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People trying to raid in cities are just too fucking stupid to succeed 65 62.50%
They aren't successful because they're missing classes 39 37.50%
Voters: 104. You may not vote on this poll

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Old 02-12-2008, 11:00 AM  
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Default Re: Raiding in FP and Qeynos

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Originally Posted by Darkhain View Post
Yes it's possible, but harder.
But what about Avatars and other contested? like in T7, ie Europa couldn't kill Mayong or any avatars .
No one but onyx killed any. Namely because of the ruleset change when pvp rules going into effect while on pve x4s.

I don't even think Europa took a pull on any contested other than PHH. Maybe C-mayong once, but I don't remember it.
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Old 02-12-2008, 11:09 AM  
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Default Re: Raiding in FP and Qeynos

You just said you haven't tried him since LU42, so therefore you are talking about facts that you have no idea about as well. My information came from the last post I read, yours came from the last post you read, which were about 12 hrs apart But it doesn't change the fact that the new leviathan is going to stifle the raid progression of faction guilds that you got a free pass on. Making flag mobs greatly more difficult after guilds no longer need them to get in VP gives an obvious disadvantage to the guilds that didn't get flagged from the easy version.


I never said that SoE did this to fuck faction guilds. I have no doubt that pvp servers are the last thing on their mind. I said it was fucked up that it happened all at once.
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Old 02-12-2008, 11:17 AM  
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Default Re: Raiding in FP and Qeynos

I'll say this, before LU42, Overking was probably the "hardest" mob before getting to Silverwing, the second to last name in Vp. Venril Sathir is not a tough fight (need to watch power and cure), but requires raid coordination. We can see city mobs like DH and Insurrection saying they get OK down to 50%--which honestly means it is very killable, and their players just need to play a bit better since the script changes slightly at 55% and they need to adapt to it.

If you can get Overking down, you can kill Venril, and leviathan might be a crap shoot right now, but that means that VP and mythical epics are in reach to these players. City players do have it harder to raid, but their success so far against overking means that they just need to work a bit harder if they want their epics. I'm sure if Europa would have survived in FP, that by now they would have gotten access to VP and no one would be arguing, but the guild fell apart.
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Old 02-12-2008, 11:20 AM  
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Default Re: Raiding in FP and Qeynos

More like 5%, Jayn.

One orb slipped through and PWNED us at 5%.

It was very saddening.
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Old 02-12-2008, 11:23 AM  
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Default Re: Raiding in FP and Qeynos

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Originally Posted by Ratface View Post
More like 5%, Jayn.

One orb slipped through and PWNED us at 5%.

It was very saddening.
That is sad sometimes they bug thru to him.
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Old 02-12-2008, 12:21 PM  
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Default Re: Raiding in FP and Qeynos

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Originally Posted by Slyk View Post
I see this point come up all the time about cities being held back from pve success because of a lack of classes and I think it's bullshit and a lame excuse to cover up their lack of a brain and/or skill. What does everyone else think?
Well, I voted #1 in your poll, but only because (like virtually everyone else from Nagafen) you're too fucking ignorant to be able to create a non-biased poll that actually gives fair choices and I know #2 isn't correct. The poll choices are always one extreme or the other... there's either the "right answer" (the poll creator's emotionally charged selection) or "soandso is a fucking idiot because he believes/does xxxx" or some other backhanded insult mixed in with the other choices.
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Old 02-12-2008, 12:30 PM  
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Default Re: Raiding in FP and Qeynos

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Originally Posted by Jhoram View Post
Sure.. city-aligned guilds will eventually get there, but there's definetly something in having access to all classes. Brigand is a perfect example, since with their debuffs, they can bring raid-wide dps up a notch. Instead of having 2 defilers who cant stack debuffs, you can have a defiler and a mystic who can debuff more .. you can have an inquistor for verdict (yeah, I know.. its only 2%, but hell, we wiped Overking at 5 today.. 3 more and we would have won.. a Q raid would have taken 5 more)
You do realize that most debuffable stats are essentially capped in either faction's raid setup? DPS/haste hardcap at -50%, mitigation debuffs hardcap at +200% dmg done to the mob (only possible with a brigand, but Q can still drop a ton of debuffs on the mob with everyone else and get close), stats have a softcap/diminishing returns on debuffs(and half of them are useless to debuff on epics anyway).


