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03-13-2008, 03:59 AM
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Regular
Character: Oshef
Guild: Den of Madness
Posts: 269
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Re: PvP Improvements
KoS aa lines are class defining.. eof aa's are straight overpowering. Seen the warlock tree? or Illusionist? Most of the OP classes are OP because of sick EoF lines.
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03-13-2008, 04:45 AM
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paper thin light weight troll
Character: Valindor
Posts: 1,026
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Re: PvP Improvements
If anything the EoF line is class defining, seeing as its only available to one specific sub-class.
I'd be happy if they got rid of them both though.
__________________
'The bait isn't supposed to eat the fish!'
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03-13-2008, 08:05 AM
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Dark Elven Goodness!
Character: Safia
Guild: RETIRED!
Server: Nagafen
Posts: 266
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Re: PvP Improvements
When these servers first started, people pvp'd for faction to get gear upgrades..and to watch their kill count go up, tbh. We didn't even really understand yet what the titles were all about, and we didn't care.
You could take titles out and return pvp gear to a faction based reward system and people would go right on pvping.
You fix the problem of exile's having a class advantage by having exiled GUILDS declare a faction..good or evil, and they would only be able to invite classes in those factions.
That way, exiles could still pvp vs anyone, which was why they enjoyed exile faction to start with, but no one faction would have any greater advantage than another in pvp or raids.
You give ALL factions the same rewards for pvp and access to guild vendor items. Exiles would still have the advantage in that they have more people to kill, in exchange for the hardships involved in being in exile faction, which would be fair.
To make it work well, tier the gear like you did at the start, so that pieces are aquired slowly as you build up your kill count, that way everyone has access to the same rewards but those who work harder at it will always have the nicer stuff first.
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03-13-2008, 08:33 AM
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Macaroni Monster
Character: exelyon
Guild: Hadouken
Posts: 1,212
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Re: PvP Improvements
Quote:
Originally Posted by Paikis
Um... buckler line anyone?
On every toon i play, its the KoS line that has all the good shit.
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eof is argueably the biggest fucking up of pvp. The run speed changes were one of the worst things to ever go into effect. Permaimmunity? One of the only good things to come around that time was resistance changes. However that opened the door for 20 second mezzes, 16 second stifles, 10 second charms etc.
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03-13-2008, 08:52 AM
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Broncas
Character: Broncas
Guild: Broncas
Server: Broncas
Posts: 1,142
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Re: PvP Improvements
I would sell a soul if they changed mitigation to how it worked prior to EoF and diminishing returns.
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03-13-2008, 09:00 AM
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paper thin light weight troll
Character: Valindor
Posts: 1,026
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Re: PvP Improvements
Quote:
Originally Posted by Exelyon
eof is argueably the biggest fucking up of pvp. The run speed changes were one of the worst things to ever go into effect. Permaimmunity? One of the only good things to come around that time was resistance changes. However that opened the door for 20 second mezzes, 16 second stifles, 10 second charms etc.
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Do I detect a fury? Or perhaps a ranger? Personally I think the only good thing about EoF WAS the runspeed changes. I dont like being completely destroyed by someone who I can never catch because they run at 100% (70%+ for rangers) while in-combat.
__________________
'The bait isn't supposed to eat the fish!'
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03-13-2008, 10:04 AM
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Macaroni Monster
Character: exelyon
Guild: Hadouken
Posts: 1,212
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Re: PvP Improvements
Quote:
Originally Posted by Paikis
Do I detect a fury? Or perhaps a ranger? Personally I think the only good thing about EoF WAS the runspeed changes. I dont like being completely destroyed by someone who I can never catch because they run at 100% (70%+ for rangers) while in-combat.
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nope bruiser at the time of eof
and the run speed changes were what i was talking about. Before the run speed changes the max speed you saw the MAJORITY of people running at was mount speed 40-50%. Sprinting in combat puts you at 40 which meant you could still chase people who were out of combat. Those rangers running at 100 got that from eof. The incombat sprints were absurdly overpowered as well.
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03-13-2008, 10:18 AM
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Visitor
Character: .
Guild: .
Server: .
Posts: 97
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Re: PvP Improvements
What has to go, get nerfed or changed at the very least in my opinion:
1st: Permaimmunity
2nd Cure changes (10s cooldown ftl)
3rd Top end damage on Bows/Weapons with 7-9s/3.5-4.5s Delay
4th Godabilities
5th all the Crowd Control Procs (Fear Cloak, Cloak of Justice, Stone of Nizara, all the other stifle stun bs procs.)
6th Evac in combat
7th Bind Rushing
DO WORK SOE
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03-13-2008, 10:30 AM
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Regular
Character: Jayn
Server: Nagafen
Posts: 299
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Re: PvP Improvements
Quote:
Originally Posted by Crone
What has to go, get nerfed or changed at the very least in my opinion:
1st: Permaimmunity
2nd Cure changes (10s cooldown ftl) - FUCK YOU PETT
3rd Top end damage on Bows/Weapons with 7-9s/3.5-4.5s Delay
4th Godabilities
5th all the Crowd Control Procs (Fear Cloak, Cloak of Justice, Stone of Nizara, all the other stifle stun bs procs.)
6th Evac in combat
7th Bind Rushing
DO WORK SOE
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8th give more survivability to plate wearers than mages wearing 4 pieces of dispersion gear
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03-13-2008, 03:47 PM
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Regular
Character: Quaintadin
Server: Nagafen
Posts: 770
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Re: PvP Improvements
Quote:
Originally Posted by Zacii
take tokens out make people pvp for fun like it should be and see who is still around, I guarantee there will be 4 of us. Take titles out while your at it.
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I concur. Taking tokens out would result in only 4 people pvping. I am sure that SOE wants to reduce the population of Nagafen and convert it to a blue server, so this is probably good idea.
__________________

"Dick Cheney’s fondest pipe dream is driving a bulldozer into The New York Times while drinking crude oil out of Keith Olbermann’s skull." - Stephen Colbert
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