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Old 01-14-2008, 05:56 PM  
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Default Re: Overpowered stoneskin needs changing - badly

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Originally Posted by Dairuin View Post
I'm really curious about this 3-minute thing. Dispersion gear does not generate any sort of heals, so unless manashield is up the mage's hitpoints won't be going anywhere but DOWN. Manashield only lasts 30 seconds, followed by a 90 second cooldown. You're telling me that for 90 seconds, with 3 people beating on him, with at LEAST half of the hits NOT being stoneskinned, you still couldn't do 6k damage to kill the mage?

Also, stop blowing up the numbers, everyone knows that stoneskinned damage is unmitigated. If you figure 30k was stoneskinned, tone that down about 40% and you'll have the real damage number. Still a lot? Yup, but lets use more actual numbers if you want to be taken seriously.
I didn't know it was unmitigated, but either way, it procs WAY too often and WAY too much for anybody to think it's balanced.
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Old 01-14-2008, 06:00 PM  
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Default Re: Overpowered stoneskin needs changing - badly

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Originally Posted by Milambers View Post
Wow looks like i need to get ahold of some of these items!

Anyone got some SS of the different ones?
Stack up on the items, my friend. Part of the reason I posted this thread, is if developers don't take an honest look at this, at least clothies will be stacking up on this gear, and then everybody will truly know the OP'ness.
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Old 01-14-2008, 06:02 PM  
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Default Re: Overpowered stoneskin needs changing - badly

I find this post quite ammusing tbh.
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Old 01-14-2008, 06:32 PM  
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Default Re: Overpowered stoneskin needs changing - badly

for every mage class minus the sorcs it helps us just to SURVIVE in solo pvp.. but please do nerf it and make it harder for us because god knows everyone esle has aleady made a warlock.
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Old 01-14-2008, 06:34 PM  
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Default Re: Overpowered stoneskin needs changing - badly

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Originally Posted by aeeron View Post
for every mage class minus the sorcs it helps us just to SURVIVE in solo pvp.. but please do nerf it and make it harder for us because god knows everyone esle has aleady made a warlock.
You want more survivability? How about a stoneskin item that absorbs 1-2,000 damage vs. each player..instead of 11,000 damage vs. each player. That would be more balanced.
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Old 01-14-2008, 06:51 PM  
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Default Re: Overpowered stoneskin needs changing - badly

Because being able to camp sokohar posts with absolutely no fear of dieing is balanced right?
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Old 01-14-2008, 06:57 PM  
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Default Re: Overpowered stoneskin needs changing - badly

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Originally Posted by Cloakntuna View Post
Because being able to camp sokohar posts with absolutely no fear of dieing is balanced right?
How does this equate to having overpowered effects on an item? If you want to whine about class abilities, go to another forum and do so. Don't derail my thread.
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Old 01-14-2008, 06:58 PM  
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Default Re: Overpowered stoneskin needs changing - badly

I'm not whining about a class ability, I just think its funny ur whining about not being able to kill somebody when you urself cannot be killed if you so desired.
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Old 01-14-2008, 07:02 PM  
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Default Re: Overpowered stoneskin needs changing - badly

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Originally Posted by Cloakntuna View Post
I'm not whining about a class ability, I just think its funny ur whining about not being able to kill somebody when you urself cannot be killed if you so desired.
Setting safehouse and having to stay out of combat to escape is FAAAAAAAARRRRRRRR different than having an item that is on you 100% of the time, can be used in combat, and can be used against multiple opponents. They are two different subjects, having absolutely nothing to do with eachother, yet you want to draw similarities.

You're a classic example of a troll, my friend. When you want to come up with a constructive reason as to why 20,000-30,000 hitpoint absorption from 3 different players is balanced, then I'll start listening to you. Until that point though, no point in even responding.
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Old 01-14-2008, 07:31 PM  
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Default Re: Overpowered stoneskin needs changing - badly

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Originally Posted by Kruhl View Post
Setting safehouse and having to stay out of combat to escape is FAAAAAAAARRRRRRRR different than having an item that is on you 100% of the time, can be used in combat, and can be used against multiple opponents. They are two different subjects, having absolutely nothing to do with eachother, yet you want to draw similarities.

You're a classic example of a troll, my friend. When you want to come up with a constructive reason as to why 20,000-30,000 hitpoint absorption from 3 different players is balanced, then I'll start listening to you. Until that point though, no point in even responding.
When you can tell me why this is OP for other casters then maybe I will understand where you are coming from. However, you are basing it off of one encounter with a class that already has some survivability thanks to manashield.

If this were against any other caster besides a warlock/wizard u wouldnt see nearly as much damage absorbtion because they dont hav e MS.
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