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02-17-2008, 01:03 PM
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Is shit when stoned
Character: Acolas
Guild: Purity
Server: Nagafen
Posts: 970
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Re: Remove the Exile Faction - Allow Both Classes in Factions
i just edited my last post..
and as for only a few members in our guild being good.. it seems.. that the best of our members are better than the best your members then eh??? lawls as you say
so bitter... and i like the way.. it's the exiles that are against the idea... when the only thing they would be losing is the ffa pvp imo. but everyone else would gain imo --- grudges are swaying peoples "views"
also.. personaly i would prefer it that ther was no exile faction, and good and evil classes could only be in their relevant factions.. like the game was meant to be designed (swass dont' pretend it wasn't u noob)...
but.. that would piss to many people off and cause guilds to go different directions....
which is why i think allowing the exiles to go whereever they want, with all spells and any faction with any class is suitable..
Last edited by acoloss; 02-17-2008 at 01:16 PM.
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02-17-2008, 01:20 PM
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Regular
Character: Borias
Guild: Vae Victis
Server: Nagafen
Posts: 483
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Re: Remove the Exile Faction - Allow Both Classes in Factions
Quote:
Originally Posted by acoloss
Apart from the FFA pvp in haven which gets boring why is it dumb? or is it that when you fight for contested with other exiles you don't need to bother about fame? tell me what the disadvantages are of removing the exile faction? rather than say that's the dumbest idea... so we can discuss it and see the pro's n cons
Kraken go one way.. Onyx go another way.. imo
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Havenites don't usually wait for their prime group to be set up to go out. And if 2 exiled groups fight, they almost never evac away- what's there to lose? It makes it a lot more fun overall.
And there's the post raid pvp. Sometimes it's just Broncas, but other times it gets really entertaining.
But really, why force everyone to move? In between contested cat scratching, a lot of Onyx and Kraken get along just fine, group up a lot, etc etc. We like our faction the way it is.(except this god damn cave needs to be bigger now tbh) For someone that isn't an exile except to spy, why do you care so much about it?
And seriously, it gets brought up by Syous and whoever like clockwork, but drop the fucking "wasn't intended to be a faction" bit. Clearly by this point they just decided "eh" and let us be on with it.
A better question is why isn't everyone exiled already for maxi pvp lulz and max shit talk afterwards? Remove city factions!
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02-17-2008, 01:21 PM
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Administrator
Character: Bish Please
Guild: Onyx
Server: Nagafen
Posts: 8,830
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Re: Remove the Exile Faction - Allow Both Classes in Factions
Quote:
Originally Posted by Safia
Nah, we cleared all ROk content up to VP, and cleared VP save for like one or two mobs, on our very first trip to VP...with a both faction pick up raid..on the ROK beta..Firamas.
I'm afraid THAT is the horrible truth.
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If you haven't noticed, VP has changed significantly since the visit you described.
Become does have a point - it's a bit harder to get past the second named since LU42. You'll need a lot more than just having 24 classes on your roster to do that now.
__________________

"Bottom line: we're not all being honest with ourselves here." Become, Kraken forums
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02-17-2008, 03:49 PM
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Regular
Character: Swass
Server: Nagafen
Posts: 253
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Re: Remove the Exile Faction - Allow Both Classes in Factions
Acolas outta control.
That all you got? "hahahahaha I beat you in arena roflmao what a u noob u r"
If u ever beat me in the wild solo... /clap, otherwise stfu about the arena win, it holds no ground. Everyone knows arena settings is fucked to piss.
Whats worse... is losing to a gimp exiled swashbuckler in T4 pre-EoF when it was clear bards owned that tier. Not only that, after all the shit you talked between me, Drakkarim and the guild, Karnage, that u were in at the time... you evac'd when you were about to die to avoid losing fame.
If you think you can still beat me like you said when you won in the arena, prove it. Laugh, I'd even beat u with any character in the game because your garbage.
There are no grudges here. The topic of "Removing Exiles" is out of the question.
Last edited by Swass; 02-17-2008 at 04:01 PM.
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02-17-2008, 07:36 PM
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Is shit when stoned
Character: Acolas
Guild: Purity
Server: Nagafen
Posts: 970
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Re: Remove the Exile Faction - Allow Both Classes in Factions
Quote:
Originally Posted by Swass
Acolas outta control.
That all you got? "hahahahaha I beat you in arena roflmao what a u noob u r"
If u ever beat me in the wild solo... /clap, otherwise stfu about the arena win, it holds no ground. Everyone knows arena settings is fucked to piss.
