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Old 01-15-2008, 12:23 PM  
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Default Re: Overpowered stoneskin needs changing - badly

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Originally Posted by Kruhl View Post
You didn't read my post either, did you? It wasn't me vs. a guy with dispersion proc items. It was 3 of us vs. a guy with dispersion proc items. And he absorbed between 20-30k damage while gaining mana at the same time. That's ridiculous.

As for the shifting band, that's an entirely different story. What makes the dispersion proc even worse, is the fact it's on legendary items..they aren't even fabled. At least with the shifting band, it's a fabled item. With that being said, I do think the proc rate on the shifting band is a bit too high. Perhaps you should start your own thread on that item, as it might need looking at as well. You deserve that right, just as much as I deserve it.
Wow, the old Fabled is better than Legendary argument...

Grizfazzles > most stuff from T7 for mages even fabled.

Have you seen that plate hat from MoM btw? Yeah it's fabled and it sucks. Just because SoE labels it Fabled does not automatically mean it is better.
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Old 01-15-2008, 12:41 PM  
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Default Re: Overpowered stoneskin needs changing - badly

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Originally Posted by Odinn View Post
Mana Boon has a CHANCE to proc when you hit, not a guarantee, just to clear that up....think it is 25%?

You can't count the whole fight without us knowing what the other classes were, because those classes could have had stoneskin too, and also increased proc rates.

Some of those stoneskins may not have been his gear.
How could that stoneskin not be his gear? The other two people he was with were dead, and he was the only person left standing that entire time we were beating on him. I'm not sure how it could be anything BUT his gear.
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Old 01-15-2008, 12:43 PM  
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Default Re: Overpowered stoneskin needs changing - badly

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Originally Posted by Cloakntuna View Post
Wow, the old Fabled is better than Legendary argument...

Grizfazzles > most stuff from T7 for mages even fabled.

Have you seen that plate hat from MoM btw? Yeah it's fabled and it sucks. Just because SoE labels it Fabled does not automatically mean it is better.
I never said just because it's fabled means it's automatically better. Don't put words into my mouth.

I said it helps that it's fabled, because fabled items are generally harder to get than legendary items, and certainly it's better if the OP items tend to be the "harder" items to get..no? I'd much rather have OP fabled items than OP treasured items out there.
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Old 01-15-2008, 01:41 PM  
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Default Re: Overpowered stoneskin needs changing - badly

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Originally Posted by Kruhl View Post
How could that stoneskin not be his gear? The other two people he was with were dead, and he was the only person left standing that entire time we were beating on him. I'm not sure how it could be anything BUT his gear.
On that little bit of screenshot yes...but what happened before that? We have no idea what the time frame of your posted log is, I see it proc'd 19 times. Was that in 30 sec or two min?

You are saying stoneskin blocked "X" amount of damage (which has been estimated) during the 3 min. fight, I didn't see 3 min of logs I see a 19 blocks near the end, which could be a lot, but the log that posted does absolutely nothing to prove your point.
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Old 01-15-2008, 04:27 PM  
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Default Re: Overpowered stoneskin needs changing - badly

here you go:



that's a duel between a guildie (warlock) and i, just outside of haven. my hits are in yellow or orange (there's more in the scroll up, but its more of the same shit). the base stoneskin chance with the 4 pcs of gear is 33%. warlocks will be at 48% with their Propagations. that's half of the hits completely absorbed, for a solo character. oh, and those stoneskins feed mana back into their mana pood to feed the manashield as well. that's not even counting the Nullmail (i never got him low enough), which even by itself is a fantastic ability.

this is for a SOLO fucking clothie. classes are balanced around group vs group combat, there is no reason that a rogue shouldn't, in general, be able to burn the shit out of a clothie in a 1v1. that's part of the tradeoff... the mage becomes much more powerful (relatively) in the group setting than the rogue does.

imagine the following group: templar, druid, dirge, tank, 2 mages (sorcerer, enchanter, whatever). imagine the amazing AE DPS being dropped by a warlock in a group setting with a healer and tank to back them up. what happens when they are grouped with a templar and a dirge, and their stoneskin is now literally capped all the way at 66%? with 2 healers to sustain the group and a tank to lock people down (standard PvP group setup) do you think the 2 mages in the group with stoneskin gear are going to have a CHANCE at being killable? no. they're going to sit there and blow the shit out of everything in their path with scary DPS, and little or no way to stop it. you don't even need that specific group setup, even substandard class mixes will serve adequately to protect the mages. the point here is that the Dispersion gear is incredibly powerful even in 1v1 combat, and becomes an absolute nightmare in a group setting.

oh, and did i mention that some of our mages tank T7 epic mobs for fun now, with minimal healing? (farming TnT with 1 group, wizard tanking, 2 healers in group who are barely healing... gtfo, seriously.)

this whole situation is extremely retarded and if you can't sit back for a second, do some quick mental calculations, and see why a permanent ~40-60% stoneskin is a game-breaking mechanic, i do not trust your opinion or judgement on class balance discussions in the least bit.

