Quote:
Originally Posted by LFG
I think with such a server, a culture of mutual respect and consequence for PKing and bad behavior would develop (as there was on Rallos Zek in EQ), rather than just pure ganking and mechanics manipulation like we have now.
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EQ2 isn't set up in a way where there can be real consequences for being a huge cunt.
Let's say that Bob the level 80 spends all day in Antonica or TD or whatever killing newbies. All day long, bang bang bang. It'll just be like when the twinks did it, only with more ways to escape for the killer. Someone comes up to kill him and get rid of him? Well then he evacs. Or opens a portal. As soon as they're gone, he's back to killing newbies again.
Other systems had or had some form of permanent downside to everyone hating you. In UO you dropped stuff, in old EQ you dropped stuff, in Shadowbane you needed a city to live in, in EVE you needed friends or you'd just plain run out of money. EQ2 has none of this. There's no consequences and even with an FFA system, there's no way to build in consequences.
Everyone in Freeport on Venekor hated Toadley, so much so that he had to create his own bot guild called "The Toadley Fanclub". Did this in any way impede playing the game for him? It didn't. Would he kill every level 10 he met if he could? He would. Sure you're a bit lonely when everyone hates you, but you can still play as normal.
Without level restrictions EQ2 would be absolute hell to play for anyone that isn't already level 80 because level means such a huge amount and there's absolutely no way of stopping people being jerks.
I'd be happy with a one-character-per-account rule though. Or I would if I didn't think it'd result in a sudden burst of every single person playing what's good in solo PvP. Right now most people have a scout alt or whatever, and a main that's an Inquisitor or a Wizard or something.
I bet they'd choose the scout alt over their main.