly geared warden ;) (this is while I'm leveling and not fabled out like I used to be, ahh labs.. how kind you were )

Monks don't have stifles, we have a single stifle which lasts 6seconds and to be of any use has to be used at the right time. We have two knockbacks (without aa lines), we have one very short duration daze (usually use my stifle and daze one after the other to disable someone temporarily). The only means we have of stopping someone or killing someone is a short root for less than 3 sec or sprint till we're out of power while we fight the shoddy line of sight system and hoping we can do enough damage with our auto attack before the tables turn.

Our fear is fucking pointless to say the least, its only useful if you're fighting 2v2 or 3v3 to get rid of the healer, if it lands and they dont have dots on them or get hit by an AOE. I cant remember the last time I used fear solo and unless I precisely plan my fear with people on vent its just a cast and hope thing.

Stop whining about it and play the game, if a Monk sprints away.. oh well, not the end of the world.. it'll make it all that sweeter when you catch them later on or when you finally get em solo or how ever you want and you win, you can gloat and feel like you achieved something.. in a game.. over the internet.
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Old 12-17-2007, 11:36 PM  
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Default Re: Nerf/Monk incombat run speed pls.

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Originally Posted by Teejay View Post
Stop whining about it and play the game, if a Monk sprints away.. oh well, not the end of the world.. it'll make it all that sweeter when you catch them later on or when you finally get em solo or how ever you want and you win, you can gloat and feel like you achieved something.. in a game.. over the internet.
I seem to recall this exact same logic being applied to evac when it still worked in-combat... Pot, this is Kettle.

If we're going to have run-speeds disabled in-combat, then they need to disable *ALL* in-combat run-speeds, otherwise we end up with whine threads like this one.

Equality in nerfage... um, fixage for ALL!!
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Old 12-18-2007, 03:06 AM  
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Default Re: Nerf/Monk incombat run speed pls.

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Originally Posted by Paikis View Post
I seem to recall this exact same logic being applied to evac when it still worked in-combat... Pot, this is Kettle.

If we're going to have run-speeds disabled in-combat, then they need to disable *ALL* in-combat run-speeds, otherwise we end up with whine threads like this one.

Equality in nerfage... um, fixage for ALL!!
That really isn't the same thing. Monks don't get any snares, and have very few ways to stop a runner. This is what they get instead. It doesn't exactly last long, it's just until power runs out.
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Old 12-18-2007, 03:14 AM  
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Default Re: Nerf/Monk incombat run speed pls.

EVERYONE gets snares. Troll Snot Flinger? Dark Crystaline Wand? Other items that I haven't thought of? Also everyone gets evac... it was still nerfed.
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Old 12-18-2007, 03:27 AM  
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Default Re: Nerf/Monk incombat run speed pls.

My monk is a maxed out transmuter, so there goes the troll snot flinger. Never heard of the wand, but it sounds like a weapon? The AA spec I use does not allow weapons.

The escape locket is honestly utter crap and cannot in any way be compared to having evac as a skill. Don't even mention roots, I tried that and got only 1 root out of 4 rounds of 5-5-5 water, soil and bones. I guess I'll keep dying to gank groups.... well, at least there is still sprint. Don't remove that too, please. Every scout worth their salt can snare that down to almost nothing anyways.

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Last edited by Fibs; 12-18-2007 at 03:31 AM.
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Old 12-18-2007, 03:34 AM  
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Default Re: Nerf/Monk incombat run speed pls.

Yes, the wand is an item... it has a clicky-snare that is unbreakable. It's usable by all non-scouts other than the crusaders. Its better than any scout snare. Cast it and remove the wand, AA problem solved.
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Old 12-18-2007, 07:49 AM  
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Default Re: Nerf/Monk incombat run speed pls.

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Originally Posted by Paikis View Post
I seem to recall this exact same logic being applied to evac when it still worked in-combat... Pot, this is Kettle.
Technically I've never whined about incombat evac so you can't compare me to a kettle.

Its not just Monks that can sprint incombat is it? Its Assassins to right?

Seriously why is it every-fucking-time someone cant kill someone they want the ability nerfed so they can make their class the best one?

Monks are not exactly the best class in the world, we're an avoidance class.. yet every other debuff that lands on us turns us into another cloth wearer but without the uber nukes. You want a tip for when a Monk sprints away? Don't snare him untill he wants to move away, save your snare.. pop it on him and dont hit him till he's out of power, save your root to for that. How about applying a little skill to the game? If you time it right you can make him use his cure on the snare.. root him or if you're worried, do it the other way round. I don't think a Monk is going to want to stop to use a potion while being snared, if you can't kill him then you're doing something amazingly wrong.

Sometimes pushing every recast when its up isnt the best idea.

L2p or better yet, why not just campaign for what every nerf whiner wants and get everyone plate armour, evac and 101% HT and lets just be done with it?

Last edited by Teejay; 12-18-2007 at 07:50 AM.
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Old 12-18-2007, 09:01 AM  
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Default Re: Nerf/Monk incombat run speed pls.

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Originally Posted by Paikis View Post
Yes, the wand is an item... it has a clicky-snare that is unbreakable. It's usable by all non-scouts other than the crusaders. Its better than any scout snare. Cast it and remove the wand, AA problem solved.
I asked someone about this item. It is a level 25 (!) weapon, which was obviously intended for mages. It drops in a heroic instance which is meant for T3 players, so in order to get one you need find some lowbies to group with and mentor down. It's also fabled quality, so I bet it doesn't drop all that often...

Paikis, c'mon.... sure it's a neat little trick, but honestly - should all T8 monks be expected to spend lots of time and effort to attain this fabled tier 3 mage weapon so that you can get their sprint nerfed? Sorry, but that seems unreasonable. And I don't think monks is the first class that needs to get nerfed either, tbh...
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Last edited by Fibs; 12-18-2007 at 09:07 AM.
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Old 12-18-2007, 10:10 AM  
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Default Re: Nerf/Monk incombat run speed pls.

Only MONKS! can sprint in combat

I reapeat ONLY MONKS! no other class can do that.
All other classes sprint upgrade or racial sprint specificall says, does not work in pvp combat.

No one is complaining about the ability of the class to get away out of combat. But once u engage in combat you have no right to run away like that without taking any damage.

I solo quested with my guardian in ROK all the way up to 79. I got ganked a million times. Dont tell me about how monks should not be a free tank token.

Last edited by nisox; 12-18-2007 at 10:13 AM.
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