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Old 02-13-2008, 12:24 PM  
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

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Originally Posted by UGAdawg View Post
Boohooo.. Kruhl is a whiney bitch. Go play a guardian on pvp then talk some shit about classes being out of balance.
Guardians do what they're supposed to do extremely well. They lock down groups and soak damage. Take them out of that element (i.e. solo), and of course they aren't going to excel. WTF do you expect?

Conversely, put a brigand into a 6v6 situation and suddenly what they bring to the group seems extremely average compared to the plate tank who's locking the other group's targets down (the jesus of all control effects), the enchanter who's dropping wicked control effects and ranged DPS, the warlock who's decimating with AE's, etc, etc..

It's literally impossible to make 1v1 completely fair while doing the same for 6v6. The only way to do that is have every class be exactly the same. I have no idea why people can't understand this.
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Old 02-13-2008, 01:01 PM  
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

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Originally Posted by firamas View Post
I didn't realize our 2.5 sec range stun was causing so much consternation, damn. I've always been more pissed off about the massive amount of snares that ranger/swash can drop from range. Being heavily snared is essentially the same as being rooted in most situations (especially if you're staying at range to attack like rangers and swash can). Every scout gets 1 or more snares from CA's. Preds/rogues all get some kind of extra ranged control effect. Oh, and fettering poison is still uncurable. I think the brigand's single 2.5 sec stun should be among the least of people's worries. =)

Oh my bad didn't know Brigands couldn't use Fettering poisons and that rangers are immune to it also. Thanks you just cleared it all for me. Hmmm nobody has to use FoM against a ranger they just use FoA. Which is Immune to root and reduces snares. All they have do is sprint which close the gap in such a short amount of time. Oh yea I could use FoA too to reduce the snares on me but what do I do when the brigand just stun locks me to death after that??? Pretty sure you can come up with solution for that Become since you are just so informative.
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Old 02-13-2008, 01:08 PM  
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

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Originally Posted by Drodin View Post
my main point is this nerf is mostly thanks to pvp - which you guys like to deny pvp is responsible for anything bad in pve.

got what i wanted, carry on.
You can specifically thank Kruhl.
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Old 02-13-2008, 01:09 PM  
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

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Originally Posted by firamas View Post
Guardians do what they're supposed to do extremely well. They lock down groups and soak damage. Take them out of that element (i.e. solo), and of course they aren't going to excel. WTF do you expect?

Conversely, put a brigand into a 6v6 situation and suddenly what they bring to the group seems extremely average compared to the plate tank who's locking the other group's targets down (the jesus of all control effects), the enchanter who's dropping wicked control effects and ranged DPS, the warlock who's decimating with AE's, etc, etc..

It's literally impossible to make 1v1 completely fair while doing the same for 6v6. The only way to do that is have every class be exactly the same. I have no idea why people can't understand this.
Bullshit!!!

Brigands bring a second taunt, multiple stun's to lock down another groups healer, or Warlock, and insane single target damage to take out any single player in the others group. THAT IS HUGE!! They're a better Wizard for the group.

Not only can a Brigand taunt another player off of your Warlock, they can also use detaunts to clear that players target so he no longer can target your groups Warlock.

Not to mention the mitigation debuff allowing your group to cut down the other groups tank before his healer(s) can heal him.
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Old 02-13-2008, 01:14 PM  
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

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Originally Posted by firamas View Post
Guardians do what they're supposed to do extremely well. They lock down groups and soak damage. Take them out of that element (i.e. solo), and of course they aren't going to excel. WTF do you expect?

Conversely, put a brigand into a 6v6 situation and suddenly what they bring to the group seems extremely average compared to the plate tank who's locking the other group's targets down (the jesus of all control effects), the enchanter who's dropping wicked control effects and ranged DPS, the warlock who's decimating with AE's, etc, etc..

It's literally impossible to make 1v1 completely fair while doing the same for 6v6. The only way to do that is have every class be exactly the same. I have no idea why people can't understand this.
I know what guardians do in pvp. But, I can tell you this.. Mitigation is one of the most fucked up components of this game. When I played Nightwalker, I could do very well agianst other classes. But, I was getting hit as scouts by other melee classes. Guardians should not be able to get killed as easily as other classes from melee attacks.

Only thing that makes them more difficult is these two....More hps than your avg player and, if they have the right gear, tons of avoidence.

Nerf everyone so guardians rulez the earths! haha, jk.

