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Old 02-18-2008, 02:13 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

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Originally Posted by Daimyo View Post
As far as raiding in concerned, in my experience, right tactic >> all available classes. Heck a lot of raid encounters don't even hit that hard. It's mainly a case of hate, power usage, DPS, AE immunity and positioning imo.

Hate isn't an issue for either city. Enchanter/swash and/or bard etc should be fine esp witha guardian.

Power? I haven't raidied Q-side a long time. but with all the power gear and an illy, powa agin isn't a serious point.

DPS could be a possible issue. Top dps is usually predator or sorcerors. Rangers don't have to joust which makes up for the slightly higher assassin dps when in melee range imo.

Bards sure help with AE immuntiy but so do signets which are not available to exile.

Positioning is a responsibility of the MT/OT etc depening on the encounter. But also the aquired knowledge of the encounter.

Sure imo, all classes help but Tactic >> all classes.

As far as PvP is concerned, why not allow exiles to get pvp gear? just put a merchant in the cave and to make it all fair, allow any class to grp/guild with anyone, open up communication but restrict peoples ability to walk freely in opposing cities due to lore.

~Daimyo
Jesus Christ you're an idiot.

99% of the challenge in raids (in RoK) is the tank getting one shotted. Tactics/strats are bullshit. You need good players and not retards such as yourself in your raidforce.

PS. Fuck PvP gear. Keep it out of Haven.
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Old 02-18-2008, 02:46 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

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Originally Posted by Dakis View Post
Jesus Christ you're an idiot.

99% of the challenge in raids (in RoK) is the tank getting one shotted. Tactics/strats are bullshit. You need good players and not retards such as yourself in your raidforce.

PS. Fuck PvP gear. Keep it out of Haven.
Lol, tactics are bull shit? what have you been smoking for the last 2 dayz? You would never even get out of T1 without positioning and some tactics.. take pawbuster for example.. you HAVE to follow teh script now or it is impossible to kill him. Same for last named in protectors etc etc .. /yawn

If your MT is getting 1-shotted, then you need to stop making your mages MT, gear him/her up better in raid gear you can do or..

ORGANISE A STRAT SO THEY DON'T GET ONE SHOTTED.i.e. tactics.

For example: -
  • knowing when a AE will hit and stacking heals/wards
  • Knowing when a raid encounter spawns adds and stacking heals/wards at that point
  • knowing when a raid encounter enrages or reflects etc..
  • etc..
  • etc..
so kindly STFU nub
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The daimyo (大名, daimyō) were the most powerful feudal rulers from the 10th century to the 19th century in Japan. From the shugo of the muromachi period through the sengoku to the daimyo of the Edo period, the rank had a long and varied history. It was usually, though not exclusively, from these warlords that a shogun arose.

Last edited by Daimyo; 02-18-2008 at 02:51 PM.
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Old 02-18-2008, 03:21 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

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Originally Posted by LFG View Post
I hear people say this a lot, but it makes no sense.

We are playing a game dressed as knights and wizards. We wear armor and wield swords, and want our toon to look cool. We kill dragons and scary monsters.

I'm sorry, but that's role playing all by itself.
Yep i maybe dressed like a wizard but i dont give a flying fuck what i look like i dont care if my toon looks cool and i'm dam sure ive never seen a "scary" monsters ingame and after raiding eq1 i dont even care about seeing a another dragon. Im here to pvp pure and simple which is why i came to a PVP server.

Fuck the lore keep it to the pvp rp server and pve servers.
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Old 02-18-2008, 03:27 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

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Originally Posted by LFG View Post
I hear people say this a lot, but it makes no sense.

We are playing a game dressed as knights and wizards. We wear armor and wield swords, and want our toon to look cool. We kill dragons and scary monsters.

I'm sorry, but that's role playing all by itself.
You don't roleplay. I guarantee it. You don't actually play the game as if you are your character. You play it as if you have an avatar in a fantasy realm. Roleplaying means you assume the actual role of your character, talk like your character, act like your character and assume the limitations of your knowledge to a fantasy realm.


I haven't met a single person on this server that does that.


But like I said, even if SoE decided they had to keep with trying to follow lore, rp, etc, a double agent quest like the one I outlined would work just fine to give both factions all classes and have it still make perfect sense in the fantasy world.
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Old 02-18-2008, 03:27 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

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Originally Posted by Itscrackerjack View Post
Yep i maybe dressed like a wizard but i dont give a flying fuck what i look like i dont care if my toon looks cool and i'm dam sure ive never seen a "scary" monsters ingame and after raiding eq1 i dont even care about seeing a another dragon. Im here to pvp pure and simple which is why i came to a PVP server.

Fuck the lore keep it to the pvp rp server and pve servers.
If you wear a pointy hat, you are a roleplayer.
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Old 02-18-2008, 03:29 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

Quote:
Originally Posted by Dzen View Post
You don't roleplay. I guarantee it. You don't actually play the game as if you are your character. You play it as if you have an avatar in a fantasy realm. Roleplaying means you assume the actual role of your character, talk like your character, act like your character and assume the limitations of your knowledge to a fantasy realm.


I haven't met a single person on this server that does that.


But like I said, even if SoE decided they had to keep with trying to follow lore, rp, etc, a double agent quest like the one I outlined would work just fine to give both factions all classes and have it still make perfect sense in the fantasy world.
I'm sorry, but you don't need to LARP to be a role player. It's all a matter of degree. Everyone who plays this game is role playing to some degree.

Embrace your inner role player.
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Old 02-18-2008, 03:30 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

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Originally Posted by Daimyo View Post
Lol, tactics are bull shit? what have you been smoking for the last 2 dayz? You would never even get out of T1 without positioning and some tactics.. take pawbuster for example.. you HAVE to follow teh script now or it is impossible to kill him. Same for last named in protectors etc etc .. /yawn

If your MT is getting 1-shotted, then you need to stop making your mages MT, gear him/her up better in raid gear you can do or..

ORGANISE A STRAT SO THEY DON'T GET ONE SHOTTED.i.e. tactics.

For example: -
  • knowing when a AE will hit and stacking heals/wards
  • Knowing when a raid encounter spawns adds and stacking heals/wards at that point
  • knowing when a raid encounter enrages or reflects etc..
  • etc..
  • etc..
so kindly STFU nub
Obviously Dakis, wtf are talking about nub?

We would never get out of T1 without strats.

There is no such thing as an RNG that throws double attacks of 18k, ever.

We clearly need to organize a strat for these encounters to keep our MT from dying!
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Old 02-18-2008, 03:32 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

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Originally Posted by acoloss View Post
still don't see your constructive arguements as to why removing exile faction is out of the question
#1 Reason
It's a HUGE/DRASTIC/DRAMATIC change to the game. SoE can not, will not, all of a sudden remove a faction. In your case, the Exile faction.

Games improve in small changes. It also could get worse.
Your reasons are weak as fuck.

In conclusion, Acoloss is stupid.
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Old 02-18-2008, 04:45 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

A better change would be to remove the Qeynos and Freeport factions, making this an FFA server.
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Old 02-18-2008, 06:31 PM  
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Default Re: Remove the Exile Faction - Allow Both Classes in Factions

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A better change would be to remove the Qeynos and Freeport factions, making this an FFA server.
Yes, because having level 80s ganking the fuck out of everyone in every single zone just because "hey why not" is going to be great.
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