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Old 12-18-2007, 09:35 AM  
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Default Re: New PVP Fame Meter Idea

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Originally Posted by LFG View Post
I strongly feel like this part of the game is not good for PVP, and I'd simply rather not participate in it, in any way.
"Ditto" - Patrick Swayze, 1986
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Old 12-18-2007, 11:58 AM  
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Default Re: New PVP Fame Meter Idea

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Originally Posted by Mwink View Post
As much as people hate the titles if you take them away its going to be boring. Its like exiles killing exiles its only fun for so long. You need something to work at. Anyway I dont want to take my own thread off track
They should put at least some token rewards in for Exiles, even if they compromise and don't put in full fabled PVP gear.

Exiles should be able to get SOMETHING from their kills.
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Old 12-18-2007, 01:03 PM  
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Default Re: New PVP Fame Meter Idea

titles are both good and bad.. the bad part is it makes people not want to fight and be huge fame whores because they dont want to lose their precious title, but the good part is it gives people something to work for. some people appreciate titles some done w/e

here is my fix to the overall issue with pvp and titles

1. Make EVERYONE you kill give fame depending on their title (hunter 1pt. slayer 2 pts. general 10 pts or w/e)

2. If you die in pvp you do NOT lose fame

3. make the number of points incredibly hard to attain.

4. make fame deteriorate, say you are gone for a month dont expect to be a master when you return (or even close to it)

5. make the higher titles competitive, like only a certain number of people can have this title on the server or w/e.

these few things would change how people pvp for the better i think.
since people wont lose fame when they die they wont evac at the sight of someone with fame on track if the odds arent in their favor, or an even match.
also this will get people out pvping more because since fame deteriorates people that want a cool title will always want to be out trying to stay on top.

so basically what you get is less fame whores, more pvp. pvp = fixed (for the most part)
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Old 12-18-2007, 01:12 PM  
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Default Re: New PVP Fame Meter Idea

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Originally Posted by Pheelin View Post
titles are both good and bad.. the bad part is it makes people not want to fight and be huge fame whores because they dont want to lose their precious title, but the good part is it gives people something to work for. some people appreciate titles some done w/e

here is my fix to the overall issue with pvp and titles

1. Make EVERYONE you kill give fame depending on their title (hunter 1pt. slayer 2 pts. general 10 pts or w/e)

2. If you die in pvp you do NOT lose fame

3. make the number of points incredibly hard to attain.

4. make fame deteriorate, say you are gone for a month dont expect to be a master when you return (or even close to it)

5. make the higher titles competitive, like only a certain number of people can have this title on the server or w/e.

these few things would change how people pvp for the better i think.
since people wont lose fame when they die they wont evac at the sight of someone with fame on track if the odds arent in their favor, or an even match.
also this will get people out pvping more because since fame deteriorates people that want a cool title will always want to be out trying to stay on top.

so basically what you get is less fame whores, more pvp. pvp = fixed (for the most part)
I'd love to see this, and this would bring in alot more people to the PVP servers. My only change would be to make it impossible to get fame from those who are unranked because of bots.
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Old 12-18-2007, 01:20 PM  
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Default Re: New PVP Fame Meter Idea

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Originally Posted by Pheelin View Post
titles are both good and bad.. the bad part is it makes people not want to fight and be huge fame whores because they dont want to lose their precious title, but the good part is it gives people something to work for. some people appreciate titles some done w/e

here is my fix to the overall issue with pvp and titles

1. Make EVERYONE you kill give fame depending on their title (hunter 1pt. slayer 2 pts. general 10 pts or w/e)

2. If you die in pvp you do NOT lose fame

3. make the number of points incredibly hard to attain.

4. make fame deteriorate, say you are gone for a month dont expect to be a master when you return (or even close to it)

5. make the higher titles competitive, like only a certain number of people can have this title on the server or w/e.

these few things would change how people pvp for the better i think.
since people wont lose fame when they die they wont evac at the sight of someone with fame on track if the odds arent in their favor, or an even match.
also this will get people out pvping more because since fame deteriorates people that want a cool title will always want to be out trying to stay on top.

so basically what you get is less fame whores, more pvp. pvp = fixed (for the most part)
Under this system, imagine how much plat an Overseer could make selling fame.
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Old 12-18-2007, 02:51 PM  
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Default Re: New PVP Fame Meter Idea

Just completely remove the fame system instead.
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Old 12-18-2007, 02:59 PM  
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Default Re: New PVP Fame Meter Idea

Quote:
Originally Posted by Pheelin View Post
titles are both good and bad.. the bad part is it makes people not want to fight and be huge fame whores because they dont want to lose their precious title, but the good part is it gives people something to work for. some people appreciate titles some done w/e

here is my fix to the overall issue with pvp and titles

1. Make EVERYONE you kill give fame depending on their title (hunter 1pt. slayer 2 pts. general 10 pts or w/e)

2. If you die in pvp you do NOT lose fame

3. make the number of points incredibly hard to attain.

4. make fame deteriorate, say you are gone for a month dont expect to be a master when you return (or even close to it)

5. make the higher titles competitive, like only a certain number of people can have this title on the server or w/e.

these few things would change how people pvp for the better i think.
since people wont lose fame when they die they wont evac at the sight of someone with fame on track if the odds arent in their favor, or an even match.
also this will get people out pvping more because since fame deteriorates people that want a cool title will always want to be out trying to stay on top.

so basically what you get is less fame whores, more pvp. pvp = fixed (for the most part)
Still the best idea. Would love to see this or something similar happen.
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Old 12-18-2007, 03:34 PM  
Why can't I be a FreePort Ranger /cry

 
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Default Re: New PVP Fame Meter Idea

Quote:
Originally Posted by LFG View Post
Under this system, imagine how much plat an Overseer could make selling fame.
well selling fame is illegal and you can get banned for it so sure they could make a lot, but an overseer can make even MORE now because they take a fame hit when they die
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Old 12-18-2007, 03:36 PM  
Why can't I be a FreePort Ranger /cry

 
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Default Re: New PVP Fame Meter Idea

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Originally Posted by big_fag View Post
Just completely remove the fame system instead.
thats one idea but lots actually like the titles...

but if there are no titles give people something to work for. sure pvp gear but most is easily replaced with raid gear.

yes some people dont raid, only pvp and solo/group stuff and dislike titles but that is a small population

the people that pvp the most and want something to look forward to in pvp are also the ones that raid too.
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Last edited by Pheelin; 12-18-2007 at 03:38 PM.
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Old 12-18-2007, 08:56 PM  
I PVP A LOT SOMETIMES A LITTLE
 
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Default Re: New PVP Fame Meter Idea

I really would like a fame meter. also, I concur lfg, pvp gear for the exiles, its only fair imho, atleast for me if I exiled it would be for all the pvp not unfair raiding, and I think a lot more people would if they added in pvp gear.
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