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Old 02-13-2008, 03:38 PM  
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

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Originally Posted by firamas View Post
(3 of which were probably capable of doing some kind of decent DPS and likely assisting off you)

you dont kill a healer in 3 CA's if you're talking about a 1v1 situation.
He never had a preheal. I killed him before he had a chance to finish his spell. I wish I could remember his name. As for my group, we had no assist set up before the fight and it was 2 shamans, 1 dirge, and 1 sk that was busy with aggro management in the beginning.

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that "insane single target damage" is all used up in an initial 6-8 second burst..
You said it yourself.. 6-8 second burst ftw. He was dead before he could heal his group. I auto attack crit as hard as you do. I'm guessing that I dispatch, B&A, and double up and had 2 crits. He=dead.

You've done it yourself. We're the most overpowered bust dps in the game in a situation like that. Especially with ~50% crit and 2 nice ass weapons.
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Old 02-13-2008, 04:02 PM  
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

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you never use FoA against a brigand, you use the FoM. and then, since you have a NO MINIMUM RANGE BOW, you still wtfpwn their face with your massive autoattack dmg (and probably still manage to get a few meters away and get off some ranged CA's too as you're both crawling around snare kiting eachother)
Name me one ranger who can stand within melee range of a Brigand and not only survive their damage, but kill the Brigand with auto attack damage.

Fuck!

I bet no Ranger could stand toe to toe with a Brigand, and use their Ranged CAs and still live.
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Old 02-13-2008, 04:16 PM  
second worst brigand on Nagafen
 
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

i didnt say it was an evenly matched fight when its face to face, but the ranger should always have the advantage on the brigand and prevent the fight from getting to that point. once it gets there, for whatever dumbass reason, its not like the ranger is completely worthless... you have a melee range root and multiple snares which will allow you at least a decent chance of circle strafing yourself outside of min CA range... and with the new epics you're also autoattacking from ANY range regardless.
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Old 02-13-2008, 04:19 PM  
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

No one has advantages over brigands.

Edit: Except a good berserker =p
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Old 02-13-2008, 04:35 PM  
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

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Originally Posted by firamas View Post
i didnt say it was an evenly matched fight when its face to face, but the ranger should always have the advantage on the brigand and prevent the fight from getting to that point. once it gets there, for whatever dumbass reason, its not like the ranger is completely worthless... you have a melee range root and multiple snares which will allow you at least a decent chance of circle strafing yourself outside of min CA range... and with the new epics you're also autoattacking from ANY range regardless.

Strafing?? this isnt a fucking FPS, you can't dodge shit that way. 2.5 sec range stun is more than enough for you to close that distance. Melee root 2 seconds woopty fucking doo. You snare me and I hit you with a 2 second root, I move a total of 2m? Still not enough time to cast any bow CAs unless you just decide to leave your computer and let me proceed to cast. Maybe I can cast my attack hawk and distract you with it for a while. It would be a whole lot different if our stun wasn't reduce from 2 secs to just a stun in pvp. So basically in your world every ranger has the epic so they can all auto attack at 0m, wow no ranger even complained about it be 2m before because it was never hard get 2m to auto attack but to get 2m to CA is nearly impossible.
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Old 02-13-2008, 04:44 PM  
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

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Originally Posted by Soulja View Post
.
Best thing for a ranger is to sprint, snare him up, and knockback with our ranged attack followed by unleashing the fury.

If he manages to get away that's the brigs fault. That's why most of the rangers find perches to get on. They don't want to be rushed like this.
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Old 02-13-2008, 05:21 PM  
I PVP A LOT SOMETIMES A LITTLE
 
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

Guys, I honeslty dont know why brigands are being used here, a ranger is hands down the easiest scout for a brigand to kill minus a dirge. You see one, you freedom of action, knockdwon range, sprint at them, keep them stunned and kill them. If they have a pvp belt and pop freedom of mind it can be tough, but that is about it.
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Old 02-13-2008, 05:33 PM  
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

Zac,

That's what I'm saying.. Kruhl bitched for a nerf and now, a class that might have been fun to fight agianst, is once again getting nerfed in pvp so Kruhl can pwn faces!
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Old 02-13-2008, 05:44 PM  
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

I've been avoiding Brigands at all cost, unless my PvP belt + Freedom of Mind are up together. It's a gamble, they might have the PvP belt.

I think my biggest problem in T8 PvP right now are misses. I've had every single ranged Combat Art and Auto Attack miss, parried, blocked, or dodged in a single fight against Brigands, Bruisers, Beserkers, and Guardians.

If that isn't bad enough, Assassins and Bruisers are sprinting at and insane speed closing in on me much, much faster than they should be able to. I've been hit with a 6k execute already in PvP, without the Epic giving Assassins a +30% damage on stealth attacks.
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Old 02-13-2008, 05:58 PM  
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Default Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe

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Originally Posted by Demron View Post
I've been avoiding Brigands at all cost, unless my PvP belt + Freedom of Mind are up together. It's a gamble, they might have the PvP belt.

I think my biggest problem in T8 PvP right now are misses. I've had every single ranged Combat Art and Auto Attack miss, parried, blocked, or dodged in a single fight against Brigands, Bruisers, Beserkers, and Guardians.

If that isn't bad enough, Assassins and Bruisers are sprinting at and insane speed closing in on me much, much faster than they should be able to. I've been hit with a 6k execute already in PvP, without the Epic giving Assassins a +30% damage on stealth attacks.

Also everybody has wtf ridiculous out of combat run speed so trying to get distance before enaging is a pain the ass now. It requires at least 1 to 2 mins of just running to get the distance that normally just took a few seconds to get.
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