Quote:
Originally Posted by Kruhl
Well, a few things. First- exiles need to give updates for general writ updates. Secondly, the system needs to take into consideration how many people you're PVP'ing with, and comparing it to how many people you fought. For example- As it stands now, if a duo (2 players) kill a group of 6, let's say they get 6 updates. If a group of 6 kills another group of 6, they also theoretically get 6 updates. Is this really fair? Certainly it's much harder for the duo to take out a full group than a full group taking out a full group. So the system should compensate for that accordingly.
Is it necessarily fair you could have a full x4 obliterate 1 solo player in .2 seconds, and they get 24 updates? Stuff like this is what I'm talking about. Sorry I wasn't clearer earlier.
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the problem kruhl, is that the old system favored specific classes. As a tank that is almost required to group in order to stand a chance, its nice that i now get credit for kills when before it was just a chance i might get a token if the die rolled my way.
it evens the playing field, it was implemented because certain classes could rip through kills all day while others were left behind. writs need to take in hostile characters, or at least diametrically opposed and neutral classes.(aka, a Pally doesnt get credit for killing another pally) but thats splitting hairs.
I dont mind that they are moving to subtypes, that should help a bit.