My brig killed some insurrection healer yesterday in 3 combat arts and it was a 5 on 5. She was dead before she ever got a heal off.
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Old 02-13-2008, 03:05 PM  
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

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Originally Posted by UGAdawg View Post
My brig killed some insurrection healer yesterday in 3 combat arts and it was a 5 on 5. She was dead before she ever got a heal off.
then it had to be a druid, probably shitty gear, and you had 4 other people in your group (3 of which were probably capable of doing some kind of decent DPS and likely assisting off you)

you dont kill a healer in 3 CA's if you're talking about a 1v1 situation. you also need to compare similarly geared characters. when I fight Istaril 1v1 it's a 2-3 minute battle. when I fight a good warden 1v1 its a 3-4 minute battle. damage shield adornments are wicked, and i have to use vitality breach to even hope to counteract that. this whole "it was over in 6 seconds" only applies to shitty players or shittily geared players. of course a decent solo class is going to rape someone who's running around in asstastic gear or doesn't have enough experience to know what the immediate emergency pvp actions need to be.
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Old 02-13-2008, 03:09 PM  
second worst brigand on Nagafen
 
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

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Originally Posted by Soulja View Post
Oh yea I could use FoA too to reduce the snares on me but what do I do when the brigand just stun locks me to death after that??? Pretty sure you can come up with solution for that Become since you are just so informative.
you never use FoA against a brigand, you use the FoM. and then, since you have a NO MINIMUM RANGE BOW, you still wtfpwn their face with your massive autoattack dmg (and probably still manage to get a few meters away and get off some ranged CA's too as you're both crawling around snare kiting eachother)
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Old 02-13-2008, 03:16 PM  
second worst brigand on Nagafen
 
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

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Originally Posted by Demron View Post
Brigands bring a second taunt, multiple stun's to lock down another groups healer, or Warlock, and insane single target damage to take out any single player in the others group. THAT IS HUGE!! They're a better Wizard for the group.
that "insane single target damage" is all used up in an initial 6-8 second burst. if the fight goes longer than that (i.e., its not a 1v1), brigands are just another melee dps class who has to bounce around the target and pretend like they can out-DPS the other groups healers.

does this imaginary other group not have a tank or something to keep the brigand off the soft targets for the first part of the fight? are there no heals or wards up on anyone to counteract burst DPS? where are these "multiple stuns" (we get one 4.5sec brigand stun CA, and cheap shot like every other scout of course... and stuns of course carry control effect immunity and are easily curable) to lock down a healer?

i know what my class can do solo and in groups. i know it's damn good in a 1v1. i also know its nothing special in a 6v6. i WISH brigands were these fucking gods of group pvp like you're making them out to be... i'd trade some of my solo power for that in a heartbeat.
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Old 02-13-2008, 03:35 PM  
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

Man can anyone else tell that Kruhl is severly assraw that he won't be getting his mythical epic? How many more threads can you make about it? You have pvp jewelry AND the chance that a raid guild in FP/Qeynos may in fact be able to obtain epics at some point in time while exile have ZERO chance at ever getting that insane pvp gear...Fuck I would take that pvp tower shield and avert eyes bullshit over an epic anyday
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Old 02-13-2008, 03:38 PM  
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

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Originally Posted by firamas View Post
you never use FoA against a brigand, you use the FoM. and then, since you have a NO MINIMUM RANGE BOW, you still wtfpwn their face with your massive autoattack dmg (and probably still manage to get a few meters away and get off some ranged CA's too as you're both crawling around snare kiting eachother)

Duh, what are you Mr. Obvious. I was just stating the fact the only way to keep the range on another pred/rogue class would be to cure the fettering snare which you can only reduce. Once you get to me doesn't matter if I wait to use it to cure the Stun since I will never be able to use another range CA for the rest of the fight. So damned if you do and damn if you don't. Next read into what I typed I clearly said you don't need FoM for a ranger just FoA. Have you ever played a ranger?? You obviously don't have a clue. Just because I can start to cast a CA if you get closer than 2m.. guess what you just stop me from casting. Hmm you don't even have to do any kind of damage to stop me from casting. Damage can even interupt our CAs. On none of your CAs if you start casting and I run out of range I bet it doesn't say Target to Far. So basically if you get to me or even start on top of me, I should rely on melee CA and range bow auto attack that happens every 5 to 5.2 seconds. Sure snare works on serveral people but for people that know how to play brigand i.e. Kruhl, Nightmares, Brokensword 35m to 40m is easy as cake with snares.

Last edited by Soulja; 02-13-2008 at 03:39 PM.
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