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01-12-2008, 09:29 PM
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Regular
Character: Throbbin
Guild: Onyx
Server: Nagafen
Posts: 312
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Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)
um no im sorry im gonna piss alot off saying this but we dont want it to be a viable faction. We loved it when Onyx and Darkhand were here and thought this is tough, everyone here can kill us, I dont want easy mode. It was the baddest of the bad, the toughest of the tough, and now you want bots and noobs screaming 67 templar spell for sale pst in open channel?. fuck that exile should be what it was, no faction, barely anyone there, the elite and dedicated, and thats it. In my opinion you should give the cities access to all classes, every city benefit, freedom to move through zones, blah blah blah.
Give the cities all classes and everything the blue serers have and you will have your wish Become, however Onyx will stay where its at even if its harder because that is what we want. Remember some of us came to exile for more pvp, there are other ways to get your blubie ways without fucking it up for the rest of us tbh.
I love exile. I want exile. Dont change a thing or if you do make it harder. Thats my opinion.
Last edited by Throbbin; 01-12-2008 at 09:31 PM.
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01-13-2008, 01:49 AM
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Regular
Character: Beandip
Server: Nagafen
Posts: 308
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Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)
Don't listen to throbbin make a change that allows me to buy guild status rhino mounts! then make it harder.
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Quote:
Originally Posted by fsbroli3
"...Beandip...He's the savior to the necro class..."
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Ya thats whats up
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01-13-2008, 08:43 AM
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second worst brigand on Nagafen
Character: Become
Guild: Vae Victis
Server: Nagafen
Posts: 2,010
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Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)
Quote:
Originally Posted by Acappella
As an exile, I'd like some sort of motivation to get certain people to leave Haven to PvP. There has to be some sort of middle ground on the exile reward issue.
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yep yep... i am in exile almost exclusively to raid. call me a bluebie fag or whatever, i don't care. i was a member of the top raiding guild on my server in EQ1, and i couldn't do it at first in EQ2 because of R/L time and schedule issues. now i finally can again.
i PvP when i'm bored, or when nothing else is going on. however, lately i've found myself turned more towards playing alts (even on PVE servers) instead of PvPing, because it's pretty obvious that the mechanics of gameplay on PvP servers get very little attention from the devs. they really need either more people working on this, or more people that actually understand the kind of fucked up "player vs player" combat that exists in EQ2.
hopefully the addition of the PvP writs and removal of tokens from chests will encourage all of the PvP to gravitate towards group vs group rather than soloers running around everywhere. maybe then some of the imbalances will magically melt away as people realize that full 6v6 group PvP is pretty damn fun. until then, no thx.
oh and of course, if exile is left out of the PvP writ equation, that negates my entire hope for having any real motivation to PvP ever again.
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01-16-2008, 03:27 PM
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Regular
Character: Jayn
Server: Nagafen
Posts: 296
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Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)
I don't want it to be "viable"...we have it fine especially now that our goods are up for sale on the Kunark merchants, and I personally enjoy the fact that we don't get plat tell spam like factions get.
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01-16-2008, 07:00 PM
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BLAH BLAH BLAH
Character: Qanil
Server: Nagafen
Posts: 860
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Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)
Quote:
Originally Posted by firamas
oh and of course, if exile is left out of the PvP writ equation, that negates my entire hope for having any real motivation to PvP ever again.
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Nevermind the whole concept of actually trying to be competitive in the whole point in why nagafen the server even exists... "PVP"
I didn't want to come back to the city... I loved exile and wish it was how it used to be. Unfortunately though, SOE forced our hands and we had to leave to sustain our guild.
The VAST MAJORITY of the people that are in exile are there to RAID BLUE CONTENT. only a handful get "better pvp" ... Because of this, you dont get jack shit... There's only 2 real factions in this game, and that's how it always was.... if they add anything to give you guys a "cookie" to bait you to PvP they fail in every way.
The middle ground as boon says is where it's supposed to be "hard".. and you're supposed to be there because you want it hard.. not because you get your cake and you can eat it too.
go sit in raid, dont pvp, I dont care, but quit spewing this bullshit on the forums. it was a long, carefully crafted post of the most ignorant shit I have ever read.
