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Old 02-25-2008, 10:37 AM  
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Default Why rangers should be crying over bow nerf

I have seen a lot of discussion over the nerfing of the ranger epic bow of late and I have seen a lot melee class talking about how it is a good change and how fair it is etc. What I haven’t seen is any of them explaining how or why a melee weapon can or even should go +35m. I feel that if a ranger’s bow can’t shoot point blank then the exact same logic should apply to melee weapons.

I never have understood as a ranger how a melee class could hit me before I could even get a shot off. I have seen several people say a bow wouldn’t be able to be used point blank blaa blaa blaaa, well let’s apply the same logic and go out on a limb here and say a sword or dirk wouldn’t go +35m.

I understand this is a fantasy game and real life physics don’t apply, nor should they, however the argument that a bow couldn’t be used point blank is invalid logic.

It never ceases to amaze me the way people can justify a nerf when it benefits them by applying flawed logic and child like mentality to a game that has no binding to real life physics.

Bottom line is rangers are broken, stuck doing t7 damage against t8 players. How did this happen?

In my mind it all started way back when rangers would kill clothies in 2-3 shots. Those same clothies that had 4k hit points because they speced intel. And had zero stamina would run to boards crying about how unfair it was, even though other scout classes were just as efficient at killing clothies. Meaning that rangers were one of the better classes avail to Q at the time and server population was and still is heavy fp and now exile faction so all the fp running around were being killed by rangers. So soe nerfs rangers then nerfs some more, they even go so far as to remove a spell from rangers called focus aim. Has ANY other scout class had their spell removed to them while in pvp?

So after all the nerfs and the broken arrow mechanics it’s like a double whammy to the ranger class. I have always felt instead of nerfing rangers they should have fixed clothies. In an attempt to make it “FAIR” to the clothies soe has made to where rangers can not compete against other classes by making us so weak. The icing on the cake was when it took just 3 days to nerf the epic bow that might have brought us back in line with other scouts and allowed us to compete, while arrow mechanics are still broken.
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Old 02-25-2008, 10:58 AM  
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Default Re: Why rangers should be crying over bow nerf

I can only talk for myself but getting auto attacked for 2k which double shots usually up to 4k i pretty much thing rangers are currently fine (and that dps coming from sa save range!). Usually an unbreakable and uncureable fettering poison snare will do the rest. Most rangers just suck and dont know how to play the class, every good ranger will always own most classes. And that is fact.
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Old 02-25-2008, 11:22 AM  
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Default Re: Why rangers should be crying over bow nerf

Ajjantis is a professional ranger whiner, don't mind him. What they need to do is either introduce a readily available source of t8 arrows, or fix the arrow/bow issue. This effects a lot more than just rangers. If at that point, rangers start doing waaaay too much damage, then look at it again. But right now, they don't deserve any nerfs in any way.

To put it in perspective, imagine that your fury nukes all take reagents. And add levels to these reagents, and the higher level reagents, the more damage your spells do. Now you get your neat t8 spells, but there aren't any t8 reagents.... in fact, your t7 spells do just as much, if not more damage at top level!

If that was your class, would you feel ok about any nerf at all?
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Old 02-25-2008, 11:41 AM  
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Default Re: Why rangers should be crying over bow nerf

nerf conjurors imo...way overpowered.
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Old 02-25-2008, 11:43 AM  
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Default Re: Why rangers should be crying over bow nerf

I miss Fiz the necro!
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Old 02-25-2008, 11:46 AM  
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Default Re: Why rangers should be crying over bow nerf

they were even more overpowered, i had to switch to nerf myself since sony won't do it. Bastages. I do miss being a skelly though and jumping around mindlessly in pvp making the laughing sound...
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Old 02-25-2008, 12:22 PM  
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Default Re: Why rangers should be crying over bow nerf

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Originally Posted by Ajjantis View Post
I can only talk for myself but getting auto attacked for 2k which double shots usually up to 4k i pretty much thing rangers are currently fine (and that dps coming from sa save range!). Usually an unbreakable and uncureable fettering poison snare will do the rest. Most rangers just suck and dont know how to play the class, every good ranger will always own most classes. And that is fact.

A wise man once wrote I can sit here and keep my mouth closed and let them think I am an idiot or I can open it and remvoe all doubt.

Thanks for removing any doubt that I may of had about you ajjantis.

Yes we still may be able to auto attack but delay is like what 9sec? Thats 4sec more then is needed for an assasin or brig to kill you. Just because your not smart enough to use anti snare/root pots or amulets doent mean other players arent.

At one time rangers may been close to other scouts never have to brigs imo but that was t7 this is t8. You cant tell me that my inability to solo from t7 to t8 is because I started to suck all of a sudden get a clue. Rangers are not fine niether is your logic.
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Old 02-25-2008, 12:24 PM  
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Default Re: Why rangers should be crying over bow nerf

they need to fix the ammo lvls...

sure 2k crit auto attacks hurt a ton from rangers.. but a swash with reach and his auto attacks hitting for 1 - 1.5k on a delay that is much faster less than half that of a rangers delay.

swash gets to walk the plank you at 35 meters and a 35m snare that you cant resist by the time you can potion thats stuff they are on you at about 15m and you are getting wrecked. swash auto attacking for 1.5k double attacking and a lot faster than rangers bow for 2k is much more deadly imo
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Old 02-25-2008, 12:26 PM  
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Default Re: Why rangers should be crying over bow nerf

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Originally Posted by silentnomore View Post
I never have understood as a ranger how a melee class could hit me before I could even get a shot off. I have seen several people say a bow wouldn’t be able to be used point blank blaa blaa blaaa, well let’s apply the same logic and go out on a limb here and say a sword or dirk wouldn’t go +35m.
uh... what swords are hitting you at 35m? melee range is the standard 5m (8m for a swash with reach) or if you have the PvP boomerang anyone can extend it by 100% for a few seconds.

not that i really care from a game balance point of view, but if you want to start bringing "real life dynamics" into the argument, then a longbow should be incredibly ineffective (hit rate) within 5m and should drop the rangers defensive (avoidance) abilities to 0... there's a reason that medieval armies put a huge buffer of infantry up front to protect the archers, dude. how the fuck is an archer going to get off an aimed, steady shot with a longbow when someone is up in their face whacking at them with a melee weapon?
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Old 02-25-2008, 12:27 PM  
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Default Re: Why rangers should be crying over bow nerf

I guess I don't really disagree with what you guys are saying, but if my sarcasm didn't come across, I hoep you realize there are about 20 classes in pvp that need considerable more help than rangers. Right now you're arguing about class 1a having an advantage over class 1b.
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