Go Back   EQ2Flames Forum > General Discussion > Player vs. Player Issues

Reply
 
LinkBack Thread Tools Search this Thread
Old 01-09-2008, 12:50 AM  
yesyesyes
 
Drytan's Avatar
 
Character: Lets
Guild: Throw
Server: Down

Posts: 283
Photos: (0)

Default Re: /Yell

I wouldn't say a /yell would be a good move, but maybe something else. Like, say the player you attacked creates a distance of "x" meters away from you, than your encounter breaks (a large number like maybe 100+meters or something). But yea I do agree some of the other players though, just dont attack them if you know they had long enough to bring up their window. Thats why I like Dregs landing post the best, cause each flight path goes in a complete different direction, so it's easy to tell where the player is going. Just be quick and follow them and if your fast enough you can easily keep them from flying away again.
Drytan is online now   Reply With Quote
Old 01-09-2008, 01:10 AM  
Slave Trader
 
Dankshasta's Avatar
 
Character: Bojin Boldas'Love
Server: Nagafen

Posts: 2,952
Photos: (0)

Send a message via MSN to Dankshasta
Default Re: /Yell

Quote:
Originally Posted by firamas View Post
there's a simple solution here: don't attack someone who's standing next to a sokokar post, zoneline, teleporter, or any other physical escape method, and expect them to not use it.
No thats not a solution. It is more as Pheelin said. My class has ONE interupt, ONE root, and ZERO knockbacks. I've rooted people a mile from a post, then it breaks when I do damage, so they run towards a post, and even snared they get close enough to fly. This happens all the time. It's not always about attacking people close to a post, it's more about getting stuck in combat while they are flying off. Now for classes without any root, or knockbacks, it would even be worse.
__________________

click me

Last edited by Dankshasta : 01-09-2008 at 01:14 AM.
Dankshasta is offline   Reply With Quote
Old 01-09-2008, 08:22 AM  
Regular
 
Character: Daimyo
Server: Nagafen

Posts: 140
Photos: (0)

Default Re: /Yell

Quote:
Originally Posted by Drytan View Post
I wouldn't say a /yell would be a good move, but maybe something else. Like, say the player you attacked creates a distance of "x" meters away from you, than your encounter breaks (a large number like maybe 100+meters or something). But yea I do agree some of the other players though, just dont attack them if you know they had long enough to bring up their window. Thats why I like Dregs landing post the best, cause each flight path goes in a complete different direction, so it's easy to tell where the player is going. Just be quick and follow them and if your fast enough you can easily keep them from flying away again.
The idea is to increase pvp.

The sok posts are becoming almost another immunity and we do not need any more of them.

The distance idea is a good idea imo.

~Daimyo
__________________
The daimyo (大名, daimyō) were the most powerful feudal rulers from the 10th century to the 19th century in Japan. From the shugo of the muromachi period through the sengoku to the daimyo of the Edo period, the rank had a long and varied history. It was usually, though not exclusively, from these warlords that a shogun arose.
Daimyo is offline   Reply With Quote
Old 01-18-2008, 03:13 AM  
Space coyote
 
Fooflehag's Avatar
 

Posts: 211
Photos: (0)

Default Re: /Yell

Combat should just break automatically, as if the target zoned imo. Pretty effin easy...
__________________
Look out for the-- oh, boy, right into the propeller.
Fooflehag is offline   Reply With Quote
Old 01-18-2008, 09:26 AM  
second worst brigand on Nagafen
 
firamas's Avatar
 
Character: Become
Guild: The Kraken
Server: Nagafen

Posts: 1,589
Photos: (0)

Default Re: /Yell

Quote:
Originally Posted by Fooflehag View Post
Combat should just break automatically, as if the target zoned imo. Pretty effin easy...
i dont think people want to spend 3 hours ever night pretending this is NASCAR and frantically flying laps around RoK zones like its their fucking job
firamas is offline   Reply With Quote
Old 01-18-2008, 10:25 AM  
i Don't Parse Shit.
 
Catseyes's Avatar
 
Character: Shadeyes
Guild: The Vision
Server: Splitpaw

Posts: 297
Photos: (0)

Default Re: /Yell

prevent peeps to use sokos when engaged ,or use interrupts on soko like when gathering a shiney or harvesting.
__________________
Shadeyes, 80 fae assy ,The Vision, Splitpaw
Ymrir, 75+ barb inquie ,Lunar Dawn, Befallen

Quote:
This site is now FFA against SOE.Let them know the meaning of dissatisfied customers...
But the gloves are off now, we're fucking playing hardball in the future, the game now is anything goes.
Catseyes is offline   Reply With Quote
Old 01-20-2008, 02:39 AM  
L337 Poster
 
Popsi's Avatar
 
Character: Popsi
Guild: ~not
Server: Nagafen

Posts: 3,193
Photos: (0)

Send a message via AIM to Popsi Send a message via MSN to Popsi
Default Re: /Yell

lol stick to pve matey
__________________






Popsi is offline   Reply With Quote
Old 01-21-2008, 06:05 AM  
Regular
 
Rippy The Razor's Avatar
 
Character: Rippy
Server: Naggy

Posts: 239
Photos: (0)

Default Re: /Yell

The most simple soloution is often the best. Players should automatically disengage from pvp combat when the player theyare engaged to zones, evaks, or flys on a sok/grif/cloud. That being said stop asking for game changes here. The devs rarely ever even look at the official forums and would sooner touch 5 day old roadkill baking on the side of the road than they would troll eq2flames. Post this kind of stuff on the official forums, or find another more productive outlet than eq2flames like telling all these problems with sok posts to the local drunk passed out and pissing on himself behind the local 7-11.
__________________
Rippy The Razor is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 09:11 AM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0