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Old 02-18-2008, 03:39 PM  
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Default Re: Things have gotten better, I'll give Aeralik some props.

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Originally Posted by Taear View Post
Remove classes from writs and PvP will be fun. Without that? Waste of time.
They still need to keep in scout, priest, fighter, and mage... It would lessen the amount of people farming alts. The requirments like Necromancer, Conjuror, et cetera were just silly.

They also need to have a variety of writs. You could keep the writs we have now if you'd put in other style of writs, with different kinds of requirments, and rewards.

I still think PvP kills should also give AA, but I only want that so all I have to do is, PvP with any of my characters.
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Old 02-18-2008, 03:44 PM  
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Default Re: Things have gotten better, I'll give Aeralik some props.

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Face it, PvP in EQ2 is the most unbalanced and least thought out PvP you can get. EQ2 just wasn't meant to be a PvP game. And all those "fixes", I mean come on. Being able to shrink to a size of one pixel, add a bugged line of sight target system.. Then the Vile Coil ring, which was just stupidly overpowered even for PvE. All this just shouldn't have even happened in the first case. Then we have the stupidly overpowered Mythical weapons, added with the tons of crowd control proc gear that exists in RoK, plus mages with 50+% stoneskin. I could go on all day..

PvP in EQ2 will always be fucked up, and it's getting worse and worse every day. But you can't blame anyone for it, EQ2 just wasn't meant to be a PvP game in the first case.

In some months, after the new MMORPGs come out, the servers will be dead, even Nagafen will be.
Some Mythical weapons do seem over the top, like the Assassin, but they did nerf the Ranger Mythical before anyone used it, so maybe they'll show some nerfage to the other Mythicals, instead of them babying freeportians.

I'm a little pissed off they're not in a hurry to fix the bow/arrow mechanics, having a developer say; "you dealt with it up until now, you can deal with it until we feel like fixing it" was a kick in the groin.

Dispersion and Manashield are a nuissance, one that requires skill and finesse to overcome, but they're not overpowered. There are diety blessings and miracles that are MUCH, MUCH more powerful. And they havn't fixed these blessings and miracles yet. Not to mention how powerful the parry belt is against melee classes, and more dependable.

Increased survivability items in PvP is never a bad thing, especially with the new insane damage we're having in tier 8 PvP.

If you want to see something powerful, try killing a Warden or Fury with 6 or more procs that cast group, or single target heals. These overclocked and overflow heals are triggering off regeneration ticks. We had three people, T1 DPS on a Warden the other day and we couldn't kill the guy with those proc's firing off.

Last edited by Demron : 02-18-2008 at 03:51 PM.
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Old 02-18-2008, 03:49 PM  
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Default Re: Things have gotten better, I'll give Aeralik some props.

Honestly just removing the immunity isn't enough to stop the retarded contested mob blocking on the pvp servers. What needs to go into effect is the 5 min rule and another rule saying you can't zone back into a zone for 15 minutes after you get killed in that zone from pvp and leave. Another thing is, if you break immunity it needs to be where you can lose note every single time you die, but make it where if the same person kills you again, they don't gain note. Also make it where someone can't hit their revive screen if someone in their group is in pvp combat.

Another thing that would do a lot of good, is if you got flagged for the size of your group not by how big your own group is, but by a combination of how many people are in your group in zone, along with the number of people of people on your faction within 50 meters. Also make it where you can't see what you flag from your own faction. Use the current flagging rules for exile on exile tho.
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Old 02-18-2008, 11:53 PM  
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Default Re: Things have gotten better, I'll give Aeralik some props.

Make exiles count towards writs.
Remove perma-immunity after evac. (after pvp death doesn't bother me nearly as much since they are on recent anyway)
Add more to the world worth fighting over (contested content plz).
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Old 02-19-2008, 03:42 AM  
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Default Re: Things have gotten better, I'll give Aeralik some props.

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Originally Posted by Demron View Post
Some Mythical weapons do seem over the top, like the Assassin, but they did nerf the Ranger Mythical before anyone used it, so maybe they'll show some nerfage to the other Mythicals, instead of them babying freeportians.

I'm a little pissed off they're not in a hurry to fix the bow/arrow mechanics, having a developer say; "you dealt with it up until now, you can deal with it until we feel like fixing it" was a kick in the groin.

Dispersion and Manashield are a nuissance, one that requires skill and finesse to overcome, but they're not overpowered. There are diety blessings and miracles that are MUCH, MUCH more powerful. And they havn't fixed these blessings and miracles yet. Not to mention how powerful the parry belt is against melee classes, and more dependable.

Increased survivability items in PvP is never a bad thing, especially with the new insane damage we're having in tier 8 PvP.

If you want to see something powerful, try killing a Warden or Fury with 6 or more procs that cast group, or single target heals. These overclocked and overflow heals are triggering off regeneration ticks. We had three people, T1 DPS on a Warden the other day and we couldn't kill the guy with those proc's firing off.
Strange, wardens die in a matter of 5-30 seconds to me, i have NEVER lost to a warden on my brigand. Maybe you guys just suck
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Old 02-19-2008, 03:42 AM  
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Default Re: Things have gotten better, I'll give Aeralik some props.

5 minutes of immunity.
Exiles will count towards writs.
Change writs to 20 kills (any that con) for 10 tokens.

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Strange, wardens die in a matter of 5-30 seconds to me, i have NEVER lost to a warden on my brigand. Maybe you guys just suck
There are no really good wardens left on Venekor. Beornir was a great warden though during KoS... watched that guy take out groups all by himself. Friggin one-man army he was. Wardens on Venekor either don't PvP or suck. Thats the honest to gods truth.
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Old 02-19-2008, 04:01 AM  
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Default Re: Things have gotten better, I'll give Aeralik some props.

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Strange, wardens die in a matter of 5-30 seconds to me, i have NEVER lost to a warden on my brigand. Maybe you guys just suck


noobs who don't use serenity?
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Old 02-19-2008, 05:20 AM  
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Default Re: Things have gotten better, I'll give Aeralik some props.

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Strange, wardens die in a matter of 5-30 seconds to me, i have NEVER lost to a warden on my brigand. Maybe you guys just suck
You are a BRIGAND, enough said. Though a good Warden using serenity would destroy you. I've seen "you" Darkor lose to a Conjy. That's like me losing to a Necromancer.

Last edited by Demron : 02-19-2008 at 05:28 AM.
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Old 02-19-2008, 05:54 AM  
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Default Re: Things have gotten better, I'll give Aeralik some props.

So are you telling me that 3 people, with T1 dps classes are STRONGER than a single brigand? Cause it was you who said you could not get a warden down with 3 people, and you even had T1 dps.
Admit it, you just talked shit again - like always. Stop making up storys, its just not true that a warden is a killer in T8. They can use serenety all day, i can get up to 2k dps in pvp against a monk. A warden is breakfast.
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Old 02-19-2008, 05:58 AM  
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Default Re: Things have gotten better, I'll give Aeralik some props.

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Originally Posted by Demron View Post
You are a BRIGAND, enough said. Though a good Warden using serenity would destroy you. I've seen "you" Darkor lose to a Conjy. That's like me losing to a Necromancer.

Then venekor has the worst wardens serverwide. A good warden will destroy me? HAHAHAHHHHHHHHHHHAAAAAAAAAAAAAHAHAHA!!!!!!!

In the last 2 months, ive lost only ONCE to a healer and i gave him enough rematches till he got a lucky shot.

You guys just suck.
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