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03-13-2008, 04:25 PM
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Visitor
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Re: PVP writs updated with 20 min timer
Quote:
Originally Posted by Narkle
Not to mention the fact that Trakanon drops the BP pattern and no one else
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BS again. Who cares?
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03-13-2008, 04:29 PM
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Regular
Character: Phpmysql
Guild: Vigilante
Server: Nagafen
Posts: 588
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Re: PVP writs updated with 20 min timer
Quote:
Originally Posted by Narkle
Shut the fuck you are grey
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I don't speak complete moron, care to type it again in English?
__________________
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03-13-2008, 05:52 PM
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Visitor
Character: Nadasdy
Guild: Addiction
Server: Age of Conan
Posts: 15
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Re: PVP writs updated with 20 min timer
Quote:
Originally Posted by Synter
What I don't think any faction people realize, or believe is that getting full pvp gear takes less time than getting full vp gear.
Don't believe me? I'll do the math for you.
In the best case scenario, it will take an exile raid 24 weeks to fully gear up each member in VP armor. 1 Pattern drops from 7 different VP mobs, so at best you get 7 Patterns per run. So in the best case, each person in the raid will get all 7 patterns in 1 week, and you can only reset VP once a week. So logic follows that 24 raiders = 24 weeks of VP farming. Now where it gets complicated is that the armor patterns do not use Smart Loot, so probability dictates that you will not get 7 unique drops each run. To further complicate it, you will not have the same 24 raiders each run, so you need to extend the best case time 1 week per additional raider.
Now if that same exact raid were to pvp (under the new writ system) for the same amount of time that they spend raiding: 5 hours a day for 5 days a week (What kraken raids i believe) it would take 7.5 weeks to fully equip every member with full pvp armor - under optimum conditions. 15 tokens an hour, ~2800 tokens for full armor = 7.5 weeks of raiding. Now of course there are other things to factor in, such as not being able to complete a writ every 20 minutes due to sparse targets, or not having all the same people each night. But the last affects VP raids more severly than PvP raids, as each different person extends the time frame by AT LEAST 1 week.
So who has easy mode, 24 weeks or 7.5 weeks?
Furthermore, most slots stay filled with gear that comes from T1 and T2 gear as it is far superior to VP gear... and that doesn't even include the new Contested Dominus.
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Your comparing two different things, You know the raid mobs are going to be in the zone and waiting whenever you have your raid online. You have to factor in having the opposing faction online, in the same zone, having a group good enough to kill another group, and the time spent finding the classes you need, and the time running between wherever they plan on putting the writ givers. Before the raid zerg pvp, how can you say you felt about the pvp? It was pretty rough to find people who would run or evac on sight and i was lucky to complete 2 writs a day while getting ranger/warden everytime.
You have 24 dedicated people for raiding, not so much for PvP.. well we did for 3 days but look what happened.
Last edited by fsbroli3; 03-13-2008 at 05:56 PM.
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03-13-2008, 06:00 PM
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Fuck You
Character: Gnarkill
Guild: Onyx/Darkhand
Server: Nagafen/Badlands
Posts: 2,043
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Re: PVP writs updated with 20 min timer
Quote:
Originally Posted by irad
BS again. Who cares?
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BS? Trakanon is past VP (tier5) with his own lockout timer who has been killed by one guild and is the only mob who drops the lvl 80 BP patterns you fucking moron...Meaning that...no...We cant get a full set for quite some time...pvp gear=easymode
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03-13-2008, 06:01 PM
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Fuck You
Character: Gnarkill
Guild: Onyx/Darkhand
Server: Nagafen/Badlands
Posts: 2,043
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Re: PVP writs updated with 20 min timer
Quote:
Originally Posted by Syous
I don't speak complete moron, care to type it again in English?
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It means you are grey con...Shut the fuck and L2Play and come back later
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03-14-2008, 09:09 AM
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Visitor
Character: Arturr
Guild: M E R C
Server: Nagafen
Posts: 69
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Re: PVP writs updated with 20 min timer
Quote:
Originally Posted by Paikis
Your math sucks artur. 20 minute cool down means you can do a MAXIMUM of 3 writs an hour.
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Heh whoops...
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03-14-2008, 10:34 AM
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Former Visitor
Server: Nagafen
Posts: 91
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Re: PVP writs updated with 20 min timer
Quote:
Originally Posted by Synter
Furthermore, most slots stay filled with gear that comes from T1 and T2 gear as it is far superior to VP gear... and that doesn't even include the new Contested Dominus.