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01-17-2008, 02:32 AM
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Trouby Botting FTW!
Character: Notsovilepriest
Guild: Exalted
Server: Venekor
Posts: 119
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Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)
You forgetting one of the key things that freeport has that Qeynos doesn't guys. The ability to cure through status's. Only Defilers and Inq can.
I will say raiding as a faction is a whole lot harder and personally don't consider anything an exile guild kills as an accomplishment. To me its more or less like, Gratz you killed a mob like a blue server guild did hmmm, 6 months ago?
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01-17-2008, 08:33 AM
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second worst brigand on Nagafen
Character: Become
Guild: Vae Victis
Server: Nagafen
Posts: 2,010
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Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)
Quote:
Originally Posted by Notsovilepriest
You forgetting one of the key things that freeport has that Qeynos doesn't guys. The ability to cure through status's. Only Defilers and Inq can.
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you mean like the freedom of mind pots that are available to everyone and are commonly used on raids? oh, yeah...
(and yes i know the recast on them, don't go there, it's almost irrelevant in a good MT group)
Quote:
Originally Posted by Notsovilepriest
I will say raiding as a faction is a whole lot harder and personally don't consider anything an exile guild kills as an accomplishment. To me its more or less like, Gratz you killed a mob like a blue server guild did hmmm, 6 months ago?
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Kraken was 12th worldwide to clear VP. a matter of only a week or so behind even the very best PVE guilds (those in full avatar gear, who hit L80 like a rocket, started raiding immediately, etc), and was still ahead in progression of over half of the servers out there. Onyx has recently cleared VP as well, putting Nagafen on the map at the time as one of a handful of servers that had multiple guilds clearing that zone.
i don't consider that insignificant in the least bit. leave your jealousy at the door.
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01-17-2008, 10:19 AM
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Regular
Character: Daimyo
Server: Nagafen
Posts: 146
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Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)
Quote:
Originally Posted by Daal
TBH, enabling the exiles to be a real third faction and thus be able to obtain pvp gear is a flawed argument at best. They picked exile to both raid and pvp as if they were on pve servers plain and simple and to reward this faction with almost city like status is comical...where would be the incentive to stay either freeport or q faction if that happened. As usual, people rarely consider the ramifications of some of the posts...
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QFE
You also have to understand how many more potential targets the Exile faction currently has, thereby making it very unfair for them to collect tokens compared to the city.
If you allowed exile to collect tokens, i'd exile tomorrow for several weeks, collect ~2000 tokens on my scout then go back to the city, while in the city it would take at least twice as long to collect the same amount of tokens.
That is why exiles and pvp armor will never work. Besides, as other have said, Exile faction can raid far easier because they have access to all 24 classes. Why should they have: - - easy raids
- access to pvp armor
- more targets to farm tokens for pvp armor
Compared to the proper city factions which basically get screwed..
~Flawed
~Daimyo
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The daimyo (大名, daimyō) were the most powerful feudal rulers from the 10th century to the 19th century in Japan. From the shugo of the muromachi period through the sengoku to the daimyo of the Edo period, the rank had a long and varied history. It was usually, though not exclusively, from these warlords that a shogun arose.
Last edited by Daimyo; 01-17-2008 at 10:21 AM.
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01-17-2008, 11:37 AM
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Visitor
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Re: Viable exile faction, PvP writs, and Raid/Dynamic PvP (warning: long)
Some noob swash asked a question : Why should they have: - easy raids
- access to pvp armor
- more targets to farm tokens for pvp armor
1/ Because being an exile doesn't imply raiding. Most exile raid because they are bored and because they don't think pvp is attractive enough. Without raiding you can hardly get a proper gear.
2/ Because they should have an incentive to pvp too.
3/ Because they fight at 1v3+ most of the time, which is hard enough. Being an exile you cannot just stick together in a sort of raid of little groups as Q do most of the time. We cannot aoe without wiping the other exiled around. I never saw an x2 of Kraken + a full group of onyx and a full group of tribunal camping TG hand in hand.
4/ Because the server needs some guys pvping out of group/raid instances to stay alive.
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