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Old 01-04-2008, 07:52 AM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

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Originally Posted by firamas View Post
the intention would be to establish a third viable faction (which already has the coding already in place) that just needs the playerbase to support it. the point is to motivate people to want to exile enough so that entire guilds and groups of friends move over and populate the new faction.

and exiles have an advantage when it comes to raiding, but it's not "huge". city factions just traditionally were more PvP based and didn't have the leadership or drive necessary to succeed in endgame raiding.
How the fuck would you know? From the high end raiding Monged did? LoL!!! Talk to someone who has tried both ways of raiding, instead of talking out of your ass. I gotta love some jackass like Become who has an opinion about everything, especially the things he is ignorant about.
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Old 01-04-2008, 08:00 AM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

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Originally Posted by Paikis View Post
But until that happened, you'd have an entire server completely cut off from ever getting any tokens. If you want this sort of system for Nagafen, go ahead. If you're asking for it for Venekor, or PvP servers in general, then go DIAF instead. There is already plenty of motivation to populate haven... if you want to raid, you go to haven.

And the Exile advantage most certainly is HUGE. Having a brig's debuffs in the same raid as an Illusionists, with a Templar in the MT group is MASSIVE. Let's take a look at *JUST* the bonus of having the extra stoneskins and the increased proc chance, being applied ONLY to the stoneskins buff:

Group: (Freeport - Qeynos)
Guardian - Guardian
Defiler - Mystic
Inquisitor - Templar
Assasin - Swashbuckler
Dirge - Dirge
Coercer - Illusionist

Pretty standard MT group setups, nothing special there.

Now let's take a look at the stoneskin procs. (ignoring set bonuses)
(FP)Dirge: PoS- 12% +20%(LotD) = 14.4%
(FP) Total: 14.4% Stoneskin

(Q) Dirge: PoS- 12% +20%(Lotd) +20%(Blessings) = 16.8%
(Q) Templar: UB- 11% +20% (LotD) +20% (Blessings) = 15.4%
(Q) Total: 32.2% Stoneskin
without counting that the templar is the best healer and got sanctuary...
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Old 01-04-2008, 10:40 AM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

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Originally Posted by Dankshasta View Post
How the fuck would you know? From the high end raiding Monged did? LoL!!! Talk to someone who has tried both ways of raiding, instead of talking out of your ass. I gotta love some jackass like Become who has an opinion about everything, especially the things he is ignorant about.

qfe?

cant believe im quoting dankshasta positivly
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Old 01-04-2008, 02:25 PM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

when you're so far removed from having any actual ability to discuss something intelligently (and/or missing a realistic counterpoint to even discuss) that your best course of action in an argument is to quote something that dankshasta says for effect, you've already lost. and not only have you lost, but you've sunken so deep down the dark, cold waters of the Well of Lost that you might not ever be able to claw your way back up again.

europa and kraken did just fine when they were in a city. in fact, i'd wager (although i'm obviously not going to back it up with proof so don't hold your breath) that the kraken roster of today could go to a city (yes, even qeynos, everyone's whipping boy faction) and perform to 95%+ of the raiding capacity that they are as exiles.

it's the players and the leadership that make a guild succeed. if you have a roster full of people who are willing to sacrifice some PvP power to maintain a PvE gear/AA spec, genuinely understand their class and their role in a raid, are willing to raid regularly with high attendance, stay focused on the task at hand while raiding, and are under the leadership of a capable officer corps, the class breakdown between good, evil or exile then matters almost nil. the problem with nagafen is that historically the cities have not attracted the kind of people such that you can guarantee the majority of a raiding guild will be able to fall under those guildlines. its just too PvP/casual oriented.

as discussed a billion times before, there are only 2 classes where alignment makes any kind of realistic difference between what mechanics a factioned guild is able to bring to a raid: cleric and shaman (emphasis on cleric). everything else is neutral or has aspects of their class that are almost completely mirrored in a class available to the other faction. because i play it as my main, i'd be tempted to say that brigand's defensive debuffs make a dramatic difference on raid DPS (and they can), but the bottom line is that if you can keep a single main tank alive for 10 minutes on an assbeater mob, you can keep it alive for 11-12 instead.

the better PVE raiders will tell you the same thing: quitcherbitchen, find a guild with strong leadership and a raiding core of members that aren't mediocre at the PvE game like so many PvPers are, and quit making excuses for why your guild can't kill shit.
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Old 01-04-2008, 03:34 PM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

I stopped reading the second I saw this:

"The entire issue of "class balance" and all the bitching and whining that has come with it can be solved by simply leaving your home city in a full, balanced group instead of by yourself. It's so stupidly simple, and so many people are still blind to it. Blinded by greed, for tokens or for fame. Blinded by simple ignorance, of the true intra-group PvP dynamics and power of otherwise "crappy" classes."

