 |
|
01-16-2008, 11:04 PM
|
|
|
Visitor
Character: Verdell
Guild: Den of Madness
Server: Nagafen
Posts: 93
|
Re: Overpowered stoneskin needs changing - badly
Quote:
Originally Posted by Oshef
30 seconds is entirely too long for ANY solo player to take a beating from 3 people. No tank in the game can stand up to any 3 classes of even conned enemies for 30 seconds without heals and survive.
Once again, clothies are supposed to be HARDER to kill then the tanks.. because they can certainly do a HELLUVA lot more damage then them.
Stop acting like this is giving you a 'chance' of surviving and understand that it's making you the most resiliant archetype out there.
Here is the problem, in one simple, factual sentence:
Cloth wearing sorcerers take pvp damage better then plate wearing 'meat shield' tanks. for 30 seconds.
Do you really not understand what is wrong with this? It's insane for anyone to argue that it isn't overpowered.
|
Oshef, put your R-tard helmet back on and take the nearest carpet to the sinking sands.
Consider for a moment that a Shadowknight, a Paladin, an Inquisitor, or a Templar could already absorb more damage than manashield is capabale of via aa's. Add to that a monk's tsunami, or any scout with the pvp belt every 60 minutes. Realize that manashiled can be dispelled by any toon with city faction with minimal status via the pumice stone, or by any rogue class via their class debuffs, or shaman classes. Also that sorcerers have useable crowd control limited to root that is curable by cheap potions, and made immune to by slighty more expensive potions, an carry a long immunity timer. My point is, sorcerers cannot force you to endure their manashield, they are as naked as any caster without it (which, mind you, is VERY naked given their easily interrupted damage output) and have the least natural hitpoints of any class. And the lowest mitigation.
Manashield gives sorcerers a chance in hell at beating the gank classes, and a reasonable shot at the rest. It's FAR from imbalancing, and my only reccomentation would be to give some similar survivability to the rest of the clothie classes.
|
|
|
01-17-2008, 12:07 AM
|
|
|
Regular
Character: Oshef
Guild: The Kraken
Server: Nagafen
Posts: 256
|
Re: Overpowered stoneskin needs changing - badly
said the warlock.
|
|
|
01-17-2008, 04:53 AM
|
|
|
Regular
|
Re: Overpowered stoneskin needs changing - badly
Quote:
Originally Posted by Pheelin
im sure you let the developers know when you could drop someones mit to 0 and triple up and kill someone in literally 2.5 seconds
|
I actually did have some private conversations with two devs about that very topic so very long ago. I'm guessing that's probably part of the reason double up was nerfed.
|
|
|
01-17-2008, 05:07 AM
|
|
|
Space coyote
|
Re: Overpowered stoneskin needs changing - badly
Quote:
Originally Posted by Daimyo
IMO there is nothing unbalanced about a non-sorceror having these 4 items.. for those that stated a non-sorceror is a solid 1 vs 1 must be joking. In 1 vs 1 my assassin detonates non-sorcerors without these items tbh..
These items make it possible for non-sorceror's to solo. Still no where near as good as scouts but viable!
HOWEVER, combined with MS.. they are OP imo
~Daimyo the last shogun
|
QFE
Don't fuck it up, for us non-sorcs, thank you!
__________________
Look out for the-- oh, boy, right into the propeller.
|
|
|
01-17-2008, 06:19 AM
|
|
|
Nagafen's only Coercer
Character: Milambers
Guild: Norrath Pirates
Server: Nagafen
Posts: 1,449
|
Re: Overpowered stoneskin needs changing - badly
Well grats kruhl you retard, you now nerfed the only item that was giving summoners and and enchanters a chance to be equal in PvP.
FFS Sorcerers aren't the only mages you stupid noob.
