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04-03-2008, 04:39 AM
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Trouby Botting FTW!
Character: Notsovilepriest
Guild: Veritas Aequitas
Server: Venekor
Posts: 145
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Shaman in PvP
I'm going to try to set this up as well as I can. I have played a shaman in PvPfor a while, I recently had to quit playing him after months of KoS and EoF PvP. In KoS and EoF Shamans were the weakest of all the healers for group PvP(Solo on Solo is different story) but you could still find a way to make them considerably respectable. Now with RoK Release the class took a huge hit on the PvP aspect. Here is the list of the problems as I see it for shamans in PvP.
1. Casting Speeds
The group wards for shamans take 5 seconds to cast and have no way to speed it up. 5 seconds in PvP is enough to destroy the class before it can react to much against some classes.
2. Ward Amounts
The amount the wards actually do is absolutely pathetic when the get put up. If you manage to get a group ward up it gives your group less protection than the guardian AoE. Yes, Guardian AoE can break a group ward that you worked 5 seconds to cast in 1 hit. 2694 Warded /6 people in a group is roughly 475 Warded per person...lol. Well worth those 5 seconds to get that off huh? Did I mention our actual heals blow ass too.
3. Interruptability
This class with its high cast times is so interuptable. I can't believe how many times I get interrupted trying to cast 1 thing in PvP. Honestly its so sad. I went in some raid on raid PvP tonight (Don't Like it at all) the 2 shamans on each side were the bottom of all the healers because of all the AoEs dropping you get interrupted off them and it likes you have 0 focus no matter how much you have.
4. Dispell Priorities
When a shaman gets hit with Pumice, Purifier, or Brigand taunt, Wards ALWAYS come off 1st. This is not true with all the other healers. The other healers normally have their actually buffs taken off when hit with a dispell instead of their reactives/regens. This makes fighting a brigand nearly impossible for any shaman since every 7.5 seconds they are dropping both my wards (If M1 Taunt) since its 200+Levels and group ward and ST ward are level 69 and 68 Respectively
5. Lack of upgrade in RoK
Looking at the heal upgrades of other classes and those of shaman its honestly pathetic. My group ward M1 of T7 when I went to T8 Ad3(Cant find master yet) it went up 26 points or so. Auto attack went up nearly 200 points per swing at least. Here is a display of this.

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04-03-2008, 05:42 AM
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L337 Poster
Character: Demron
Server: Venekor
Posts: 1,064
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Re: Shaman in PvP
You're right, if you are looking for a better healer, than a Shaman isn't your choice. They really need to do something to make a Shamans debuffs more PvP friendly, since that's their bread and butter in PvE.
But Shaman does add more to a group than just heals.
The Shaman is one of the biggest threats to any sorceror. They can not only strip Manashield allowing you to bring down another groups Warlock, or Wizard in seconds, a Mystic can also cast another spell to force their Coercor, or other Arcane casters to use more power, hurting them in long fights. A Shaman can also speed the casting time up for other healers, or casters in the group, which is an awesome ability.
I agree something needs to be done for Shaman, but only looking at one aspect of the class is just plain wrong, because they're supposed to much more than just healers.
What a Shaman needs is the ability to increase their own casting speeds with thier own AAs, they need their debuffs to be viable in PvP, and at least one of their wards should have a regeneration effect attached to it.
And for the love of god give the Shaman back their parry they had when the game launched.
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04-03-2008, 12:26 PM
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Shut up Spalding!
Character: Paikis
Posts: 828
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Re: Shaman in PvP
Ive suggested this before, but have generally been shouted down by DPS classes and healers who don't understand what I'm saying.
Cut all damage and heals in half. Whatever their PvP amount is atm, cut it in half. Basically this gives players effectively double the time to react. Makes fights last longer, giving more importance to debuffs. The only downside is that it'd be easier to get away.
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'The bait isn't supposed to eat the fish!'
Paikis, Troubador of Venekor.
Veritas Aequitas
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04-03-2008, 12:30 PM
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Regular
Character: Jayn
Server: Nagafen
Posts: 297
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Re: Shaman in PvP
Quote:
Originally Posted by Paikis
Ive suggested this before, but have generally been shouted down by DPS classes and healers who don't understand what I'm saying.
Cut all damage and heals in half. Whatever their PvP amount is atm, cut it in half. Basically this gives players effectively double the time to react. Makes fights last longer, giving more importance to debuffs. The only downside is that it'd be easier to get away.
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And if pvp heals/damage hasn't already made killing contested on pvp impossible, this certainly will!
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04-03-2008, 12:35 PM
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Shut up Spalding!
Character: Paikis
Posts: 828
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Re: Shaman in PvP
OK, so there are 2 downsides 
__________________
'The bait isn't supposed to eat the fish!'
Paikis, Troubador of Venekor.
