Re: Ranged combat arts will now enforce a minimum range when Eagle's Talon is equippe
TBH, i find rogues easier to kill lately then healers/mages. It may be because of my spec, but i still die if i let them get in on me just like anyone else. If i had to add up all the kills i've had in the last weeks, i'd say it's likely that 75% of them were on rogues, and on rogues that did get a chance to be in melee range for >10 seconds. If i added up all my deaths from the same time period, 50% would be from a healer class, 25% from a mage class (sorcerer or enchanter) and the rest from scouts. Reason i can't kill the mages/healers as well anymore? Basically, in t7 i could outdps thier heals and keep them fully defensive, in t8, i'm still doing the same damage but thier heals are bigger, mit is higher, hp is higher. In the case of sorcerer classes, while in t7 you could burn through manashield if you had mental breach loaded, the power pools increased too much for our dps to compensate for. So then i'm stuck running away while it ticks off. So, in essence, rangers got screwed, brigs are still overpowered but i can kill em, so meh, and Kruhl still whines too much.
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