Quote:
Originally Posted by Kruhl
Why would a successful exile guild go to a faction? Losing masters sucks, yes. But you can recoup those masters back.
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For one guy, it's not so bad, if they farm a lot. On a guild scale, it would be a nightmare.
Quote:
Originally Posted by Kruhl
Advantage 1- Guild halls. Guild halls will be located in Antonica and Commonlands, so it is probably required that you be a city faction.
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They probably will have to code it specifically to rule out exiles. Not saying they won't, but since blue servers have people in all cities, and they can interact, they will have to take that step. From what I've seen so far, it's really just fluff. Amazingly cool fluff, but still just that. Nothing so far released will be game breaking.
Quote:
Originally Posted by Kruhl
Advantage 2- Signets. Even though not required for raiding, they simply rock the house in PVP. Huge PVP advantage. This is a big bonus for anybody who cares about PVP to any degree.
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I personally think of signets in the same light as miracles. Anything you gotta go back to town to recharge just doesn't sit with me as as something i need. But then I don't live for ganks, and I think I used Final Judgement only once on someone that ran. Good for min maxing tho.
Quote:
Originally Posted by Kruhl
Advantage 3- Cheaper goods. Something about vendors charging more in exile.
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Non issue. I buy fuels from the towns and bring em here all the time.
Quote:
Originally Posted by Kruhl
Advantage 4- Some of the PVP pieces are irreplaceable by raid gear. Shifting band, for example. Lots of exiles- (Brokensword, Become to name a few) complain of its overpoweredness. The fear reactive proc for healers is also irreplaceable by raid gear. It's also very likely that we will get new PVP gear in the expansion, making it even more important than it is now to have these certain pieces when PVP'ing.
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Yep, completely agree. I don't think theyre quite overpowered, but there should be immunities. Why no detarget immunity? Why no fear immunity on the buff(unless they changed that)? Perhaps it's an issue with reactive procs.
Quote:
Originally Posted by Kruhl
Advantage 5- PVP belt/pumice stone/locket of escape. Amazing for some classes in PVP.
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I miss the pumice and the belt. You're a
serious fame whore if you buy lockets tho.
Quote:
Originally Posted by Kruhl
If you don't ever find yourself PVP'ing, leaving exile for faction will have a little effect. If you do care about PVP, leaving exile for a faction means you're going to be stronger and more competitive in PVP overall.
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Some would still want to stay for the FFA. To them, attacking anyone is a bigger deal than having every possible advantage. Although I rarely partake in it, haven pvp can be really fun.