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Old 02-14-2008, 02:20 PM  
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Default Re: Yet another writ suggestion.

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Originally Posted by Faabio View Post
I get bored easily, and I don't have a back up so I got rid of them for now.

'sides, I still have a signature, it's just very subtle
Ah I had to turn my brightness way up to even see that. Classy
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Old 02-15-2008, 06:28 AM  
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Default Re: Yet another writ suggestion.

There are not just one problem with the current writs system, but 2 : class requierement and you the more you are the better it is to complete writs.
So in order to improve it, there need to be 3 writs :
1- solo writs : 8 kills (Q or Exile ) for 5tokens
2- grp writs : 18 kills for 10 tokens
3- raid writs : 80 kills for 10 tokens

solo writs can only be completed while not grouped, grp only while grouped, raid writs only in raid. And only the the one ( or grp/raid), that done 50%+ of the dmg to the kill, get the credit.

or get rid of writs and make a new system (perhaps like the status gain system from pvp kills? ):
- a kill gives you 1200 pvp points ( factions or any name you want)
- but you get the % of dmg you did to the target ( ie : player A did 60% dmg and player B did 40% dmg to the target, player A get 720 points / player B 480 )
- while in group, each members get (%dmg)/[ (total of grp members)/2 ]. ie : a grp of 6 did 80% to one kill, they each get (1200*80%)/(6/2) = 960/3 = 320 points
- while having revive sickness from death ( not from a rez ) you get no credit from killing someone.
- set item cost from the number you want (ie 400 tokens item cost = 480 000 points cost )
- the currents tokens could be used to gain pvp points ( 1 tokens = 1200 pvp points )

And if you want to make pvp more rewarding, add a new PVP AA tree for all ( Q, FP and exile ).

And if you need some other ideas, take me as assistant ! ( just kidding ;p )
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Last edited by Darkhain; 02-15-2008 at 06:31 AM.
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Old 02-18-2008, 05:25 PM  
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Default Re: Yet another writ suggestion.

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Originally Posted by Darkhain View Post
or get rid of writs and make a new system (perhaps like the status gain system from pvp kills? ):
- a kill gives you 1200 pvp points ( factions or any name you want)
- but you get the % of dmg you did to the target ( ie : player A did 60% dmg and player B did 40% dmg to the target, player A get 720 points / player B 480 )
- while in group, each members get (%dmg)/[ (total of grp members)/2 ]. ie : a grp of 6 did 80% to one kill, they each get (1200*80%)/(6/2) = 960/3 = 320 points
- while having revive sickness from death ( not from a rez ) you get no credit from killing someone.
- set item cost from the number you want (ie 400 tokens item cost = 480 000 points cost )
- the currents tokens could be used to gain pvp points ( 1 tokens = 1200 pvp points )

And if you want to make pvp more rewarding, add a new PVP AA tree for all ( Q, FP and exile ).

And if you need some other ideas, take me as assistant ! ( just kidding ;p )
Actually Darkhain, that sounds like a great idea, I like it.
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Old 02-19-2008, 12:55 PM  
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Default Re: Yet another writ suggestion.

Darkhain:

Its a silly idea. Way to screw healers and support classes. How would you measure mezes, stuns, charms and stifles. How would you measure bard group buffs, chanter buffs...

Furthermore the writs were introduced to promote group pvp and even out the difficulty in certain classes getting tokens over the few high dps scouts. This suggestion leaves us right were we before.

Think it through next time ok?


I'm an exile so i honestly could care less about tokens - but that idea is just silly.

Last edited by Synter; 02-19-2008 at 12:57 PM.
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Old 02-19-2008, 01:22 PM  
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Default Re: Yet another writ suggestion.

I agree with Synter too, This would make the healers and supports never get PvP Items again except furies who think they are mages.
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Old 02-19-2008, 07:12 PM  
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Default Re: Yet another writ suggestion.

Yeah I know, dunno how to remedy it, but it's only for solo when you someone else kill your target. But in pvp group healers will always get tokens, because it's the dmg done by the grp not the player, it's a group update.
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