Veritas Aequitas
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04-03-2008, 12:55 PM
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Visitor
Character: Salsa
Guild: Onyx
Server: Nagafen
Posts: 99
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Re: Shaman in PvP
Shamans in group PvP:
First off all let me tell you this if you can prebuff your group ward good if not don't.
Back before Templars got Steadfast/Nem Ankh I never used my group reactive in PvP or at least very very rarely because getting it off was a miracle in itself.
I agree Shamans need help mainly by making their STA endline ability effect Cures in PVP.
Furthermore Shamans miss the equivalent to Steadfast especially the most played classes like Brig/Swash interrupt constantly and without some sort of immunity to interrupts (Focus may help but only marginally) you're getting eaten alive.
You mentioned Brigand taunts and all I can say to that solo all heals stacked fully buffed a Brig with a M1 Taunt will strip all your stuff in less then 60 seconds.
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04-03-2008, 03:31 PM
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Trouby Botting FTW!
Character: Notsovilepriest
Guild: Veritas Aequitas
Server: Venekor
Posts: 145
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Re: Shaman in PvP
Quote:
Originally Posted by Demron
You're right, if you are looking for a better healer, than a Shaman isn't your choice. They really need to do something to make a Shamans debuffs more PvP friendly, since that's their bread and butter in PvE.
But Shaman does add more to a group than just heals.
The Shaman is one of the biggest threats to any sorceror. They can not only strip Manashield allowing you to bring down another groups Warlock, or Wizard in seconds, a Mystic can also cast another spell to force their Coercor, or other Arcane casters to use more power, hurting them in long fights. A Shaman can also speed the casting time up for other healers, or casters in the group, which is an awesome ability.
I agree something needs to be done for Shaman, but only looking at one aspect of the class is just plain wrong, because they're supposed to much more than just healers.
What a Shaman needs is the ability to increase their own casting speeds with thier own AAs, they need their debuffs to be viable in PvP, and at least one of their wards should have a regeneration effect attached to it.
And for the love of god give the Shaman back their parry they had when the game launched.
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Well, If you have time to Next PvP Your way around a PvP group encounter between your heals then you don't even need to be there as a Mystic...TBH. If your worried about draining power as a mystic off a single target, You may want to consider Illy/Coercer. 80% more power drain is good for 1 on 1 with casters and healers, but in group on group if I'm healing I don't have time to really drop that. Scourge is a wonderfully usefull skill too (If it lands).
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04-03-2008, 03:59 PM
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Trouby Botting FTW!
Character: Notsovilepriest
Guild: Veritas Aequitas
Server: Venekor
Posts: 145
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Re: Shaman in PvP
Quote:
Originally Posted by Paikis
Ive suggested this before, but have generally been shouted down by DPS classes and healers who don't understand what I'm saying.
Cut all damage and heals in half. Whatever their PvP amount is atm, cut it in half. Basically this gives players effectively double the time to react. Makes fights last longer, giving more importance to debuffs. The only downside is that it'd be easier to get away.
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I honestly fail to see how this would help Shaman at all. That would drop our group wards to about 225 Damage per person and half of melee auto attack would still be about 500.
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04-03-2008, 04:23 PM
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Moar pew pew, less QQ
Character: Zaci
Guild: Nex Ruina
Server: NAGAFEN
Posts: 4,255
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Re: Shaman in PvP
it wouldnt help anything it would just make everything take longer to achieve the same result.
__________________
Originally Posted by Dreww
lol made my self retarded? Everything u say and post is a lie, or just the opposite, shut the fuck up and move out of mommies basement, and as for everyone who u play with, they suck at this game or have no say in it so regardless, u are a lieing sack of pussy shit
Did Dreww just say that everything I say is possibly true or possibly a lie? I think self ownage is more than a possibility
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04-03-2008, 04:49 PM
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L337 Poster
Character: Demron
Server: Venekor
Posts: 1,064
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Re: Shaman in PvP
Quote:
Originally Posted by Notsovilepriest
Well, If you have time to Next PvP Your way around a PvP group encounter between your heals then you don't even need to be there as a Mystic...TBH. If your worried about draining power as a mystic off a single target, You may want to consider Illy/Coercer. 80% more power drain is good for 1 on 1 with casters and healers, but in group on group if I'm healing I don't have time to really drop that. Scourge is a wonderfully usefull skill too (If it lands).
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Well the illy would be hard, because our ONLY healer is my wife, with her Mystic (now her Warden again). The fight where we beat 80 Coercor, 80 Inqy, and 80 Brigand while we were questing our way to 80, she single handedly healed us, cured Coercors mez's, and helped me gun down the Coercor with a well timed Scourge. On top of giving our Wizard friend an increase in casting speed.
There is no doubt it's very hard to heal in PvP as a Mystic, and that's why she's back on her Warden. But if, and when the developers fix the Mystic, I wan't them to focus on more than just heals.
Last edited by Demron; 04-03-2008 at 04:50 PM.
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