__________________
ich masten sniper bein danke lastof hostenhufen
|
|
|
01-17-2008, 06:28 AM
|
|
|
Aggrowhore
Character: Comalv
Guild: Xanadu
Server: Runnyeye
Posts: 340
|
Re: Overpowered stoneskin needs changing - badly
cba to read 6 pages but remember: stoneskin absorbed value is the unmitigated value (the amount of dmg u would hit a solo mob for), so if it says your target stoneskin absorbs 10k dmg it means u would probably have hit him for 3k or less (specially with PVP damage restriction, unless in PVP stoneskin display works differently)
__________________
|
|
|
01-17-2008, 08:18 AM
|
|
|
second worst brigand on Nagafen
Character: Become
Guild: Vae Victis
Server: Nagafen
Posts: 2,000
|
Re: Overpowered stoneskin needs changing - badly
it shows the unmitigated value... adjusted either for the PVE dmg or PVP dmg.
regardless, one look at the log i posted (which is typical of every single fight you're going to have vs a sorcerer) and about 10 seconds of pondering should lead ANY rational human being to the assumption that a 40-60% stoneskin is horribly, horribly overpowered.
i don't like the stoneskin ability in general. it makes PVE (high end raiding) a game of RNG-humping and praying for no double attacks to burn through a MT's stoneskin/avoidance. it's now turning PVP into a joke as well. the mechanic is broken because it has been massively overimplemented, and thus instead of players having, say, a 3-8% chance to stoneskin through through gear and buffs, we now have raid tanks and PvP mages with anywhere from 25-65% stoneskin chances. what. the. fuck.
|
|
|
01-17-2008, 10:04 AM
|
|
|
Nobody
|
Re: Overpowered stoneskin needs changing - badly
Quote:
Originally Posted by Slyck
For dispersion to proc, we actually have to get HIT. So the max amount of times dispersion can proc would be every other attack we are hit with. Meaning: Hit, absorb, hit, absorb, hit, absorb, hit, absorb...
|
This is incorrect. Dispersion can proc off a stoneskin'd dispersion.
__________________
|
|
|
01-17-2008, 10:10 AM
|
|
|
Regular
Character: Daimyo
Server: Nagafen
Posts: 146
|
Re: Overpowered stoneskin needs changing - badly
Quote:
Originally Posted by firamas
i will repeat: then you aren't fighting good mages.
you also didn't list any kind of circumstances or anything. are you jumping them while they're in combat, like most scouts prefer to do? are we talking duels or fights out in the open? are they well equipped? are you using every single potion and clickie available to give yourself an advantage... and are they?
i hear a bunch of crybaby bullshit from mages about how they're sooooooo weak in 1v1's. well, hey, hello? genius? you were the ones that rolled up a CLOTH WEARING SPELL CASTER. quit your fucking bitching and moaning and learn how to take advantage of the strengths of your class. i've fought shitty mages and blown them up in 7 seconds, and then i've fought mages who were on top of their game and ended up killing me even after i jumped them. that shit's embarassing, i will admit. doesn't happen often, but there are definitely good, solid players out there behind a few of the mage toons.
p.s. i hate you all a little bit more every day
|
TBH if I get first hit, I very rarely lose against a non-sorceror without stone skin items.. no matter how skilled they are. Why? not necessarily because i'm uber, but because im well geared (in all aspects) and pvp-experienced.
95% of non-sorcerors last around 2-5 seconds against my assassin in 1 vs 1. After 5 seconds my chances of winning diminish dramatically.
Stone-skin items do help non-sorcerors a lot and I'd like to see them kept in the game. Sure they can grp as can any class, but why shouldn't they have some soloability like scouts...??
I will say it again, non-sorcerors need these items because they cannot increase the proc rate solo and have very little in the way of defence.
Sorcerors on the other hand already have MS and good defensive capabilities and should not be able to use these items to the same potential as non-sorcerors (for reasons stated before several times i.e. MS + powere proc regenerating MS)..
I really don't think any experienced pvp-scout (inc. you kruhl) can disagree that almost every non-sorceror is a free token.. therefore why try and disable the only thing making them any type of challenge..
My 2cp
~Daimyo the last shogun
__________________
The daimyo (大名, daimyō) were the most powerful feudal rulers from the 10th century to the 19th century in Japan. From the shugo of the muromachi period through the sengoku to the daimyo of the Edo period, the rank had a long and varied history. It was usually, though not exclusively, from these warlords that a shogun arose.
Last edited by Daimyo; 01-17-2008 at 10:14 AM.
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|