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Old 02-18-2008, 06:59 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

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Originally Posted by Swass View Post
#1 Reason
It's a HUGE/DRASTIC/DRAMATIC change to the game. SoE can not, will not, all of a sudden remove a faction. In your case, the Exile faction.

Games improve in small changes. It also could get worse.
Your reasons are weak as fuck.

In conclusion, Acoloss is stupid.
wtb retard translator (to translate swass, not me, before u say it lol)
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Old 02-18-2008, 07:01 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

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Originally Posted by Taear View Post
Yes, because having level 80s ganking the fuck out of everyone in every single zone just because "hey why not" is going to be great.
If this was a FFA server, people would gank lower levels less, not more, than they do now. The reason people gank anyone they can now is based on a feeling of hey, those people always do it to me, so I'll always do it to them. Total FFA would eliminate the concept of "those people", and would result in individuals being responsible for their actions, rather than every member of the opposing city.
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Old 02-18-2008, 07:05 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

FFA EQ2 PvP for '08
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Old 02-18-2008, 09:44 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

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FFA EQ2 PvP for '08


why do you fucking care?
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Old 02-18-2008, 11:17 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

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Originally Posted by LFG View Post
If this was a FFA server, people would gank lower levels less, not more, than they do now..
I played Shadowbane, a game with FFA PvP for the last 6 or so years. That's a game where a full group of level 25s can take down a level 75 if they're lucky. But even with that in mind the level 75s would roll into the newbie zones and just constantly kill everyone who was levelling there for no real reason. And Shadowbane was a game where what you did mattered, and killing the wrong lowbie could (and did) result in an angry nation raping the hell out of your city.

In EQ2 where lowbies are literally a oneshot kill I'm certain that people would roll out to kill them as they level. There's always people in the global channels saying there's level 80s out harvesting in EL or whatever. Imagine if that one level 80 could entirely lock down the zone for 20 minutes. Sure some other 80s can come along and kick him out but we all know how totally fucking meaningless that is in EQ2 because they'll be gone before anyone can get there and back killing as soon as those have left.

When you know EXACTLY where people are levelling and everyone is forced to use small choke points like wanderlust fair or zek docks to hand in quests it becomes all the easier to oneshot people.
And people will do it. It makes them feel powerful. Just look at the level lockers, or the people in Shadowbane who killed the newbies for no reason.

This game just doesn't have the correct environment to support FFA PvP and it's easy to see from how many problems the level lockers caused.
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Old 02-19-2008, 09:19 AM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

choices are never a bad thing imo. You have the choice to exile if you want, but you don't because:

1) you lose your easy mode pvp gear
2) you can't travel around anymore in not raided up raids

To each his own...but don't cry about the other side. Everyone has a choice where they can play, and what is wrong with that? Either stay in a faction or exile. Don't cry to have the two merged because you want your cake and eat it too.
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Old 02-19-2008, 12:14 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

Why does FFA automatically mean there are no level restrictions?
  • Keep the level restrictions as they currently are..
  • Make it FFA, anyone not grped can attack eachother
  • Enemy factions gain rewards from eachother
  • Allow all classes to grp and guild with eachother
  • Keep restrictions on certain classes travelling in opposite cities e.g. No necros initially allowed in Qeynos etc
  • Bring in faction system so e.g. necros can visit Qeynos but cannot have a house or buy goods from there i.e. maximum evil only/good only faction will allow these classes to travel in the cities as dubious
Blah blah.. the details can be changed easily.
  • No need for exile faction now
  • Remove class specific restriction on PvP-writs
  • Have fun...
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Old 02-19-2008, 03:09 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

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Originally Posted by Taear View Post
Yes, because having level 80s ganking the fuck out of everyone in every single zone just because "hey why not" is going to be great.
Did you mean to reply to someone else? I didn't suggest removing level restrictions.

Quote:
Originally Posted by Daimyo View Post
Why does FFA automatically mean there are no level restrictions?
  • Keep the level restrictions as they currently are..
  • Make it FFA, anyone not grped can attack eachother
  • Enemy factions gain rewards from eachother
  • Allow all classes to grp and guild with eachother
  • Keep restrictions on certain classes travelling in opposite cities e.g. No necros initially allowed in Qeynos etc
  • Bring in faction system so e.g. necros can visit Qeynos but cannot have a house or buy goods from there i.e. maximum evil only/good only faction will allow these classes to travel in the cities as dubious
Blah blah.. the details can be changed easily.
  • No need for exile faction now
  • Remove class specific restriction on PvP-writs
  • Have fun...
Agreed. Factions just seem wholly pointless in this game.
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Last edited by waar; 02-19-2008 at 03:11 PM.
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Old 02-19-2008, 08:50 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

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Originally Posted by Dankshasta View Post
why do you fucking care?
Am I the only one who imagines Dank giving off an extremely gay sounding you when he wrote that?
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Old 02-19-2008, 10:05 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

Sadly all I am seeing is many dance around the issue as usual.

The reality is people exile not for pvp, that line really is getting old, they go exile to raid like pve on a pvp server plain and simple. Thus they enjoy their advantage and will defend this to the end regardless of the truth.

Saying city factions are capable of getting full pvp gear in a matter of weeks is comical especially with the fucked up writ qsts, which btw was a major factior in the recent flow of people going exile that and the new epic qst lines...that is another reality.

For those calling for the end of all city factions, you do realize that would signal the end of pvp as we know it just as fast as those (exiles) who say dont like it go exile...if the current trend on pvp servers continues with people exiling the servers will die.

While naggy is secure atm with its large population the other 2 pvp servers are not with vox being the one in worst shape. Not really sure what solution there is, if any, to fix the problem but petty bickering and cheap swipes at people wont help anything at all.
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