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Old 01-05-2008, 01:21 AM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

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Originally Posted by Saracen View Post
I'm sure my guild would prove once again all this arguement is bullshit but we exiled for a change of playstyle!
i wish you would have stuck with it. seriously. you guys were just getting on a roll towards the end of EoF, you hit L80 faster than any guild on the server, and you drove yourselves to server first some of the earlier RoK content. it looked like you were really gonna push through and give the exiled guilds something to push back against in the PVE game, but i guess it wasn't meant to be.
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Old 01-05-2008, 07:17 AM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

All I can say is that I can eat interguild drama for breakfast however intraguild drama is not my thing.
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Old 01-05-2008, 10:33 AM  
second worst brigand on Nagafen
 
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

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Originally Posted by Saracen View Post
All I can say is that I can eat interguild drama for breakfast however intraguild drama is not my thing.
you cant use "inter" and "intra" both in the same sentence... 50% of the people who read these forums and are too retarded to even notice that, and the other 45% of the retards don't even know the difference if they did notice it.
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Old 01-06-2008, 05:41 PM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

woot lets all exile and be exile so we have the raids the great pvp and now wounderfull we have decant pvp gear YAY ... everybody will go exile on pvp server thats what will happen and then people wont get tokenz anymore cuz exile vs exile cannot get token super
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Old 01-06-2008, 11:29 PM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

Because it was a long post, I'll forgive people for not paying attention to every sentence. Maybe you just skimmed it. However, please stop harping on the "exile PvP gear" point. Let me requote what I said:

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Originally Posted by firamas View Post
The PvP itemization available to exiles (yes, I said it, available to exiles... if it's a viable third faction it has to have at least some incentives) should be balanced against the fact that exiles have a slightly easier time raiding the hardest of the PVE content. There doesn't need to be full sets of PvP armor available to exile, we wouldn't wear most of it over raid gear anyway. The rewards for turning in their tokens could be put to other uses... weapons, jewelery (perhaps even PVE/raid related... hmm?!) or itemized like the "general" PvP merchants have been in the cities... random potions, clickie items, and other interesting effects that would be deemed a worthwhile reward for a L80 exiled PvPer en lieu of the full suits of PvP armor that the cities would get.
...I don't want exiles to get PvP armor. Like I already said, WE WOULDNT WEAR IT over raid gear. What I said was that if we're establishing exile as a viable faction (which is most of the point of this post), then having some kind of PvP reward would be nice... i.e. the "random potions, clickie items, etc etc". I don't want crazy powerful shit (example: much of the current T8 PvP stuff) that's easy as hell for an overpowered solo class or strong group to get. I just want something fun, but not overpowerd, for exiles to spend future tokens on.
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Old 01-07-2008, 07:23 AM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

Fucking Hell man, cry more!!
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Old 01-08-2008, 12:43 AM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

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Fucking Hell man, cry more!!
seriously, just gtfo man, you add nothing to these forums or to this server. it seems like about 15% of time you have potential to be a halfway decent guy, but you overshadow that with such overwhelming douchebaggery that any former merit or substance is lost. i'm tempted to quote a line from the end of Billy Madison, but as absolutely true as it is, it's pretty cliche and i'll let everyone's mind just wander to it instead.

when's your south american adventure start?

answer: not soon enough!
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Old 01-08-2008, 03:30 AM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

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when's your south american adventure start?

answer: not soon enough!


I should have already left The problem is I am sick at the moment, and it is just not a good idea to go into the Yucatan without being completely healthy. I need my immune system to be at 100%, and then some!


I digress, I do not believe Europa could have finished the EoF content without the nerfs SOE put in a few key encounters. I also do not believe that any of the exiled raiders would enjoy the same success if they were to come back to the factions. I have been told by Kraken leadership before that they are there to Raid more successfully. I'm quite sure that if your guild leaders thought they could raid to 95%+ effectiveness as you claim, they would be back in a faction taking advantage of all the faction benefits. You're kidding yourself to think otherwise. I still think it is highly hypocritical of you to make some of these judgements when you have almost zero one faction raid expierience to base your opinion's on. What "wall' did Monged hit? I think the guild Monged was a cool bunch of guys, but your raid expierience in a one faction set-up was very minimal.
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Old 01-08-2008, 04:51 AM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

City raid guilds have always been the case of a few quality players dragging subpar players through the content with a basic idea of how the encounters already work. PvP gear makes it possible to raid this content without doing months and months of raiding to farm gear, but it does take a while for some classes to get PvP gear as opposed to others. I am of the opinion that raiding is indefinitely easier in exile due to classes, but mainly due to the number of quality players who are there to raid.

Going from a city to exile, I find PvP a lot more fun even if you don't get PvP gear. The FFA atmosphere provides for better playtime than seeing someone on track just to find out it's another qeynos. Solo PvP is kind of a bitch, but you learn to deal with it, and group PvP everyone tends to evac but some brave souls stay to fight.
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Old 01-08-2008, 04:51 AM  
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Default Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)

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Originally Posted by Dankshasta View Post
Well you're an idiot, and Davram would also agree on this subject that you're an idiot, 95%+???. Kraken in Qeynos hit a wall. They couldn't kill Mayong. The first time in exile when we tried Mayong he died, the first fucking night.
This is not a good example of anything. The Arbour could barely field an x3, much less a focused x3. Then being walked through the Mayong fight.
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