Whats worse... is losing to a gimp exiled swashbuckler in T4 pre-EoF when it was clear bards owned that tier. Not only that, after all the shit you talked between me, Drakkarim and the guild, Karnage, that u were in at the time... you evac'd when you were about to die to avoid losing fame.
If you think you can still beat me like you said when you won in the arena, prove it. Laugh, I'd even beat u with any character in the game because your garbage.
There are no grudges here. The topic of "Removing Exiles" is out of the question.
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if you could do 20times more dmg.. you still would have lost lol...
lmao @ lvl lock twink - (and it was lvl 25 for me, 27 for u, and u had 40+aas and fully fabled, vs my app4 mc lvling up troub)
still don't see your constructive arguements as to why removing exile faction is out of the question
Last edited by acoloss; 02-17-2008 at 07:39 PM.
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02-17-2008, 09:14 PM
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Regular
Character: Daimyo
Server: Nagafen
Posts: 146
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Re: Remove the Exile Faction - Allow Both Classes in Factions
Quote:
Originally Posted by Kruhl
I've agreed with this proposition since the PVP servers first came out. I've suggested this change more than once. There's not much anybody can say against this proposed change. It would solve a lot of issues right off the bat-
1. Developers could continue balancing raids for PVE, and not worry about how it balances with the PVP servers, since essentially, raiding will be the game.
2. Everybody gets access to PVP items.
3. Everybody has the same chances and opportunities to receive the Mythicals.
4. Everybody can have their cake and eat it too, without having to give up any fun part of the game for something they want to do.
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I think one problem is lore and teh fact that good classes only wouldn't be allowed in freeport etc (in terms of lore).
This imo is easily fixed by allowing both factions to guild/grp but not travel freely in opposing cities (as it currently stands).
This is basically a FFA server.
As an exile now, i would love to have access to the PvP gear as a reward for sucecssful PvP. I also wouldn't mind having all the classes available to both cities.. allowing everyone to have their cake and it eat..
In this respect, I think this game reflects RL too much. Why have limitations in a game? Isn't that the point? To NOT have limitations?
We play to escape.. and of all places in a virtual world. What kruhl is suggesting seems far fetched as if Norrath was a real place where certain things seem just wrong, but why?
It's all made up (as much as Star Wars - sorry to burst any bubbles) so why can't the PvP servers be opened up to included these or similar changes?
Because of lore? because of history? Imo these are unsatisfactory reasons..
This is a game and everyone should be able to have their cake and eat it imo.. so why not allow all classes to grp/guild but just not travel in the opposing cities. modify the pvp-writ system taking out the specific class requirement and open out pvp for everyone.
It woul dbasically be the same as me having an apartment in MD but calling back to Haven, why would this be so hard to accept in a larger scale?
~Daimyo..
P.S. Look at the number of people who have exiled since the epic update and pvp-writ change in LU42? I know for a fact the exile population on nagafen has risen exponentially. I wonder why.. LOL
__________________
The daimyo (大名, daimyō) were the most powerful feudal rulers from the 10th century to the 19th century in Japan. From the shugo of the muromachi period through the sengoku to the daimyo of the Edo period, the rank had a long and varied history. It was usually, though not exclusively, from these warlords that a shogun arose.
Last edited by Daimyo; 02-17-2008 at 09:16 PM.
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02-17-2008, 09:26 PM
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Baby Eater
Character: Frozt (Call me Whyte)
Guild: Eternal
Server: Naggy
Posts: 238
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Re: Remove the Exile Faction - Allow Both Classes in Factions
Game is broken currently. Needs to be fixed. This fixes the problem. /agree whole-heartedly
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02-17-2008, 10:13 PM
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Regular
Character: Beandip
Server: Nagafen
Posts: 308
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Re: Remove the Exile Faction - Allow Both Classes in Factions
In other news, Insurrection isnt whining about shit and actually pushing through raid content as a FP only guild! Way to go guys.
__________________
Quote:
Originally Posted by fsbroli3
"...Beandip...He's the savior to the necro class..."
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Ya thats whats up
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02-17-2008, 10:24 PM
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Regular
Character: Taear
Guild: Someone Gonna Die
Server: Venekor
Posts: 122
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Re: Remove the Exile Faction - Allow Both Classes in Factions
Quote:
Originally Posted by LFG
Someday, perhaps the people bitching about not being able to buy a Mythical on the city faction vendor will realize they are more likely to get one from raiding than from a high EQ2Flames post count.
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I play this game to PvP, that's why I'm on a PvP server. The best gear should be from PvP, not from PvM. Leave the PvM to the PvM servers and let us have good PvP gear. Attainable PvP gear.
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