To think you're ignorant enough, and all knowing enough, to assume that everybody who doesn't leave their city in a fully stacked group is blinded by greed, or fame, or tokens, is simply amazing.

Personally, group mechanics don't work for me very well. You ever try telling the other 5 people in your group that you want to take a quick 10 minute break to smoke a bowl? Ever have to take a work phone call in the middle of group PVP, where evaccing to take the phone call would cause your group to possibly get very upset at you? It's obvious you've never had any of these things happen to see you post such an ignorant thing such as that. Admittedly, lots of people solo for the very reasons you posted, but to automatically dismiss everybody who likes to solo, and say that we're stupid and blind for not wanting to roll around in a full group like a huge pussy easily explains to everybody else reading your post how you got your own title.
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Old 01-04-2008, 04:20 PM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

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Originally Posted by firamas View Post
europa and kraken did just fine when they were in a city. in fact, i'd wager (although i'm obviously not going to back it up with proof so don't hold your breath) that the kraken roster of today could go to a city (yes, even qeynos, everyone's whipping boy faction) and perform to 95%+ of the raiding capacity that they are as exiles.
Well you're an idiot, and Davram would also agree on this subject that you're an idiot, 95%+???. Kraken in Qeynos hit a wall. They couldn't kill Mayong. The first time in exile when we tried Mayong he died, the first fucking night.

As for Europa, that one is also bullshit, they didn't kill that encounter as it was, they didn't kill Mayong until it was severely nerfed by SOE. Of course you wouldn't know anything about any of that, because you haven't raided shit in a faction.Of course that doesn't stop you from acting like some sort of expert on the subject, lol! Pure comedy, fuck you're a complete jackass! 95%+ huh? So what the hell are you guys doing in exile? I call bullshit, and then to top some posts of complete bullshit, you're on here crying for exiles to get more fucking rewards?? Seriously STFU, about shit you have no fucking clue about. Funny shit from someone who's greatest faction raid conquest was probably Terrorrantula.
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Old 01-04-2008, 11:12 PM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

Gear makes a huge difference for raiding (PvP too, but thats not important here). Now that you've already killed all this shit in Exile and you HAVE all the gear, I'm sure you could go back to a faction and kill it again. When you don't already have all that gear though, its harder to kill things, which means you don't get the gear, which means you don't kill it next time either.

As for the ubah PvE raiders (Exiled guilds included) you can either take a raid of a single faction, wearing nothing but non-raid drops and SHOW that you can clear this shit (Fraps or it didn't happen) or you can admit that you're plain wrong and move on.

Put up or shut up IMO.
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Old 01-04-2008, 11:22 PM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

lol at the weak flamage of accomplishments

Factions have access to the same gear exiles do + pvp gear.

Also I don't know how qeynos isn't ahead of fp as raiding wise they have a massive class advantage imo.
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Old 01-04-2008, 11:25 PM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

I'm sure my guild would prove once again all this arguement is bullshit but we exiled for a change of playstyle!
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Old 01-05-2008, 01:18 AM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

dankshasta, you and your pitiful freeport guildies can disagree with me all you want about the reasons why faction guilds fail, but what i said a few posts ago...

Quote:
it's the players and the leadership that make a guild succeed. if you have a roster full of people who are willing to sacrifice some PvP power to maintain a PvE gear/AA spec, genuinely understand their class and their role in a raid, are willing to raid regularly with high attendance, stay focused on the task at hand while raiding, and are under the leadership of a capable officer corps, the class breakdown between good, evil or exile then matters almost nil. the problem with nagafen is that historically the cities have not attracted the kind of people such that you can guarantee the majority of a raiding guild will be able to fall under those guildlines. its just too PvP/casual oriented.
...is 100% true, and accurate to the situation on Nagafen today and through most of its history. the kraken and onyx of today were different guilds (member wise) when they were in a faction. they exiled and continued to recruit and turn over players with the goals of a hardcore raiding guild as their absolute and unquestionable #1 priority. the core rosters of either of those guilds today could betray to qeynos and still do most or all of this content because the right PLAYERS are in place who are capable of meeting the demands of a top tier raiding guild, not because the right classes are present.

don't blame the PVE failures of most factioned guilds on the fact that 1 or 2 classes aren't available in the raid. you're kidding yourself if you think anyone believes that. qeynos theoretically has all the tools to pull off successful T8 raiding. but the very best raiders, the people who have the drive and the determination to do it correctly, they've mostly all exiled because they know thats the hot place to be for that kind of action. that leaves the factions basically barren of the cream-of-the-crop PVE'ers, and you'll never get a bunch of the PvPers and semi-hardcore raiders who are left organized enough to reach their potential.

oh, and don't presume to talk for my guildleader in reference to me or my ideas, you miserable twat. if davram thinks i'm an idiot he'll come here, agree with you, and call me an idiot. =)
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