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Old 01-09-2008, 10:09 PM  
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Default Re: Riftmaker

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Originally Posted by Dankshasta View Post
1.5
This is from the OLD pvp manual. So unless it was changed in an LU since then, it should still be the same. If it was changed in an LU since, please link the patch notes.

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Control Spells

Control spells (Snare, Root, Stun, Fear, Charm, Stifle, Mez, and Pacify) will carry an immunity placed on the target for 2x the duration of the spell. Essentially, if you are rooted for 10 seconds, you will be immune from any root effects for the duration of that root and for 10 seconds after the spell wears off. *Note* You'll only be immune to these effects from other players; these immunities will not protect you from NPC spells.
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Old 01-10-2008, 11:08 AM  
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Default Re: Riftmaker

Quote:
Originally Posted by Kruhl View Post
This is from the OLD pvp manual. So unless it was changed in an LU since then, it should still be the same. If it was changed in an LU since, please link the patch notes.

--------------------------------------------------------
Control Spells
Control spells (Snare, Root, Stun, Fear, Charm, Stifle, Mez, and Pacify) will carry an immunity placed on the target for 2x the duration of the spell. Essentially, if you are rooted for 10 seconds, you will be immune from any root effects for the duration of that root and for 10 seconds after the spell wears off. *Note* You'll only be immune to these effects from other players; these immunities will not protect you from NPC spells.

Well the immunity on my Mez in PvP was exactly 1.5 times the duration,(33, 49.5) is it possible that some really long controls have a different timer?
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Last edited by Dankshasta; 01-10-2008 at 11:09 AM.
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Old 01-19-2008, 08:20 PM  
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Default Re: Riftmaker

Its a 2x timer that starts as soon as the spell lands, it's based on the full duration. It's been like that since server open and unless it's been changed since last November it's still 2.
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