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Old 02-12-2008, 04:54 PM  
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Default Re: EPIC Weapon quests makes EXILE look a whole lot SWEETER

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Originally Posted by Kruhl View Post
We all love the site, and think it's essential for the EQ2 community (because the forum mods on the official forums abuse their power) ...

but it certainly can't help the credibility of the site when its founder admits to partaking in extraneous arguing in order to promote more income for the site. It's bad enough the credibility of the site has to be called into question by having "flames" in its name. In fact, I think there's a lot of people who don't even visit this site because of its name only. I know I didn't visit this site for a long time for that very reason. I never considered myself to be someone to flame others, so I figured why visit the site in the first place. Had I known that it was actually a treasure trove of useful information, I would have visited it long ago. Try not to hurt the credibility of the site, please.
Please man, that was sarcasm. And the reason I started this site was so people could say and do just about anything legal that doesn't involve NSFW content while enjoying the same behavior myself. I never intended for this site to make me a mature and sober person, or to participate here as if I was on some type of leash.

Please also note that about half our ads are public interest, those don't pay, so just think of it as flaming for charity.
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Old 02-12-2008, 04:54 PM  
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Default Re: EPIC Weapon quests makes EXILE look a whole lot SWEETER

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Originally Posted by LFG View Post
Dude, I did the exile quest in Neriak in like 15 minutes flat!
both characters i exiled from freeport got stuck at a rotten time of day and missed the part that requires it to be night in game, so it took longer =(
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Old 02-12-2008, 04:59 PM  
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Default Re: EPIC Weapon quests makes EXILE look a whole lot SWEETER

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Originally Posted by Kruhl View Post
It just so happens that PVP is not fun as an exile. You don't get status for kills, you're not getting tokens, not picking up writs. You can't get city merchant items, little things like escape lockets and exp pots. There's a lot of little different reasons as to why it's more fun to PVP as a Freeport or Qeynosian.
Wait, hold up - you mean I can't have the best of both worlds?

Of course there are supposed to be advantages and disadvantages to the choice of whether to be on city faction or exiled. In that regard, this game is working as intended.
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Old 02-12-2008, 05:05 PM  
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Default Re: EPIC Weapon quests makes EXILE look a whole lot SWEETER

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Originally Posted by firamas View Post
raid guilds succeed based on the strengths of their members, not on the classes they play.
..quoting my other post here, but I wanted to amplify and clarify something with an anecdote that may put this in perspective for some of the city side guys...

Kraken occasional has to wait to do a mob or zone because we're missing classes. However, NOT ONCE has that been a subclass. I've never heard "FUCK, we can't do this without a templar, someone call Istaril and get his ass online" in vent. It's "we need a cleric to do this, one should be logging in soon". The inquisitor makes a decent substitute, and we can then continue raiding.

CLASS, not SUBCLASS, is what's critical. The difference between the good/evil versions of each class are almost universally irrelevant. Either can be substituted, and bring very similar ability types (whether its the reactive heals of a cleric, the wards and buffs of a shaman, the debuffs of a rogue, or the control, regen and buffs of an enchanter) to the table.

Would you put a dirge in the mage group? No.
Would you put a troubador in the MT group? No.
Can you ask a troubador in your guild to betray, if needed? Yes.

None of the good/evil restricted classes have required raid-changing abilities that can't be found elsewhere. Of course one half of that class is going to be better for certain situations, but the closest I would even begin to argue for a lopsided victory is Templar>Inquisitor. And like I've stated multiple times, I've raided without a templar at times and have seen the living proof that it's not required.
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Old 02-12-2008, 05:06 PM  
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Default Re: EPIC Weapon quests makes EXILE look a whole lot SWEETER

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I honestly think you are wrong, and would believe the same if I was still in Freeport.

If you want Mythical epics and believe you can't earn them with a Freeport only guild, if I were you, I'd team with a Q guild and jointly raid with them for a month in Exile. You'd have the best of both world, and be even more OP than you already are with your city faction rewards, when you returned. And it would only cost you 50 p to get your AD3s back.

