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01-29-2008, 05:57 PM
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Slave Trader
Character: Bojin Boldas'Love
Server: Nagafen
Posts: 2,952
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Averting eyes is not that OP, but this is.....
LFG is kind of a noob so I'll forgive him, but the item to lose target isnt that bad, now this to me seems OP. 10% chance on ANY damage taken to cast the fear.

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01-29-2008, 06:03 PM
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Probably Posting Something Stupid
Character: Nihlathak
Guild: I quit
Server: Nagafen
Posts: 477
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Re: Averting eyes is not that OP, but this is.....
I disagree. I think Averted Eyes and Baleful Countenance are the quality of effects that people should expect as PvP rewards on a PvP server. I don't think it's a matter of these particular items being overpowered, rather I think some of the other PvP items and alot of raid gear are underpowered.
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Nihlathak~
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01-29-2008, 06:08 PM
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Slave Trader
Character: Bojin Boldas'Love
Server: Nagafen
Posts: 2,952
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Re: Averting eyes is not that OP, but this is.....
I think the shield should stay the same, the scout jewelry slot should move down to 5%, and the fear proc should be 5% tops. Then again I also hate the dispersion gear, I hate the way this game is suddenly all about auto-attack (RoK fucked up crit chances too) and having a few pieces of gear,what class you are,and less, and less everyday about skill. Not to mention perma immune for when the Swashynation doesn't feel like playing without evac up.
Then again Marou you have some PvP gear, and play a class thats ridiculously easy to get tokens on, so I guess we aren't really looking for the same things in a game, I can see where any kinds of balance would be something you'd object to in your current position.
Last edited by Dankshasta : 01-29-2008 at 06:09 PM.
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01-29-2008, 06:25 PM
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Regular
Character: Demron
Server: Venekor
Posts: 648
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Re: Averting eyes is not that OP, but this is.....
Anything that increases the duration of fights is GOOD! I don't like fights ending in 3-7 seconds unless you're a healer.
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01-29-2008, 06:27 PM
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Probably Posting Something Stupid
Character: Nihlathak
Guild: I quit
Server: Nagafen
Posts: 477
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Re: Averting eyes is not that OP, but this is.....
Quote:
Originally Posted by Dankshasta
I think the shield should stay the same, the scout jewelry slot should move down to 5%, and the fear proc should be 5% tops. Then again I also hate the dispersion gear, I hate the way this game is suddenly all about auto-attack (RoK fucked up crit chances too) and having a few pieces of gear,what class you are,and less, and less everyday about skill. Not to mention perma immune for when the Swashynation doesn't feel like playing without evac up.
Then again Marou you have some PvP gear, and play a class thats ridiculously easy to get tokens on, so I guess we aren't really looking for the same things in a game, I can see where any kinds of balance would be something you'd object to in your current position.
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I have a wizard I play from time to time too, he's just in adept 1's and isn't gonna do any raiding compared to my swash so I don't mess with him often.
But you're right, my main is a really really strong class and I guess it's a skewed viewpoint no matter how I try to justify it. I just feel like the PvP gear should go above and beyond the heroic and low tier raid gear, is all. Sure if the devs were to fix all the other problems you listed (and I do agree they are problems) then I'd agree that the PvP gear should be watered down, because if EVERYTHING was scaled down then they'd still be what they should be: The best of the best for PvPing. Calling for a nerf on our rewards for PvPing is just gonna wind up with people wearing more PvE gear and less PvP gear, in my opinion.
I personally wouldn't mind all damage/heals being nerfed down a good deal to allow for much longer PvP fights.
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Nihlathak~
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01-29-2008, 06:42 PM
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second worst brigand on Nagafen
Character: Become
Guild: The Kraken
Server: Nagafen
Posts: 1,589
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Re: Averting eyes is not that OP, but this is.....
Quote:
Originally Posted by Dankshasta
I think the shield should stay the same, the scout jewelry slot should move down to 5%, and the fear proc should be 5% tops. Then again I also hate the dispersion gear, I hate the way this game is suddenly all about auto-attack (RoK fucked up crit chances too) and having a few pieces of gear,what class you are,and less, and less everyday about skill. Not to mention perma immune for when the Swashynation doesn't feel like playing without evac up.