Last edited by firamas; 01-15-2008 at 04:30 PM.
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Old 01-15-2008, 05:02 PM  
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Default Re: Overpowered stoneskin needs changing - badly

So in summary, because the person posting this has owned all of you a lot then there's nothing wrong with a cloth wearer being able to stand there nuking away for 3 mins with 3 dps classes beating on him?
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Old 01-15-2008, 05:10 PM  
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Default Re: Overpowered stoneskin needs changing - badly

yes, please ignore the fact that kruhl started this thread. he is widely regarded as a douchebag, but many people are concerned with the matter at hand here so lets keep it on topic >_<
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Old 01-15-2008, 05:56 PM  
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Default Re: Overpowered stoneskin needs changing - badly

Dispersion items in general are overpowered, I agree completely.

When RoK First went live myself and a few others got our hands on the Forest Giant Trinket, the first item found that had dispersion on it. At that time every class could wear it. We went out in a group, all low-mid 70s.. 1 guardian, 1 templar, 1 dirge, 3 dps. We lost 1 fight all night. our Templar never ran out of power, never even went below 90% power with spam casting everything he had (heals and debuffs and nukes). We agreed then that those earrings were way too powerful to do shit like that. fighting full on 6v6 and our group staying 80-100% health and everyont at 90-100% power the entire fights. Only time we lost was when we got caught half-assed seperated and they managed to take a couple down fast before we were prepared.

The Dispersion affect is too powerful. it should not be a complete Stoneskin proc, especially not when certain classes can get multiple pieces that do the same thing to increase their chances to proc it.

But when you look at the big picture; there are a shit load of things in EQ2 PvP that needs to be fixed.
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Old 01-15-2008, 08:44 PM  
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Default Re: Overpowered stoneskin needs changing - badly

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Originally Posted by Odinn View Post
On that little bit of screenshot yes...but what happened before that? We have no idea what the time frame of your posted log is, I see it proc'd 19 times. Was that in 30 sec or two min?

You are saying stoneskin blocked "X" amount of damage (which has been estimated) during the 3 min. fight, I didn't see 3 min of logs I see a 19 blocks near the end, which could be a lot, but the log that posted does absolutely nothing to prove your point.
If it helps at all, the screenshot was taken of all the possible stoneskin procs. The stoneskin at the top of the screenshot is the first proc.

Also, we didn't attack the warlock until last, so all stoneskin procs should have procced when it was just us 3 vs. him.
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Old 01-15-2008, 08:47 PM  
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Default Re: Overpowered stoneskin needs changing - badly

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Originally Posted by firamas View Post
here you go:



that's a duel between a guildie (warlock) and i, just outside of haven. my hits are in yellow or orange (there's more in the scroll up, but its more of the same shit). the base stoneskin chance with the 4 pcs of gear is 33%. warlocks will be at 48% with their Propagations. that's half of the hits completely absorbed, for a solo character. oh, and those stoneskins feed mana back into their mana pood to feed the manashield as well. that's not even counting the Nullmail (i never got him low enough), which even by itself is a fantastic ability.

this is for a SOLO fucking clothie. classes are balanced around group vs group combat, there is no reason that a rogue shouldn't, in general, be able to burn the shit out of a clothie in a 1v1. that's part of the tradeoff... the mage becomes much more powerful (relatively) in the group setting than the rogue does.

imagine the following group: templar, druid, dirge, tank, 2 mages (sorcerer, enchanter, whatever). imagine the amazing AE DPS being dropped by a warlock in a group setting with a healer and tank to back them up. what happens when they are grouped with a templar and a dirge, and their stoneskin is now literally capped all the way at 66%? with 2 healers to sustain the group and a tank to lock people down (standard PvP group setup) do you think the 2 mages in the group with stoneskin gear are going to have a CHANCE at being killable? no. they're going to sit there and blow the shit out of everything in their path with scary DPS, and little or no way to stop it. you don't even need that specific group setup, even substandard class mixes will serve adequately to protect the mages. the point here is that the Dispersion gear is incredibly powerful even in 1v1 combat, and becomes an absolute nightmare in a group setting.

oh, and did i mention that some of our mages tank T7 epic mobs for fun now, with minimal healing? (farming TnT with 1 group, wizard tanking, 2 healers in group who are barely healing... gtfo, seriously.)

this whole situation is extremely retarded and if you can't sit back for a second, do some quick mental calculations, and see why a permanent ~40-60% stoneskin is a game-breaking mechanic, i do not trust your opinion or judgement on class balance discussions in the least bit.
And you KNOW there is a problem with the dispersion proc when Become and Kruhl actually agree on something.
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