Quote:
Originally Posted by fsbroli3
Wow your an idiot, tho i do agree conjurors are alot better then necros. Id like to see your pet solo 1 person as you run around kiting the other. I bet those grey cons think your tough shit.
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What's even funnier is this is a conjy truely trying to compare to a necro. Lets see 4 items + dispersion + AA stoneskin....of course your'e going to outlive a necro. How's bout your stuns/knockbacks, we get 1 IF we have tankpet out. Fear even at master is resisted 8-10 casts, our stun lasts for a whopping 1 second, snare breaks on dmg, root breaks on dmg, and all our CC abilities are potioned off with zero effort. Now lets get to dps as a necro, for the people who still play conj and think we get massive nukes, heres a slight bit of education.
DOTS = TIME based, we get one nuke that sorry to inform the nooblet a few pages back, hits for an average of 1k, dumping back about 500-600 health back to the necro. With a 15second recast timer, so basically we get 1 nuke in per fight if we get that far.
For the "OMG you get Lifeburn!!!" people out there. We get a lifeburn, correct.....thing is lifeburn will only do 60% dmg to any one target IF we are being properly healed for the full duration. So if we fire it off and in 3 ticks we go down to 1 hp, the spell is NOT getting the full functionality, so solo a necro will drop in about 20% someone's health with lifeburn. This is also a 5 second cast spell which is rarely gotten off anyways since we just died to a scout in 3 seconds.
The people here braggin how necro's are fine are the people who are either full of shit and play scouts and are too damn scared a necro would take away their precious unearned title, OR they are lvl locked below t7.
As for the L2P statements, fuck all you scouts who think you have an ounce of skill, it takes a fucking rocket scientist to stealth, open a GPS radar unit and click 2-3 buttons from 30meters out and claim to be skilled.....what a joke.