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Here's my question regarding your math of VP v. PvP.
When comparing raiders vs. pvpers... are you factoring in the fact that from Day 1 of raiding you are equipping your people with fabled raid gear? As you progress through T1 - T4, all your raiders are upgrading their gear. As you say, slots stay filled with gear that comes from T1 and T2.
In order to compute your schedules, it seems, to me, that you're comparing a level 80 that begins raiding VP on day one to a level 80 that begins PvPing on day one. The difference is, that level 80 who begins VP on day one is decked out in all fabled already from the previous tiers of RoK raiding. Inferior to VP gear, but probably superior to anything a Day 1 PvPer is wearing.
What's the pvper decked out in?
If someone solely pvp's, as in your example, and does 15 tokens and hour (which is LITERALLY impossible btw, because there is a total of an hour of down time in completing three writs, so unless you're getting 15 kills in 0 mins...) they are in what kind of gear while getting their tokens? Mastercrafted? Quest reward? Although their is some good quest reward gear, they really don't have time to do quests in your world of 15 tokens per hour, do they?
So, your "math" seems tainted. You're making up numbers and leaving out way too many variables regarding the ability of raiders vs. pvpers to upgrade gear to say its 24 weeks v. 7.5 weeks.
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03-14-2008, 10:37 AM
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Former Visitor
Server: Nagafen
Posts: 91
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Re: PVP writs updated with 20 min timer
And my point, which I was putting up for discussion, which I seemed to have left out, was that through the gear upgrade progression, until "full set of VP" v. "full set of PVP" the raiders (read: exiles) can arguably constantly be better equipped.
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03-14-2008, 10:50 AM
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make war, not love
Character: Entropie/Athropos
Guild: Confirmed/Radiant
Server: Unrest/REM
Posts: 2,516
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Re: PVP writs updated with 20 min timer
Quote:
Originally Posted by Synter
Now where it gets complicated is that the armor patterns do not use Smart Loot, so probability dictates that you will not get 7 unique drops each run.
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Yep, useless pattern drops suck. We had all members of the 4 classes on a certain pattern geared in that pattern about 2 months after we started doing VP. Last VP run we started opening up patterns to the "opposite" class for default DKP bid when no one else wanted them (I have a swashie helm pattern rotting in my bank now, le'sigh).
The fact that a single group of 6 people can complete 60-80 writs, go back to the armor vendors, and hand in those tokens for a piece of VP+ quality gear in the slot of their choosing is simply incredible. People don't realize how easy they have it. You don't need the massive overhead and coordination that comes with sustaining a 26-40 person raid guild, you don't need to deal with all that logistics, you only need 6 people willing to spend their evenings out PvPing. If anyone thinks that the devs are going to make it easierto get PvP armor, they're out of their fucking mind.
Not to mention that the reactive control effects on the PvP jewelry are far, far more game-changing in PvP than even mythicals. Reactive fears and detargets are sickeningly powerful, so much so that they've been mostly kept hush-hush by those who have them, except for a few prominent cases (Dankshasta's thread, for one) where even those faction PvPerse have stated that they should probably be nerfed.
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03-14-2008, 10:54 AM
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make war, not love
Character: Entropie/Athropos
Guild: Confirmed/Radiant
Server: Unrest/REM
Posts: 2,516
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Re: PVP writs updated with 20 min timer
Quote:
Originally Posted by Horknut
In order to compute your schedules, it seems, to me, that you're comparing a level 80 that begins raiding VP on day one to a level 80 that begins PvPing on day one. The difference is, that level 80 who begins VP on day one is decked out in all fabled already from the previous tiers of RoK raiding. Inferior to VP gear, but probably superior to anything a Day 1 PvPer is wearing.
What's the pvper decked out in?
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Even the mediocre guilds are able to raid T1/2 (minus Overking) effectively. That's a LOT of nameds, and a LARGE pool of extremely solid fabled loot. If they choose to not engage in even casual raiding, that's their perogative; you can't expect full fabled to be handed out to everyone, even those who don't engage in any kind of raiding. This is a PvP-enabled server, but at heart this has always been a PVE game. You can choose to almost totally ignore the PVE aspects and still walk around in full Legendary (w/ some fabled) as a "baseline", but that's a choice you make.
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