These Mythicals aren't going to fly out of your butt like a magic monkey. You'll need to earn them if you want them, the same as we will.
I don't recall either Onyx or Kraken needing to make their guild Exile, then have to re-learn content, and then lose all their masters returning to a faction in order to work on their mythicals.. They've had that opportunity since RoK release - because of stupid broken SOE game mechanics.
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Old 02-12-2008, 05:09 PM  
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Default Re: EPIC Weapon quests makes EXILE look a whole lot SWEETER

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Kraken exiled a while ago actually, I dunno the exact date... hrm. I joined in late July of last year, and I think they had exiled a few months before. However, they had been across both city factions before that and did quite well (PVE wise) in either city.

TBPH, the only reason I'm even posting in these threads is because I have a lot of free time at work and eq2flames is a good way to fill that. Continually justifying (what should be) obvious facts to certain idiots who will never listen to reason is not particularly enlightening for me, but it passes the time.

The conundrum lies here: any guild who has worked through serious raid progression through T7 and T8, either on a PVE server or on Nagafen, already knows that raid guilds succeed based on the strengths of their members, not on the classes they play. They have spent incredible amounts of time learning every new encounter in each new expansion or tier, and can easily identify that certain recipe of coordination, player skill, dedication, and leadership that is needed for success...

...however, if you haven't tasted the sweet desserts of that recipe, and you're still in the kitchen getting all frustrated trying to refine the recipe, you might easily overlook the fact that some of your ingredients may be rotten or stale. And you can't bake a tasty cake like that, can you?
Guilds will tell you that classes have nothing to do with how successful they are? Only that it's the strength of their members? Go tell them to raid VP with 24 necro's and see how they do. Even you admitted in a follow up post that classes do matter in some way. You're always trying to get people to believe that the Kraken could accomplish anything they wanted, with any class they want. I call bullshit. I spent more time as an officer/member in that Guild than you've been a member of that Guild. Admittedly, it's been a while since I last raided with the Kraken, but it's still Davram at the wheel. I know full well what you guys are capable of, and I know full well that you're full of shit 99% of the time. Class balance in a raid means a lot, whether you are Freeport, Qeynos, OR exile. It's even more important for Freeport and Qeynos, where class selection is limited, and thus makes raiding even more difficult.

Last edited by Kruhl; 02-12-2008 at 05:18 PM.
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Old 02-12-2008, 05:11 PM  
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Default Re: EPIC Weapon quests makes EXILE look a whole lot SWEETER

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Originally Posted by Kruhl View Post
Guilds will tell you that classes have nothing to do with how successful they are? Only that it's the strength of their members? Go tell them to raid VP with 24 necro's and see how they do.
I've often argued that an all SK guild would do quite well.
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Old 02-12-2008, 05:12 PM  
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Default Re: EPIC Weapon quests makes EXILE look a whole lot SWEETER

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Wait, hold up - you mean I can't have the best of both worlds?

Of course there are supposed to be advantages and disadvantages to the choice of whether to be on city faction or exiled. In that regard, this game is working as intended.
It means you can't have the best of both worlds..yes! How screwed up is that, too, when that rule should only really apply to real life! This is a game...we SHOULD be able to have our cake and eat it too..that's my point!

Get rid of exile. Make all classes available on both sides. BAM, problem fixed. Everybody has PVP gear, everybody has PVP writs, everybody has access to work for their mythicals. Everybody is happy.

I have yet to see anybody make a valid argument as to why a solution would be detrimental to the game or the servers.
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Old 02-12-2008, 05:17 PM  
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Default Re: EPIC Weapon quests makes EXILE look a whole lot SWEETER

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I've often argued that an all SK guild would do quite well.
In theory everything looks great. In practice, I'm sure it's quite different. But this is much like Become saying that the Kraken would have no problem clearing all tiers of all raid zones with Qeynos/Freeport only classes. There's a reason the Kraken is exile right now.
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Old 02-12-2008, 05:22 PM  
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Default Re: EPIC Weapon quests makes EXILE look a whole lot SWEETER

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Originally Posted by Kruhl View Post
Get rid of exile. Make all classes available on both sides. BAM, problem fixed. Everybody has PVP gear, everybody has PVP writs, everybody has access to work for their mythicals. Everybody is happy.
I've often stated that I would be happier, and that PVP in EQ2 would be better and more fun if it was pure FFA, and if Q and FP players could guild together.

But if that happened, there would still be people complaining it was too hard to get a Mythical epic.

And I wouldn't hold your breath waiting for that to happen if you want a Mythical epic before the next expansion.

You need to align your desires with your plans, based on the situation as it exists today. That will cause you to achieve your goals.
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