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there is no way the healer shield should stay the same while the scout one gets nerfed. BOTH are ridiculous, BOTH get nerfed. healers never even had the ability to deaggro (except on long recast emergency cooldowns) prior to this bullshit gear, and now they get a full 20% reactive detarget proc dropped on a piece of their gear. that's just as outrageous as it being on a scout or fighter item, man. even more so, if you're looking at it from the POV of a scout who now has a class defining ability that not only is being given to everyone else, but in a much much more powerful form than was previously available to scouts.
imagine how healers would feel if there was a 20% chance for a reactive proc on PvP gear that lit off a super-Spores every time you took damage. massive regen or something. think druids would find that balanced, or amusing, or fun? maybe a few of the retarded druids would think "whee, with all my HoTs and now this, now no one can kill me 1v1!". they would be just as asinine as scouts who are now arguing that averted eyes is balanced on scout gear.
there is a difference between putting new and useful PvP effects on PvP gear, and completely overshooting the mark and ending up with items that are simply far more game-changing than originally intended.
no one is arguing that effects like reactive deaggro, fear, or stoneskin should be removed from the game... merely toned down to a point where they provide a realistic but not massive benefit.
2% dispersion
5% averted eyes
5% baleful countenance
on ALL pieces of this shit. nothing more is acceptable to me.
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01-29-2008, 07:24 PM
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Regular
Character: Daimyo
Server: Nagafen
Posts: 140
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Re: Averting eyes is not that OP, but this is.....
Quote:
Originally Posted by firamas
there is a difference between putting new and useful PvP effects on PvP gear, and completely overshooting the mark and ending up with items that are simply far more game-changing than originally intended.
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Are you really not skilled enough to be able to retarget somevia a macro? That's averted eyes sorted..
Dispersion is fine on mages who do not have manashield imo.. they need help BADLY in pvp... Thats's that sorted..
I have not personally seen this proc before or fought someone with it. I would however say that I can re-target someone in perhaps half a second..
This fear will be interesting.. perhaps a potion or a SK in grp will help  considering they get fear immunity (personal I think?) It is a problem however that for a whole 3 seconds (eternity in pvp) you are unable to do anything..
At least with averted eyes you can simply re-target via macro..
~Daimyo
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The daimyo (大名, daimyō) were the most powerful feudal rulers from the 10th century to the 19th century in Japan. From the shugo of the muromachi period through the sengoku to the daimyo of the Edo period, the rank had a long and varied history. It was usually, though not exclusively, from these warlords that a shogun arose.
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01-29-2008, 07:30 PM
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PVE - PVP Ambassador
Character: Zaci
Guild: DDH
Server: Deathwhisper
Posts: 1,721
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Re: Averting eyes is not that OP, but this is.....
and that is why I was feared every .2 seconds fighting tratos or bratos or whatever tos is the warden.
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Twitty- 80 Exiled Monk
Zaci- 80 Exiled Swash - occasionally when Adam isnt on him~
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01-29-2008, 07:58 PM
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Slave Trader
Character: Bojin Boldas'Love
Server: Nagafen
Posts: 2,952
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Re: Averting eyes is not that OP, but this is.....
Quote:
Originally Posted by Zacii
and that is why I was feared every .2 seconds fighting tratos or bratos or whatever tos is the warden.
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Yep
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01-29-2008, 08:03 PM
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Slave Trader
Character: Bojin Boldas'Love
Server: Nagafen
Posts: 2,952
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Re: Averting eyes is not that OP, but this is.....
For firamas, i just don't think the current abilities for each level were thought of with PvP in mind. The shield gives a Healer a realistic chance to detarget someone, it is a reward for PvP, and clearly the benefit is more PvP oriented. Scouts have a shit ton of deaggros as is, and 5% is still not bad. I just see that fear proc, and the 20% deaggro on the scout piece as out of wack. The shield is different 'cuz there are much fewer PvP type pieces availible for druids and that shield makes sense for a PvP healer. There are much better PvE shields availible for the other healer classes, and they will go more to the PvE healers (exiles)
Last edited by Dankshasta : 01-29-2008 at 08:04 PM.
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