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Originally Posted by Jhoram View Post
There's retards everywhere. Exile guilds are just lucky enough that a lot of those retards tend not to want to deal with the hassle of being exiled just to raid, so they get a smaller % of them. So the city guilds get lumped with them. Of course, Insurrection is retard-free (except for Daarkstar...but dont tell him that ;P)
It's not that people don't want to "deal with the hassle of being exiled" (it's absolutely 0 hassle in my experience, unless you're a pussy and consider having more hostile PvP targets a hassle), it's the fact that most people DONT exile unless its for the express purpose of raiding. We're playing on a red server full of pretenders who think of themselves as Billy Badasses, but who refuse to opt-in to the FFA ruleset that is available to them and go out and PvP with everyone on track conning hostile. Whatever. =)
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Old 02-12-2008, 12:37 PM  
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Default Re: Raiding in FP and Qeynos

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Originally Posted by Ratface View Post
It's certainly easier with all classes, but not incredibly harder with only one factions classes as some people make it out to seem.
True. But, as expected, there are too many whiners who are going to continue to cling to their weak tactics of "blame anything but my own ineptitude" and make excuses. The only way to silence them is to straight up prove them wrong (which guilds like Europa once and, and Insurrection is now well on their way to doing).

The only class that FP guilds are hurting for by not having is the Templar. Every other class brings something to the table that is either irrelevant (a debuff on something that's already capped), or marginally useful such as the paladin's amends (on ONE specific encounter in RoK) or random utility abilities that aren't required but more of a "nice to have" thing. The Templar makes a much better MT healer than Inquisitor, everyone will admit that. However, it's still not required... Kraken has done some serious RoK mobs (including Overking and some VP fights) without a Templar in raid because none of ours were online.
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Old 02-12-2008, 12:42 PM  
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Default Re: Raiding in FP and Qeynos

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Originally Posted by Slyk View Post
There's your fucking problem right there, learn the fucking encounter yourself instead of reading how to do it dumbass.
And this is the root of the problem. Products of the Game Genie generation are pervasive throughout many raid guilds. If it doesn't have a cheat code or a walkthrough, they don't want any part of it.

Every mob that Kraken or Onyx have killed in T8 has been done by taking hours and hours (or days, or weeks) worth of pulls on it until the strat is refined enough and the execution is solid enough that the Big Nasty finally goes face down in the dirt. Success in raiding is as simple as that. You keep refining your strats until you have something that you know works, and then you work on refining your execution of that strat (while taking some unlucky RNG rolls along the way in stride).

If your guild is so inept at understanding the more advanced aspects of playing their classes and the dynamics of raiding that they even need to be reading walkthroughs for suggestions, they've already lost.
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Old 02-12-2008, 12:50 PM  
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Default Re: Raiding in FP and Qeynos

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Originally Posted by Dzen View Post
You can't possibly argue that there isn't something seriously fucked up that they introduced the new Leviathan right when faction guilds are on the verge of hitting T3 and epics came out. You guys got to kill easy-mode version of Leviathan and now you'll probably argue how "killable" he is even though YOU can't kill him and you don't need to since you are already in VP.
There were multiple "gatekeeper" mobs in RoK (Venril, Overking, Leviathan, and every wing boss in VP) that had weak scripts with easy workarounds. Rangers tanking permarooted mobs and completely negating a mob's melee should have NEVER been allowed to stay in game this long, for instance. Read some of the threads from the last 2 months in the "Zones and Population" forum here and you'll see all the hardcore PVE raiders complaining about this shit too.

Many of those scripts were finally buffed and the encounters were thusly made more difficult. Amen. This affects exiled guilds just as much as it affects city side ones, we still have to re-learn new strats to beat these encounters just like you guys do.

Kraken has been taking pulls on Nexona for 2 days straight now, and even though we're getting our ass kicked every time (the mob hasn't gone below 90%), it's been hella fun. I enjoy learning new encounters and breaking through challenging scripts. Mobs like Nexona used to be mindless loot pinatas. Who the fuck wants that? Kraken has a flawless VP run a few weeks ago (first pulled every named)... but we wiped a whole bunch to the random trash mobs though... what kind of idiotic encounter design and balance could justify that?
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