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Old 03-13-2009, 03:08 AM  
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Default PvP Class Selection - New to Game

Hello,

I'm new to the game and deciding what to play. I have a few ideas and questions.

First, you should know that I don't enjoy playing melee classes very much.

1. I hear Illusionists are good, what about Coercers, what are their differences that makes one better than the other?

2. Illusionist/Coercer is my #1 choice atm, so, how are they in PvP? I'm also considering a Necromancer.

3. If neither of these work out, I will likely go with a Druid or a Ranger. My cousin who is also trying out the game is going to roll a Rogue or an SK so, if I decide on a Druid then Fury sounds much better to me as I'm more into the damage dealing side of the class with healing supplements, but I see everyone else posting saying that a Warden is the way to go with Druids... what's the deal? So, between one of the Druids and a Ranger, which one would go better with my cousin's selection?

4. Compared to how the winner of question #3 goes with my cousin's selection, how do Necromancers and Illusionists/Coercers stack up in compatibility.

Thanks everyone for your time.
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Old 03-13-2009, 03:58 AM  
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Default Re: PvP Class Selection - New to Game

As an enchanter, either one can perform just as well as the other solo.
Coercer is a bit easier if you ask me. A Illusionist shouldn't lose to a coercer though, Spellshield is a huge benefit.

In Group v Group Illy has the huge advantage of not having to rely on reactives to do the majority of their damage. A good group (which there aren't many) will be quick on the cures, so your reactives won't do shit.

Both enchanters can be very powerful in PVP when played well.

Summoners, on the other hand, have a disadvantage. You have minimal crowd control (see: enchanter), no Manashield (see: sorcerer), and in general it is a lot harder to succeed. As a necromancer you have a worthless Feign Death (compared to the Conjurors stoneskins), and in my experience a lot less burst damage. Conjurors also have the nice ancient which snares the target (unbreakable) for like 55% in PVP. Summoners can -definitely- be powerful in the right hands however. (see: Koppar)

Druids... Both Druids are very powerful in the lower tiers. Once you start getting into the 60s-80s the Warden really shines, as the Warden is a lot more defensive than the Fury. Warden has the benefit of Naturewalk, which means you (& group) can't be rooted and it's pretty hard to slow you down with snares. You also have Gale, which is essentially a group buff that roots you in place and increases your defense and provides a chance to knock back someone who hits you or your group. Combine that with all of your heals having HoTs on the end of it, Purity, AA specs giving you a total of 4 death saves (single & group will both proc twice), and elemental ward.. you'll be pretty powerful when it comes to healing. Furies can also still survive in the higher tiers, as well as heal very well, but most people go warden since it is a lot easier to be successful. There are maybe 3 or 4 good Furies in T8. Basically, warden is easier to keep people alive with.

Ranger is easymode. 'Nuff said. You'll be able to kill a lot of people even if you're not that great. If you can manage to kite effectively, then you will be very powerful. Definitely an easy class in my experience.

Most of the classes you're looking at are very powerful. SKs and Rogues are both capable of putting out some excellent damage, so if you want to go for a successful duo I'd recommend playing a healer. You could go with a chanter too, since against larger numbers than your duo you may be able to succeed with the mezzes, but later on you'll face a lot of people who have ways around mezzes and various CC effects (such as god spells or Sanctuary), so you'd probably be better off with a healer.

If you want to play a Fury, duoing with an SK or Paladin would be your best bet. SKs and Pallys both have great survivability (with SKs getting a riposte buff in endline TSO, as well as Divine Aura). The lesser defensive abilities of the Fury in the later tiers paired with the survivability of a Crusader will probably be easier than pairing a Fury with one of the rogues. Not to mention the Rogues not having much in the way of Taunting, you may end up fighting people who just ignore your friend and crush right through you.

/END Wall of Text
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Old 03-13-2009, 04:07 AM  
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Default Re: PvP Class Selection - New to Game

Thanks a lot for all of the great info.

So if Necros aren't good, how are Warlocks, and do Warlocks get the lifetap ability?
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Old 03-13-2009, 04:15 AM  
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Default Re: PvP Class Selection - New to Game

Necros -can- be good, it's just harder to play well so you don't see many good necros out there. The link I put at the end of that paragraph are 3 vids from certainly one of the best necros on Naggy.

Warlocks are good (they're one of the Sorcerer classes). In comparison to Wizard, they specialize in Group damage rather than mainly single target damage. They get some pretty nasty AAs like Focus Casting (which for a short duration increases your casting speed by a lot and makes you unable to be interrupted). Another AA gives you (as well as Wizard) Manashield, which takes your power instead of health when damaged for 30 seconds or until you run out of power.
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Old 03-13-2009, 04:22 AM  
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Default Re: PvP Class Selection - New to Game

So Warlocks don't get lifetap and aren't really a DoT class, but more of an AoE class?
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Old 03-13-2009, 04:26 AM  
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Default Re: PvP Class Selection - New to Game

Pretty sure they don't get a lifetap.

They have both DoTs and Direct Damage attacks, as well as some debuffs.
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Old 03-13-2009, 04:32 AM  
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Default Re: PvP Class Selection - New to Game

Are spells resisted a lot in high end PvP?

How would you rate PvP overall?
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Old 03-13-2009, 04:36 AM  
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Default Re: PvP Class Selection - New to Game

Resists are one of the things that people complain about a lot.
Sometimes you'll have a fight with no resists, and other times you'll have fights where every spell resists.

I'd say Warlocks and Wizards see the worst of it, since they have some pretty long casting spells. Taking 5 seconds to cast a spell just to see "Resist" is probably the main reason a lot of people complain. Luckily, Warlocks get that fast cast AA. There are definitely some resist problems that should be looked at, but I don't feel it's as bad as people make it out to be.

I enjoy PVP. It's a fun part of the game for me for sure. It has it's problems, but what system doesn't? Overall I'd say it's pretty good. There are some things I hope that they change, as well as things that are already planned to be changed, which I think will make PVP better.
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Old 03-13-2009, 05:09 AM  
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Default Re: PvP Class Selection - New to Game

Thanks again for your answers.
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Old 03-14-2009, 04:28 AM  
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Default Re: PvP Class Selection - New to Game

From my experience illusinoists have little to no resists in pvp as a result of combination of buffs & aa. It's literally impossible to see a mez or stifle resist even against a 15k+ mental resist templar or something like that. Coercer however is quite a different case and their resist rates are much higher. As both chanters rely on CC to stay alife and be efficient, coercer is sort of a gamble. Still their dps (tho reactive-based) is higher in pvp, as reactives proc way too fast to be cured.
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